Update the changelog

This commit is contained in:
TfT_02 2013-01-13 00:26:10 +01:00
parent 5e26f2e707
commit a3a6509410
2 changed files with 8 additions and 5 deletions

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@ -17,6 +17,8 @@ Version 1.3.13-dev
+ Added bats, giants, witches, withers, and wither skeletons to the mcMMO combat experience list, and makes their experience drops configurable
+ Added the ability to track mobs spawned by mob spawners or the Taming ability when the chunks they are in unload and reload
+ Added wooden button to the list of items that shouldn't trigger abilities
+ Added a new feature to fishing. Players will have +10% chance of finding enchanted items when fishing while it's raining
+ Added displaying bonus perks on skill commands
= Fixed issue with missing default cases from several switch/case statements
= Fixed issue with Mining using actual skill level rather than max skill level
= Fixed some issues with static access
@ -40,6 +42,7 @@ Version 1.3.13-dev
! GJ stopped being a lazy slacker and got stuff done
! Changed code that uses SpoutPlugin to make it compatible with the latest version
! Changed Reimplemented skill level and power level caps.
! Moved Arcane Forging and Fishing setting from config.yml to advanced.yml
- Removed dead code relating to null profiles
- Removed unused imports

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@ -43,14 +43,14 @@ public class FishingCommand extends SkillCommand {
chanceRaining = "";
//Treasure Hunter
lootTier = Fishing.getFishingLootTier(profile);
int magicChanceInt = (lootTier * magicHunterMultiplier);
double magicChanceD = (int) (lootTier * magicHunterMultiplier);
if (raining) {
chanceRaining = LocaleLoader.getString("Fishing.Chance.Raining");
magicChanceInt = (int) (magicChanceInt * 1.1D);
magicChanceD = magicChanceD * 1.1D;
}
magicChance = percent.format(magicChanceInt / 100D);
if (magicChanceInt * 1.3333D >= 100D) magicChanceLucky = percent.format(1D);
else magicChanceLucky = percent.format(magicChanceInt * 1.3333D / 100D);
magicChance = percent.format(magicChanceD / 100D);
if (magicChanceD * 1.3333D >= 100D) magicChanceLucky = percent.format(1D);
else magicChanceLucky = percent.format(magicChanceD * 1.3333D / 100D);
//Shake
int dropChance = Fishing.getShakeChance(lootTier);