mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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Release of 1.2.00
This commit is contained in:
parent
a334787209
commit
a814b57311
@ -1,11 +1,13 @@
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Changelog:
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#Versions without changelogs probably had very small misc fixes, like tweaks to the source code
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Version 1.2.00
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New mobs added to xp tables
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Party leaders can now give bonus xp to nearby party members when grouped provided they are more skilled than their underlings
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Added Fishing Skill
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Added Call Of The Wild to Taming
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Added Arcane Forging to Repair
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Added new mobs to XP tables
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Added Master/Apprentice system to the Party system
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Animals now give xp to combat skills (those poor sheep ;_;)
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Removed unnecessary sorcery permissions from plugin.yml
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Added 'Arcane Forging' subskill to Repair
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Version 1.1.17
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XP gained in combat is now softcapped by the remaining health of the entity you are damaging, preventing many exploits.
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@ -85,6 +85,11 @@ public class Database {
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+ "`axes` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "`acrobatics` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "PRIMARY KEY (`user_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
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Write("CREATE TABLE IF NOT EXISTS `" + LoadProperties.MySQLtablePrefix + "skills2` (`user_id` int(10) unsigned NOT NULL,"
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+ "`fishing` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "`enchanting` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "`alchemy` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "PRIMARY KEY (`user_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
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Write("CREATE TABLE IF NOT EXISTS `" + LoadProperties.MySQLtablePrefix + "experience` (`user_id` int(10) unsigned NOT NULL,"
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+ "`taming` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "`mining` int(10) unsigned NOT NULL DEFAULT '0',"
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@ -98,6 +103,11 @@ public class Database {
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+ "`axes` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "`acrobatics` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "PRIMARY KEY (`user_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
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Write("CREATE TABLE IF NOT EXISTS `" + LoadProperties.MySQLtablePrefix + "experience2` (`user_id` int(10) unsigned NOT NULL,"
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+ "`fishing` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "`enchanting` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "`alchemy` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "PRIMARY KEY (`user_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
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Write("CREATE TABLE IF NOT EXISTS `" + LoadProperties.MySQLtablePrefix + "spawn` (`user_id` int(10) NOT NULL,"
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+ "`x` int(64) NOT NULL DEFAULT '0',"
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+ "`y` int(64) NOT NULL DEFAULT '0',"
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@ -122,6 +122,11 @@ public class Leaderboard
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Taming.add(p, Integer.valueOf(character[24]));
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Plvl += Integer.valueOf(character[24]);
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}
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if(character.length > 34 && m.isInt(character[34]))
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{
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Fishing.add(p, Integer.valueOf(character[34]));
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Plvl += Integer.valueOf(character[34]);
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}
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PowerLevel.add(p, Plvl);
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}
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@ -42,6 +42,7 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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import com.gmail.nossr50.skills.Fishing;
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import com.gmail.nossr50.skills.Repair;
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import com.gmail.nossr50.skills.Skills;
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import com.gmail.nossr50.spout.SpoutStuff;
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@ -104,6 +105,8 @@ public class Commands
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsTaming4_0"), mcLocale.getString("m.EffectsTaming4_1")}));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsTaming5_0"), mcLocale.getString("m.EffectsTaming5_1")}));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsTaming6_0"), mcLocale.getString("m.EffectsTaming6_1")}));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsTaming7_0"), mcLocale.getString("m.EffectsTaming7_1")}));
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player.sendMessage(mcLocale.getString("m.EffectsTaming7_2"));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] {mcLocale.getString("m.YourStats")}));
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if(PP.getSkillLevel(SkillType.TAMING) < 100)
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player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] {mcLocale.getString("m.AbilLockTaming1")}));
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@ -324,6 +327,24 @@ public class Commands
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player.sendMessage(mcLocale.getString("m.ArcaneForgingMilestones2"));
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}
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else if(label.equals("fishing")){
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//float skillvalue = (float)PP.getSkillLevel(SkillType.FISHING);
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] {mcLocale.getString("m.SkillFishing")}));
