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Update the changelog
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@ -17,6 +17,8 @@ Version 1.3.13-dev
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+ Added bats, giants, witches, withers, and wither skeletons to the mcMMO combat experience list, and makes their experience drops configurable
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+ Added bats, giants, witches, withers, and wither skeletons to the mcMMO combat experience list, and makes their experience drops configurable
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+ Added the ability to track mobs spawned by mob spawners or the Taming ability when the chunks they are in unload and reload
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+ Added the ability to track mobs spawned by mob spawners or the Taming ability when the chunks they are in unload and reload
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+ Added wooden button to the list of items that shouldn't trigger abilities
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+ Added wooden button to the list of items that shouldn't trigger abilities
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+ Added a new feature to fishing. Players will have +10% chance of finding enchanted items when fishing while it's raining
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+ Added displaying bonus perks on skill commands
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= Fixed issue with missing default cases from several switch/case statements
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= Fixed issue with missing default cases from several switch/case statements
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= Fixed issue with Mining using actual skill level rather than max skill level
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= Fixed issue with Mining using actual skill level rather than max skill level
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= Fixed some issues with static access
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= Fixed some issues with static access
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@ -40,6 +42,7 @@ Version 1.3.13-dev
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! GJ stopped being a lazy slacker and got stuff done
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! GJ stopped being a lazy slacker and got stuff done
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! Changed code that uses SpoutPlugin to make it compatible with the latest version
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! Changed code that uses SpoutPlugin to make it compatible with the latest version
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! Changed Reimplemented skill level and power level caps.
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! Changed Reimplemented skill level and power level caps.
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! Moved Arcane Forging and Fishing setting from config.yml to advanced.yml
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- Removed dead code relating to null profiles
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- Removed dead code relating to null profiles
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- Removed unused imports
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- Removed unused imports
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@ -43,14 +43,14 @@ public class FishingCommand extends SkillCommand {
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chanceRaining = "";
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chanceRaining = "";
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//Treasure Hunter
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//Treasure Hunter
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lootTier = Fishing.getFishingLootTier(profile);
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lootTier = Fishing.getFishingLootTier(profile);
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int magicChanceInt = (lootTier * magicHunterMultiplier);
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double magicChanceD = (int) (lootTier * magicHunterMultiplier);
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if (raining) {
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if (raining) {
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chanceRaining = LocaleLoader.getString("Fishing.Chance.Raining");
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chanceRaining = LocaleLoader.getString("Fishing.Chance.Raining");
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magicChanceInt = (int) (magicChanceInt * 1.1D);
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magicChanceD = magicChanceD * 1.1D;
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}
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}
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magicChance = percent.format(magicChanceInt / 100D);
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magicChance = percent.format(magicChanceD / 100D);
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if (magicChanceInt * 1.3333D >= 100D) magicChanceLucky = percent.format(1D);
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if (magicChanceD * 1.3333D >= 100D) magicChanceLucky = percent.format(1D);
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else magicChanceLucky = percent.format(magicChanceInt * 1.3333D / 100D);
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else magicChanceLucky = percent.format(magicChanceD * 1.3333D / 100D);
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//Shake
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//Shake
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int dropChance = Fishing.getShakeChance(lootTier);
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int dropChance = Fishing.getShakeChance(lootTier);
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