Added new method for calculating the ShakeChance

This commit is contained in:
TfT_02 2012-11-08 20:15:40 +01:00
parent 464d6bdd35
commit a1a61e9d4a

View File

@ -209,33 +209,10 @@ public class Fishing {
final Player player = event.getPlayer();
final PlayerProfile profile = Users.getProfile(player);
int lootTier = getFishingLootTier(profile);
int dropChance = 10;
switch (getFishingLootTier(profile)) {
case 1:
dropChance = Config.getInstance().getShakeChanceRank1();
break;
case 2:
dropChance = Config.getInstance().getShakeChanceRank2();
break;
case 3:
dropChance = Config.getInstance().getShakeChanceRank3();
break;
case 4:
dropChance = Config.getInstance().getShakeChanceRank4();
break;
case 5:
dropChance = Config.getInstance().getShakeChanceRank5();
break;
default:
break;
}
int dropChance = getShakeChance(lootTier);
if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
}
@ -447,4 +424,31 @@ public class Fishing {
Combat.dealDamage(le, 1);
}
/**
* Gets chance of shake success.
*
* @param rank Treasure hunter rank
* @return The chance of a successful shake
*/
public static int getShakeChance(int lootTier) {
switch (lootTier) {
case 1:
return Config.getInstance().getShakeChanceRank1();
case 2:
return Config.getInstance().getShakeChanceRank2();
case 3:
return Config.getInstance().getShakeChanceRank3();
case 4:
return Config.getInstance().getShakeChanceRank4();
case 5:
return Config.getInstance().getShakeChanceRank5();
default:
return 10;
}
}
}