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player.sendMessage(mcLocale.getString("m.XPGain", new Object[] {mcLocale.getString("m.XPGainFishing")}));
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if(mcPermissions.getInstance().fishing(player))
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player.sendMessage(mcLocale.getString("m.LVL", new Object[] {PP.getSkillLevel(SkillType.FISHING), PP.getSkillXpLevel(SkillType.FISHING), PP.getXpToLevel(SkillType.FISHING)}));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] {mcLocale.getString("m.Effects")}));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsFishing1_0"), mcLocale.getString("m.EffectsFishing1_1")}));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsFishing2_0"), mcLocale.getString("m.EffectsFishing2_1")}));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsFishing3_0"), mcLocale.getString("m.EffectsFishing3_1")}));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] {mcLocale.getString("m.YourStats")}));
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player.sendMessage(mcLocale.getString("m.FishingRank", new Object[] {Fishing.getFishingLootTier(PP)}));
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player.sendMessage(mcLocale.getString("m.FishingMagicInfo"));
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if(PP.getSkillLevel(SkillType.FISHING) < 150)
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player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] {mcLocale.getString("m.AbilLockFishing1")}));
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else
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player.sendMessage(mcLocale.getString("m.ShakeInfo", new Object[] {Fishing.getFishingLootTier(PP)}));
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}
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else if(label.equalsIgnoreCase("unarmed")){
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String percentage, arrowpercentage;
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float skillvalue = (float)PP.getSkillLevel(SkillType.UNARMED);
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@ -1074,10 +1095,10 @@ public class Commands
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player.sendMessage(ChatColor.GOLD+"-=MISC SKILLS=-");
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if(mcPermissions.getInstance().acrobatics(target))
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player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AcrobaticsSkill"), PPt.getSkillLevel(SkillType.ACROBATICS), PPt.getSkillXpLevel(SkillType.ACROBATICS), PPt.getXpToLevel(SkillType.ACROBATICS)));
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if(mcPermissions.getInstance().alchemy(target))
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player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AlchemySkill"), PPt.getSkillLevel(SkillType.ALCHEMY), PPt.getSkillXpLevel(SkillType.ALCHEMY), PPt.getXpToLevel(SkillType.ALCHEMY)));
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if(mcPermissions.getInstance().enchanting(target))
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player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.EnchantingSkill"), PPt.getSkillLevel(SkillType.ENCHANTING), PPt.getSkillXpLevel(SkillType.ENCHANTING), PPt.getXpToLevel(SkillType.ENCHANTING)));
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//if(mcPermissions.getInstance().alchemy(target))
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//player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AlchemySkill"), PPt.getSkillLevel(SkillType.ALCHEMY), PPt.getSkillXpLevel(SkillType.ALCHEMY), PPt.getXpToLevel(SkillType.ALCHEMY)));
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//if(mcPermissions.getInstance().enchanting(target))
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//player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.EnchantingSkill"), PPt.getSkillLevel(SkillType.ENCHANTING), PPt.getSkillXpLevel(SkillType.ENCHANTING), PPt.getXpToLevel(SkillType.ENCHANTING)));
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if(mcPermissions.getInstance().repair(target))
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player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.RepairSkill"), PPt.getSkillLevel(SkillType.REPAIR), PPt.getSkillXpLevel(SkillType.REPAIR), PPt.getXpToLevel(SkillType.REPAIR)));
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@ -1130,10 +1151,10 @@ public class Commands
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player.sendMessage(header+"-=MISC SKILLS=-");
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if(mcPermissions.getInstance().acrobatics(player))
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player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AcrobaticsSkill"), PP.getSkillLevel(SkillType.ACROBATICS), PP.getSkillXpLevel(SkillType.ACROBATICS), PP.getXpToLevel(SkillType.ACROBATICS)));
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if(mcPermissions.getInstance().alchemy(player))
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player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AlchemySkill"), PP.getSkillLevel(SkillType.ALCHEMY), PP.getSkillXpLevel(SkillType.ALCHEMY), PP.getXpToLevel(SkillType.ALCHEMY)));
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if(mcPermissions.getInstance().enchanting(player))
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player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.EnchantingSkill"), PP.getSkillLevel(SkillType.ENCHANTING), PP.getSkillXpLevel(SkillType.ENCHANTING), PP.getXpToLevel(SkillType.ENCHANTING)));
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//if(mcPermissions.getInstance().alchemy(player))
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//player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AlchemySkill"), PP.getSkillLevel(SkillType.ALCHEMY), PP.getSkillXpLevel(SkillType.ALCHEMY), PP.getXpToLevel(SkillType.ALCHEMY)));
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//if(mcPermissions.getInstance().enchanting(player))
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//player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.EnchantingSkill"), PP.getSkillLevel(SkillType.ENCHANTING), PP.getSkillXpLevel(SkillType.ENCHANTING), PP.getXpToLevel(SkillType.ENCHANTING)));
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if(mcPermissions.getInstance().repair(player))
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player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.RepairSkill"), PP.getSkillLevel(SkillType.REPAIR), PP.getSkillXpLevel(SkillType.REPAIR), PP.getXpToLevel(SkillType.REPAIR)));
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}
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@ -176,6 +176,15 @@ public class PlayerProfile
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skills.put(SkillType.SWORDS, Integer.valueOf(stats.get(1).get(8)));
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skills.put(SkillType.AXES, Integer.valueOf(stats.get(1).get(9)));
