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We don't use this one either.
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@ -55,7 +55,6 @@ Axes.Ability.Bonus.4=Greater Impact
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Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
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Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
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Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
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Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
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Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
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Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
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Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
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