We don't use this one either.

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GJ 2013-02-19 10:39:08 -05:00
parent bb37a5982e
commit a99d6eb9f8

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@ -55,7 +55,6 @@ Axes.Ability.Bonus.4=Greater Impact
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!