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skills.put(SkillType.ACROBATICS, Integer.valueOf(stats.get(1).get(10)));
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HashMap<Integer, ArrayList<String>> stats2 = mcMMO.database.Read("SELECT fishing, enchanting, alchemy FROM "+LoadProperties.MySQLtablePrefix+"skills2 WHERE user_id = " + id);
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if(stats2.get(1) == null)
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{
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mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"skills2 (user_id) VALUES ("+id+")");
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} else {
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skills.put(SkillType.FISHING, Integer.valueOf(stats2.get(1).get(0)));
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skills.put(SkillType.ENCHANTING, Integer.valueOf(stats2.get(1).get(1)));
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skills.put(SkillType.ALCHEMY, Integer.valueOf(stats2.get(1).get(2)));
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}
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HashMap<Integer, ArrayList<String>> experience = mcMMO.database.Read("SELECT taming, mining, repair, woodcutting, unarmed, herbalism, excavation, archery, swords, axes, acrobatics FROM "+LoadProperties.MySQLtablePrefix+"experience WHERE user_id = " + id);
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skillsXp.put(SkillType.TAMING, Integer.valueOf(experience.get(1).get(0)));
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skillsXp.put(SkillType.MINING, Integer.valueOf(experience.get(1).get(1)));
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@ -188,6 +197,15 @@ public class PlayerProfile
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skillsXp.put(SkillType.SWORDS, Integer.valueOf(experience.get(1).get(8)));
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skillsXp.put(SkillType.AXES, Integer.valueOf(experience.get(1).get(9)));
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skillsXp.put(SkillType.ACROBATICS, Integer.valueOf(experience.get(1).get(10)));
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HashMap<Integer, ArrayList<String>> experience2 = mcMMO.database.Read("SELECT fishing, enchanting, alchemy FROM "+LoadProperties.MySQLtablePrefix+"experience2 WHERE user_id = " + id);
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if(experience2.get(1) == null)
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{
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mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"experience2 (user_id) VALUES ("+id+")");
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} else {
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skillsXp.put(SkillType.FISHING, Integer.valueOf(experience2.get(1).get(0)));
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skillsXp.put(SkillType.ENCHANTING, Integer.valueOf(experience2.get(1).get(1)));
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skillsXp.put(SkillType.ALCHEMY, Integer.valueOf(experience2.get(1).get(2)));
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}
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return true;
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}
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else {
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@ -201,7 +219,9 @@ public class PlayerProfile
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mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"cooldowns (user_id) VALUES ("+id+")");
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mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"spawn (user_id) VALUES ("+id+")");
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mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"skills (user_id) VALUES ("+id+")");
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mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"skills2 (user_id) VALUES ("+id+")");
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mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"experience (user_id) VALUES ("+id+")");
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mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"experience2 (user_id) VALUES ("+id+")");
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this.userid = id;
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}
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@ -297,6 +317,10 @@ public class PlayerProfile
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}
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}
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}
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if(character.length > 34)
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skills.put(SkillType.FISHING, Integer.valueOf(character[34]));
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if(character.length > 35)
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skillsXp.put(SkillType.FISHING, Integer.valueOf(character[35]));
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in.close();
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return true;
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}
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@ -341,6 +365,11 @@ public class PlayerProfile
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+", axes = "+skills.get(SkillType.AXES)
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+", acrobatics = "+skills.get(SkillType.ACROBATICS)
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+" WHERE user_id = "+this.userid);
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mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"skills2 SET "
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+" fishing = "+skills.get(SkillType.TAMING)
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+", enchanting = "+skills.get(SkillType.MINING)
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+", alchemy = "+skills.get(SkillType.REPAIR)
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+" WHERE user_id = "+this.userid);
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mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"experience SET "
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+" taming = "+skillsXp.get(SkillType.TAMING)
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+", mining = "+skillsXp.get(SkillType.MINING)
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@ -354,7 +383,11 @@ public class PlayerProfile
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+", axes = "+skillsXp.get(SkillType.AXES)
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+", acrobatics = "+skillsXp.get(SkillType.ACROBATICS)
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+" WHERE user_id = "+this.userid);
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mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"experience2 SET "
