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	Added new Tree Feller algorithm for Huge Red Mushroom
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		@@ -36,10 +36,13 @@ public final class TreeFeller {
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     * @param mcMMOPlayer Player using Tree Feller
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     * @param blockState Block being broken
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     */
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    protected static void process(BlockState blockState, Player player) {
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    protected static void processTreeFeller(BlockState blockState, Player player) {
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        List<BlockState> treeFellerBlocks = new ArrayList<BlockState>();
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        processRecursively(blockState, treeFellerBlocks);
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        if(blockState.getTypeId() == 17 || blockState.getTypeId() == 99)
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        	processRegularTrees(blockState, treeFellerBlocks);
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        else
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        	processRedMushroomTrees(blockState, treeFellerBlocks);
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        // If the player is trying to break too many blocks
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        if (treeFellerReachedThreshold) {
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@@ -66,12 +69,12 @@ public final class TreeFeller {
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    }
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    /**
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     * Processes Tree Feller
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     * Processes Tree Feller for generic Trees
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     *
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     * @param blockState Block being checked
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     * @param treeFellerBlocks List of blocks to be removed
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     */
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    private static void processRecursively(BlockState blockState, List<BlockState> treeFellerBlocks) {
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    private static void processRegularTrees(BlockState blockState, List<BlockState> treeFellerBlocks) {
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        if (!BlockChecks.isLog(blockState)) {
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            return;
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        }
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@@ -100,7 +103,48 @@ public final class TreeFeller {
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                return;
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            }
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            processRecursively(futureCenterBlock, treeFellerBlocks);
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            processRegularTrees(futureCenterBlock, treeFellerBlocks);
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        }
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    }
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    /**
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     * Processes Tree Feller for Red Mushrooms (Dome Shaped)
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     *
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     * @param blockState Block being checked
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     * @param treeFellerBlocks List of blocks to be removed
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     */
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    private static void processRedMushroomTrees(BlockState blockState, List<BlockState> treeFellerBlocks) {
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        if (!BlockChecks.isLog(blockState)) {
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            return;
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        }
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        List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
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        World world = blockState.getWorld();
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        // Handle the blocks around 'block'
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        for (int y = 0; y <= 1; y++) {
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            for (int x = -1; x <= 1; x++) {
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                for (int z = -1; z <= 1; z++) {
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                    BlockState nextBlock = world.getBlockAt(blockState.getLocation().add(x, y, z)).getState();
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                    BlockState otherNextBlock = world.getBlockAt(blockState.getLocation().add(x, y-(y*2), z)).getState();
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                    handleBlock(nextBlock, futureCenterBlocks, treeFellerBlocks);
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                    handleBlock(otherNextBlock, futureCenterBlocks, treeFellerBlocks);
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                    if (treeFellerReachedThreshold) {
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                        return;
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                    }
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                }
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            }
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        }
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        // Recursive call for each log found
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        for (BlockState futureCenterBlock : futureCenterBlocks) {
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            if (treeFellerReachedThreshold) {
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                return;
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            }
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            processRedMushroomTrees(futureCenterBlock, treeFellerBlocks);
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        }
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    }
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@@ -38,7 +38,7 @@ public final class Woodcutting {
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     * @param block Block being broken
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     */
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    public static void beginTreeFeller(BlockState blockState, Player player) {
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        TreeFeller.process(blockState, player);
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        TreeFeller.processTreeFeller(blockState, player);
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    }
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    /**
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