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synced 2024-11-22 21:26:46 +01:00
Added new method for calculating the ShakeChance
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@ -209,33 +209,10 @@ public class Fishing {
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final Player player = event.getPlayer();
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final PlayerProfile profile = Users.getProfile(player);
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int lootTier = getFishingLootTier(profile);
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int dropChance = 10;
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int dropChance = getShakeChance(lootTier);
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switch (getFishingLootTier(profile)) {
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case 1:
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dropChance = Config.getInstance().getShakeChanceRank1();
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break;
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case 2:
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dropChance = Config.getInstance().getShakeChanceRank2();
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break;
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case 3:
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dropChance = Config.getInstance().getShakeChanceRank3();
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break;
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case 4:
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dropChance = Config.getInstance().getShakeChanceRank4();
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break;
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case 5:
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dropChance = Config.getInstance().getShakeChanceRank5();
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break;
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default:
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break;
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}
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if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
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dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
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}
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@ -447,4 +424,31 @@ public class Fishing {
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Combat.dealDamage(le, 1);
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}
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/**
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* Gets chance of shake success.
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*
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* @param rank Treasure hunter rank
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* @return The chance of a successful shake
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*/
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public static int getShakeChance(int lootTier) {
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switch (lootTier) {
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case 1:
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return Config.getInstance().getShakeChanceRank1();
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case 2:
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return Config.getInstance().getShakeChanceRank2();
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case 3:
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return Config.getInstance().getShakeChanceRank3();
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case 4:
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return Config.getInstance().getShakeChanceRank4();
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case 5:
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return Config.getInstance().getShakeChanceRank5();
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default:
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return 10;
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}
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}
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}
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