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+" fishing = "+skills.get(SkillType.TAMING)
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+", enchanting = "+skills.get(SkillType.MINING)
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+", alchemy = "+skills.get(SkillType.REPAIR)
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+" WHERE user_id = "+this.userid);
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} else
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{
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// otherwise save to flatfile
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@ -412,6 +445,8 @@ public class PlayerProfile
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writer.append(String.valueOf(skullSplitterDATS)+":");
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writer.append(String.valueOf(superBreakerDATS)+":");
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writer.append(hud.toString()+":");
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writer.append(skills.get(SkillType.FISHING) + ":");
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writer.append(skillsXp.get(SkillType.FISHING) + ":");
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writer.append("\r\n");
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}
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}
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@ -467,6 +502,8 @@ public class PlayerProfile
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out.append(0+":"); //DATS
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out.append(0+":"); //DATS
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out.append(LoadProperties.defaulthud.toString()+":");//HUD
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out.append(0+":"); //Fishing
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out.append(0+":"); //FishingXP
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//Add more in the same format as the line above
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@ -1032,8 +1069,8 @@ public class PlayerProfile
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if(bonusModifier > 0)
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{
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if(bonusModifier >= 3)
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bonusModifier = 3;
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if(bonusModifier >= 2)
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bonusModifier = 2;
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double trueBonus = bonusModifier * xp;
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double oldxp = xp;
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@ -24,6 +24,7 @@ import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import org.bukkit.Material;
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import org.bukkit.Statistic;
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import org.bukkit.block.Block;
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@ -440,8 +441,6 @@ public class mcBlockListener extends BlockListener
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public void onBlockFromTo(BlockFromToEvent event)
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{
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Block blockFrom = event.getBlock();
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Block blockTo = event.getToBlock();
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if(m.shouldBeWatched(blockFrom) && blockFrom.getData() == (byte)5)
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@ -52,8 +52,6 @@ public class mcEntityListener extends EntityListener
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public void onEntityDamage(EntityDamageEvent event)
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{
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if(event.isCancelled())
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return;
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//Check for world pvp flag
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@ -185,7 +183,6 @@ public class mcEntityListener extends EntityListener
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public void onCreatureSpawn(CreatureSpawnEvent event)
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{
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SpawnReason reason = event.getSpawnReason();
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if(reason == SpawnReason.SPAWNER && !LoadProperties.xpGainsMobSpawners)
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@ -23,12 +23,16 @@ import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.craftbukkit.command.ColouredConsoleSender;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Fish;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.CreatureType;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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@ -41,8 +45,6 @@ import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.MaterialData;
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import com.gmail.nossr50.Item;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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@ -60,6 +62,7 @@ import com.gmail.nossr50.skills.Fishing;
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import com.gmail.nossr50.skills.Herbalism;
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import com.gmail.nossr50.skills.Repair;
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import com.gmail.nossr50.skills.Skills;
|
||||
import com.gmail.nossr50.skills.Taming;
|
||||
|
||||
|
||||
public class mcPlayerListener extends PlayerListener
|
||||
@ -73,17 +76,21 @@ public class mcPlayerListener extends PlayerListener
|
||||
plugin = instance;
|
||||
}
|
||||
|
||||
//Fishing stuff
|
||||
public void onPlayerFish(PlayerFishEvent event)
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
if(mcPermissions.getInstance().fishing(player))
|
||||
if(mcPermissions.getInstance().fishing(event.getPlayer()))
|
||||
{
|
||||
if(event.getState() == State.CAUGHT_FISH)
|
||||
{
|
||||
if(event.getCaught() instanceof CraftItem)
|
||||
{
|
||||
Fishing.getFishingResults(player, event);
|
||||
Fishing.processResults(event);
|
||||
}
|
||||
} else if (event.getState() == State.CAUGHT_ENTITY)
|
||||
{
|
||||
if(Users.getProfile(event.getPlayer()).getSkillLevel(SkillType.FISHING) >= 150 && event.getCaught() instanceof LivingEntity)
|
||||
{
|
||||
Fishing.shakeMob(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -249,6 +256,43 @@ public class mcPlayerListener extends PlayerListener
|
||||
if(m.abilityBlockCheck(event.getClickedBlock()))
|
||||
Item.itemchecks(player, plugin);
|
||||
}
|
||||
|
||||
if(player.isSneaking() && mcPermissions.getInstance().taming(player) && (action == Action.RIGHT_CLICK_AIR || action == Action.RIGHT_CLICK_BLOCK))
|
||||
{
|
||||
if(player.getItemInHand().getType() == Material.BONE && player.getItemInHand().getAmount() > 9)
|
||||
{
|
||||
for(Entity x : player.getNearbyEntities(40, 40, 40))
|
