Update Archery to alphabetical order

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Oaksworth 2019-01-23 19:02:09 -02:00 committed by GitHub
parent 6241b6dfe9
commit a381b6379a
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@ -60,18 +60,18 @@ public class ArcheryCommand extends SkillCommand {
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>(); List<String> messages = new ArrayList<String>();
if (canSkillShot) { if (canRetrieve) {
messages.add(getStatMessage(SubSkillType.ARCHERY_SKILL_SHOT, skillShotBonus)); messages.add(getStatMessage(SubSkillType.ARCHERY_ARROW_RETRIEVAL, retrieveChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
} }
if (canDaze) { if (canDaze) {
messages.add(getStatMessage(SubSkillType.ARCHERY_DAZE, dazeChance) messages.add(getStatMessage(SubSkillType.ARCHERY_DAZE, dazeChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : "")); + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
} }
if (canRetrieve) { if (canSkillShot) {
messages.add(getStatMessage(SubSkillType.ARCHERY_ARROW_RETRIEVAL, retrieveChance) messages.add(getStatMessage(SubSkillType.ARCHERY_SKILL_SHOT, skillShotBonus));
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
} }
return messages; return messages;