Update Archery to alphabetical order

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Oaksworth 2019-01-23 18:58:53 -02:00 committed by GitHub
parent 061a6c2a3a
commit 6241b6dfe9
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@ -28,24 +28,24 @@ public class ArcheryCommand extends SkillCommand {
@Override
protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
// SKILL SHOT
if (canSkillShot) {
double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
skillShotBonus = percent.format(Archery.getSkillShotBonusDamage(player, 0));
// ARCHERY_ARROW_RETRIEVAL
if (canRetrieve) {
String[] retrieveStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.ARCHERY_ARROW_RETRIEVAL, isLucky);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
}
// ARCHERY_DAZE
if (canDaze) {
String[] dazeStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.ARCHERY_DAZE, isLucky);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
}
// ARCHERY_ARROW_RETRIEVAL
if (canRetrieve) {
String[] retrieveStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.ARCHERY_ARROW_RETRIEVAL, isLucky);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
// SKILL SHOT
if (canSkillShot) {
double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
skillShotBonus = percent.format(Archery.getSkillShotBonusDamage(player, 0));
}
}