||||
{
|
||||
if(x instanceof Wolf)
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("m.TamingSummonFailed"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
World world = player.getWorld();
|
||||
world.spawnCreature(player.getLocation(), CreatureType.WOLF);
|
||||
|
||||
ItemStack[] inventory = player.getInventory().getContents();
|
||||
for(ItemStack x : inventory){
|
||||
if(x != null && x.getType() == Material.BONE){
|
||||
if(x.getAmount() >= 10)
|
||||
{
|
||||
x.setAmount(x.getAmount() - 10);
|
||||
player.getInventory().setContents(inventory);
|
||||
player.updateInventory();
|
||||
break;
|
||||
} else {
|
||||
x.setAmount(0);
|
||||
x.setTypeId(0);
|
||||
player.getInventory().setContents(inventory);
|
||||
player.updateInventory();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
player.sendMessage(mcLocale.getString("m.TamingSummon"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void onPlayerChat(PlayerChatEvent event)
|
||||
|
@ -375,3 +375,22 @@ m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand
|
@ -369,3 +369,22 @@ m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand
|
@ -369,3 +369,22 @@ m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand
|
@ -348,3 +348,22 @@ m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand
|
@ -369,3 +369,22 @@ m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand
|
@ -375,3 +375,22 @@ m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand
|
@ -369,3 +369,22 @@ m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand
|
@ -39,7 +39,6 @@ m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEITOS
|
||||
m.YourStats=SUAS ESTATISTICAS
|
||||
|
||||
m.SkillTaming=DOMESTICAR
|
||||
m.XPGainTaming=Ataque com um lobo
|
||||
m.EffectsTaming1_0=Conhecimento de Feras
|
||||
@ -384,3 +383,22 @@ m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand
|
@ -361,3 +361,22 @@ m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand
|
@ -117,6 +117,8 @@ public class m
|
||||
x+=PP.getSkillLevel(SkillType.ACROBATICS);
|
||||
if(mcPermissions.getInstance().repair(player))
|
||||
x+=PP.getSkillLevel(SkillType.REPAIR);
|
||||
if(mcPermissions.getInstance().fishing(player))
|
||||
x+=PP.getSkillLevel(SkillType.FISHING);
|
||||
return x;
|
||||
}
|
||||
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
|
@ -1,14 +1,26 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.craftbukkit.entity.CraftItem;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Chicken;
|
||||
import org.bukkit.entity.Cow;
|
||||
import org.bukkit.entity.Creeper;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Pig;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Sheep;
|
||||
import org.bukkit.entity.Skeleton;
|
||||
import org.bukkit.entity.Spider;
|
||||
import org.bukkit.event.player.PlayerFishEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.material.Wool;
|
||||
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
|
||||
public class Fishing {
|
||||
|
||||
@ -37,24 +49,8 @@ public class Fishing {
|
||||
|
||||
public static short getItemMaxDurability(Material mat)
|
||||
{
|
||||
//Return the max durability of an item
|
||||
|
||||
//KEY
|
||||
//TOOLS
|
||||
//GOLD = 33, WOOD = 60, STONE = 132, IRON = 251, DIAMOND = 1562
|
||||
//HELMETS
|
||||
//LEATHER = 34, CHAINMAIL = 67, GOLD = 68, IRON = 136, DIAMOND = 272
|
||||
//CHESTPLATES
|
||||
//LEATHER = 49, CHAINMAIL = 96, GOLD = 96, IRON = 192, DIAMOND = 384
|
||||
//LEGGINGS
|
||||
//LEATHER = 46, CHAINMAIL = 92, GOLD = 92, IRON = 184, DIAMOND = 368
|
||||
//BOOTS
|
||||
//LEATHER = 40, CHAINMAIL = 79, GOLD = 80, IRON = 160, DIAMOND = 320
|
||||
|
||||
|
||||
switch(mat)
|
||||
{
|
||||
//Leather Items
|
||||
case LEATHER_BOOTS:
|
||||
return (short) 40;
|
||||
case LEATHER_LEGGINGS:
|
||||
@ -63,8 +59,90 @@ public class Fishing {
|
||||
return (short) 34;
|
||||
case LEATHER_CHESTPLATE:
|
||||
return (short) 49;
|
||||
case CHAINMAIL_BOOTS:
|
||||
return (short) 79;
|
||||
case CHAINMAIL_LEGGINGS:
|
||||
return (short) 92;
|
||||
case CHAINMAIL_HELMET:
|
||||
return (short) 67;
|
||||
case CHAINMAIL_CHESTPLATE:
|
||||
return (short) 96;
|
||||
case GOLD_BOOTS:
|
||||
return (short) 80;
|
||||
case GOLD_LEGGINGS:
|
||||
return (short) 92;
|
||||
case GOLD_HELMET:
|
||||
return (short) 68;
|
||||
case GOLD_CHESTPLATE:
|
||||
return (short) 96;
|
||||
case IRON_BOOTS:
|
||||
return (short) 160;
|
||||
case IRON_LEGGINGS:
|
||||
return (short) 184;
|
||||
case IRON_HELMET:
|
||||
return (short) 136;
|
||||
case IRON_CHESTPLATE:
|
||||
return (short) 192;
|
||||
case DIAMOND_BOOTS:
|
||||
return (short) 320;
|
||||
case DIAMOND_LEGGINGS:
|
||||
return (short) 368;
|
||||
case DIAMOND_HELMET:
|
||||
return (short) 272;
|
||||
case DIAMOND_CHESTPLATE:
|
||||
return (short) 384;
|
||||
case GOLD_AXE:
|
||||
return (short) 33;
|
||||
case GOLD_SWORD:
|
||||
return (short) 33;
|
||||
case GOLD_HOE:
|
||||
return (short) 33;
|
||||
case GOLD_SPADE:
|
||||
return (short) 33;
|
||||
case GOLD_PICKAXE:
|
||||
return (short) 33;
|
||||
case WOOD_AXE:
|
||||
return (short) 60;
|
||||
case WOOD_SWORD:
|
||||
return (short) 60;
|
||||
case WOOD_HOE:
|
||||
return (short) 60;
|
||||
case WOOD_SPADE:
|
||||
return (short) 60;
|
||||
case WOOD_PICKAXE:
|
||||
return (short) 60;
|
||||
case STONE_AXE:
|
||||
return (short) 132;
|
||||
case STONE_SWORD:
|
||||
return (short) 132;
|
||||
case STONE_HOE:
|
||||
return (short) 132;
|
||||
case STONE_SPADE:
|
||||
return (short) 132;
|
||||
case STONE_PICKAXE:
|
||||
return (short) 132;
|
||||
case IRON_AXE:
|
||||
return (short) 251;
|
||||
case IRON_SWORD:
|
||||
return (short) 251;
|
||||
case IRON_HOE:
|
||||
return (short) 251;
|
||||
case IRON_SPADE:
|
||||
return (short) 251;
|
||||
case IRON_PICKAXE:
|
||||
return (short) 251;
|
||||
case DIAMOND_AXE:
|
||||
return (short) 1562;
|
||||
case DIAMOND_SWORD:
|
||||
return (short) 1562;
|
||||
case DIAMOND_HOE:
|
||||
return (short) 1562;
|
||||
case DIAMOND_SPADE:
|
||||
return (short) 1562;
|
||||
case DIAMOND_PICKAXE:
|
||||
return (short) 1562;
|
||||
default:
|
||||
return 0;
|
||||
return (short) 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -74,27 +152,27 @@ public class Fishing {
|
||||
{
|
||||
case 1:
|
||||
getFishingResultsTier1(player, event);
|
||||
Users.getProfile(player).addXP(SkillType.FISHING, 200, player);
|
||||
Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
|
||||
player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
|
||||
break;
|
||||
case 2:
|
||||
getFishingResultsTier2(player, event);
|
||||
Users.getProfile(player).addXP(SkillType.FISHING, 400, player);
|
||||
Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
|
||||
player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 2));
|
||||
break;
|
||||
case 3:
|
||||
getFishingResultsTier3(player, event);
|
||||
Users.getProfile(player).addXP(SkillType.FISHING, 600, player);
|
||||
Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
|
||||
player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 3));
|
||||
break;
|
||||
case 4:
|
||||
getFishingResultsTier4(player, event);
|
||||
