mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Update the changelog
This commit is contained in:
parent
5e26f2e707
commit
a3a6509410
@ -17,6 +17,8 @@ Version 1.3.13-dev
|
||||
+ Added bats, giants, witches, withers, and wither skeletons to the mcMMO combat experience list, and makes their experience drops configurable
|
||||
+ Added the ability to track mobs spawned by mob spawners or the Taming ability when the chunks they are in unload and reload
|
||||
+ Added wooden button to the list of items that shouldn't trigger abilities
|
||||
+ Added a new feature to fishing. Players will have +10% chance of finding enchanted items when fishing while it's raining
|
||||
+ Added displaying bonus perks on skill commands
|
||||
= Fixed issue with missing default cases from several switch/case statements
|
||||
= Fixed issue with Mining using actual skill level rather than max skill level
|
||||
= Fixed some issues with static access
|
||||
@ -40,6 +42,7 @@ Version 1.3.13-dev
|
||||
! GJ stopped being a lazy slacker and got stuff done
|
||||
! Changed code that uses SpoutPlugin to make it compatible with the latest version
|
||||
! Changed Reimplemented skill level and power level caps.
|
||||
! Moved Arcane Forging and Fishing setting from config.yml to advanced.yml
|
||||
- Removed dead code relating to null profiles
|
||||
- Removed unused imports
|
||||
|
||||
|
@ -43,14 +43,14 @@ public class FishingCommand extends SkillCommand {
|
||||
chanceRaining = "";
|
||||
//Treasure Hunter
|
||||
lootTier = Fishing.getFishingLootTier(profile);
|
||||
int magicChanceInt = (lootTier * magicHunterMultiplier);
|
||||
double magicChanceD = (int) (lootTier * magicHunterMultiplier);
|
||||
if (raining) {
|
||||
chanceRaining = LocaleLoader.getString("Fishing.Chance.Raining");
|
||||
magicChanceInt = (int) (magicChanceInt * 1.1D);
|
||||
magicChanceD = magicChanceD * 1.1D;
|
||||
}
|
||||
magicChance = percent.format(magicChanceInt / 100D);
|
||||
if (magicChanceInt * 1.3333D >= 100D) magicChanceLucky = percent.format(1D);
|
||||
else magicChanceLucky = percent.format(magicChanceInt * 1.3333D / 100D);
|
||||
magicChance = percent.format(magicChanceD / 100D);
|
||||
if (magicChanceD * 1.3333D >= 100D) magicChanceLucky = percent.format(1D);
|
||||
else magicChanceLucky = percent.format(magicChanceD * 1.3333D / 100D);
|
||||
|
||||
//Shake
|
||||
int dropChance = Fishing.getShakeChance(lootTier);
|
||||
|
Loading…
Reference in New Issue
Block a user