Users.getProfile(player).addXP(SkillType.FISHING, 800, player);
|
||||
Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
|
||||
player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 4));
|
||||
break;
|
||||
case 5:
|
||||
getFishingResultsTier5(player, event);
|
||||
Users.getProfile(player).addXP(SkillType.FISHING, 1000, player);
|
||||
Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
|
||||
player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 5));
|
||||
break;
|
||||
}
|
||||
@ -103,13 +181,13 @@ public class Fishing {
|
||||
|
||||
private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
|
||||
{
|
||||
//About 12 items for Tier 1
|
||||
int randomNum = (int)(Math.random() * 14);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 20)
|
||||
{
|
||||
switch(randomNum)
|
||||
{
|
||||
//Armors
|
||||
case 1:
|
||||
theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
|
||||
break;
|
||||
@ -122,8 +200,6 @@ public class Fishing {
|
||||
case 4:
|
||||
theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
|
||||
break;
|
||||
//Tools
|
||||
//WOOD TOOLS
|
||||
case 5:
|
||||
theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
|
||||
break;
|
||||
@ -139,7 +215,6 @@ public class Fishing {
|
||||
case 9:
|
||||
theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
|
||||
break;
|
||||
//STONE TOOLS
|
||||
case 10:
|
||||
theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
|
||||
break;
|
||||
@ -156,6 +231,10 @@ public class Fishing {
|
||||
theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
|
||||
break;
|
||||
}
|
||||
} else
|
||||
{
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
}
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value
|
||||
|
||||
@ -163,21 +242,559 @@ public class Fishing {
|
||||
|
||||
private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
|
||||
{
|
||||
int randomNum = (int)(Math.random() * 19);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 25)
|
||||
{
|
||||
switch(randomNum)
|
||||
{
|
||||
case 1:
|
||||
theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
|
||||
break;
|
||||
case 2:
|
||||
theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
|
||||
break;
|
||||
case 3:
|
||||
theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
|
||||
break;
|
||||
case 4:
|
||||
theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
|
||||
break;
|
||||
case 5:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
||||
break;
|
||||
case 6:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
||||
break;
|
||||
case 7:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
||||
break;
|
||||
case 8:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
||||
break;
|
||||
case 9:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
||||
break;
|
||||
case 10:
|
||||
theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
|
||||
break;
|
||||
case 11:
|
||||
theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
|
||||
break;
|
||||
case 12:
|
||||
theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
|
||||
break;
|
||||
case 13:
|
||||
theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
|
||||
break;
|
||||
case 14:
|
||||
theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
|
||||
break;
|
||||
case 15:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
||||
break;
|
||||
case 16:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
||||
break;
|
||||
case 17:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
||||
break;
|
||||
case 18:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
||||
break;
|
||||
case 19:
|
||||
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
||||
break;
|
||||
}
|
||||
} else
|
||||
{
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||
}
|
||||
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
||||
}
|
||||
|
||||
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
|
||||
{
|
||||
int randomNum = (int)(Math.random() * 23);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 30)
|
||||
{
|
||||
switch(randomNum)
|
||||
{
|
||||
case 1:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
||||
break;
|
||||
case 2:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
||||
break;
|
||||
case 3:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
||||
break;
|
||||
case 4:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
||||
break;
|
||||
case 5:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
||||
break;
|
||||
case 6:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
||||
break;
|
||||
case 7:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
||||
break;
|
||||
case 8:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
||||
break;
|
||||
case 9:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
||||
break;
|
||||
case 10:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
||||
break;
|
||||
case 11:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
||||
break;
|
||||
case 12:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
||||
break;
|
||||
case 13:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
||||
break;
|
||||
case 14:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
||||
break;
|
||||
case 15:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
||||
break;
|
||||
case 16:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
||||
break;
|
||||
case 17:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
||||
break;
|
||||
case 18:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
||||
break;
|
||||
case 19:
|
||||
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
||||
break;
|
||||
case 20:
|
||||
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
||||
break;
|
||||
case 21:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
||||
break;
|
||||
case 22:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
||||
break;
|
||||
case 23:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||
}
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
||||
}
|
||||
|
||||
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
|
||||
{
|
||||
int randomNum = (int)(Math.random() * 40);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 35)
|
||||
{
|
||||
switch(randomNum)
|
||||
{
|
||||
case 1:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
||||
break;
|
||||
case 2:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
||||
break;
|
||||
case 3:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
||||
break;
|
||||
case 4:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
||||
break;
|
||||
case 5:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
||||
break;
|
||||
case 6:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
||||
break;
|
||||
case 7:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
||||
break;
|
||||
case 8:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
||||
break;
|
||||
case 9:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
||||
break;
|
||||
case 10:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
||||
break;
|
||||
case 11:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
||||
break;
|
||||
case 12:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
||||
break;
|
||||
case 13:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
||||
break;
|
||||
case 14:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
||||
break;
|
||||
case 15:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
||||
break;
|
||||
case 16:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
||||
break;
|
||||
case 17:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
||||
break;
|
||||
case 18:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
||||
break;
|
||||
case 19:
|
||||
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
||||
break;
|
||||
case 20:
|
||||
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
||||
break;
|
||||
case 21:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
||||
break;
|
||||
case 22:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
||||
break;
|
||||
case 23:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
||||
break;
|
||||
case 24:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
||||
break;
|
||||
case 25:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
||||
break;
|
||||
case 26:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
||||
break;
|
||||
case 27:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
||||
break;
|
||||
case 28:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
||||
break;
|
||||
case 29:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
||||
break;
|
||||
case 30:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
||||
break;
|
||||
case 31:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
||||
break;
|
||||
case 32:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
||||
break;
|
||||
case 33:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
||||
break;
|
||||
case 34:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
||||
break;
|
||||
case 35:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
||||
break;
|
||||
case 36:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
||||
break;
|
||||
case 37:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
||||
break;
|
||||
case 38:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
||||
break;
|
||||
case 39:
|
||||
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
|
||||
break;
|
||||
case 40:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
|
||||
break;
|
||||
}
|
||||
} else
|
||||
{
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||
}
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
||||
}
|
||||
|
||||
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
|
||||
{
|
||||
int randomNum = (int)(Math.random() * 49);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 40)
|
||||
{
|
||||
switch(randomNum)
|
||||
{
|
||||
case 1:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
||||
break;
|
||||
case 2:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
||||
break;
|
||||
case 3:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
||||
break;
|
||||
case 4:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
||||
break;
|
||||
case 5:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
||||
break;
|
||||
case 6:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
||||
break;
|
||||
case 7:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
||||
break;
|
||||
case 8:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
||||
break;
|
||||
case 9:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
||||
break;
|
||||
case 10:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
||||
break;
|
||||
case 11:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
||||
break;
|
||||
case 12:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
||||
break;
|
||||
case 13:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
||||
break;
|
||||
case 14:
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
||||
break;
|
||||
case 15:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
||||
break;
|
||||
case 16:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
||||
break;
|
||||
case 17:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
||||
break;
|
||||
case 18:
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
||||
break;
|
||||
case 19:
|
||||
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
||||
break;
|
||||
case 20:
|
||||
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
||||
break;
|
||||
case 21:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
||||
break;
|
||||
case 22:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
||||
break;
|
||||
case 23:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
||||
break;
|
||||
case 24:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
||||
break;
|
||||
case 25:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
||||
break;
|
||||
case 26:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
||||
break;
|
||||
case 27:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
||||
break;
|
||||
case 28:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
||||
break;
|
||||
case 29:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
||||
break;
|
||||
case 30:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
||||
break;
|
||||
case 31:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
||||
break;
|
||||
case 32:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
||||
break;
|
||||
case 33:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
||||
break;
|
||||
case 34:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
||||
break;
|
||||
case 35:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
||||
break;
|
||||
case 36:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
||||
break;
|
||||
case 37:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
||||
break;
|
||||
case 38:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
||||
break;
|
||||
case 39:
|
||||
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
|
||||
break;
|
||||
case 40:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
|
||||
break;
|
||||
case 41:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
||||
break;
|
||||
case 42:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
||||
break;
|
||||
case 43:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
||||
break;
|
||||
case 44:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
||||
break;
|
||||
case 45:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
||||
break;
|
||||
case 46:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
||||
break;
|
||||
case 47:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
||||
break;
|
||||
case 48:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
||||
break;
|
||||
case 49:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||
}
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
||||
}
|
||||
public static void processResults(PlayerFishEvent event)
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
Fishing.getFishingResults(player, event);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(theCatch.getItemStack().getType() != Material.RAW_FISH)
|
||||
{
|
||||
//Inform the player they retrieved a treasure...
|
||||
player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
|
||||
|
||||
//Keep track of whether or not the treasure is enchanted
|
||||
boolean enchanted = false;
|
||||
|
||||
ItemStack fishingResults = theCatch.getItemStack();
|
||||
if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
|
||||
{
|
||||
//Fishing up items will have a 10% chance to enter them into random enchantment lottery
|
||||
if(Math.random() * 100 < 10)
|
||||
{
|
||||
for(Enchantment x : Enchantment.values())
|
||||
{
|
||||
if(x.canEnchantItem(fishingResults))
|
||||
{
|
||||
//Actual chance to have an enchantment is related to your fishing skill
|
||||
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
|
||||
{
|
||||
enchanted = true;
|
||||
fishingResults.addEnchantment(x, (int)(Math.random() * x.getMaxLevel()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//Inform the player of magical properties
|
||||
if(enchanted)
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void shakeMob(PlayerFishEvent event)
|
||||
{
|
||||
LivingEntity le = (LivingEntity)event.getCaught();
|
||||
if(le instanceof Player)
|
||||
return;
|
||||
le.damage(1);
|
||||
World world = le.getWorld();
|
||||
|
||||
if(le instanceof Sheep)
|
||||
{
|
||||
Sheep sheep = (Sheep)le;
|
||||
if(!sheep.isSheared())
|
||||
{
|
||||
Wool wool = new Wool();
|
||||
wool.setColor(sheep.getColor());
|
||||
ItemStack theWool = wool.toItemStack();
|
||||
theWool.setAmount((int)(Math.random() * 6));
|
||||
world.dropItemNaturally(le.getLocation(), theWool);
|
||||
sheep.setSheared(true);
|
||||
}
|
||||
} else if(le instanceof Pig)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
|
||||
} else if(le instanceof Skeleton)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
|
||||
} else if(le instanceof Cow)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
||||
} else if(le instanceof Spider)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
||||
} else if(le instanceof Chicken)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
|
||||
} else if(le instanceof Creeper)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,8 +69,6 @@ public class Repair {
|
||||
pos++;
|
||||
}
|
||||
|
||||
System.out.println("[mcMMO] Enchantments stored!");
|
||||
|
||||
if(block != null && mcPermissions.getInstance().repair(player)){
|
||||
if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
|
||||
/*
|
||||
@ -299,6 +297,10 @@ public class Repair {
|
||||
|
||||
for(Enchantment x : enchants)
|
||||
{
|
||||
//Remove enchant
|
||||
if(is.getEnchantments().containsKey(x))
|
||||
is.removeEnchantment(x);
|
||||
|
||||
if(x.canEnchantItem(is))
|
||||
{
|
||||
if(Math.random() * 100 <= getEnchantChance(rank))
|
||||
|
@ -1,6 +1,6 @@
|
||||
name: mcMMO
|
||||
main: com.gmail.nossr50.mcMMO
|
||||
version: 1.2.00 WIP #1
|
||||
version: 1.2.00
|
||||
softdepend: [Spout]
|
||||
author: nossr50
|
||||
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
|
||||
@ -82,6 +82,8 @@ commands:
|
||||
description: Detailed skill info
|
||||
repair:
|
||||
description: Detailed skill info
|
||||
fishing:
|
||||
description: Detailed skill info
|
||||
a:
|
||||
description: Toggle Admin chat or send admin chat messages
|
||||
permission: mcmmo.chat.adminchat
|
||||
|
Loading…
Reference in New Issue
Block a user