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You can no longer repair/salvage item stacks with more than one item
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@ -1,6 +1,10 @@
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Version 2.1.71
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Version 2.1.71
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Salvage will now always ask for confirmation before breaking your items (instead of only asking for enchanted items)
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Salvage will now always ask for confirmation before breaking your items (instead of only asking for enchanted items)
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Repair will now always ask for confirmation before repairing items (instead of only asking for enchanted items)
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Repair will now always ask for confirmation before repairing items (instead of only asking for enchanted items)
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Gold & Iron Blocks will no longer trigger tool ready messages
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Salvage & Repair anvils will no longer work on multi-item stacks
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NOTES: You can still turn the confirmation off in config.yml
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Version 2.1.70
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Version 2.1.70
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Added new DatabaseAPI to the API package, has features relating to database operations
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Added new DatabaseAPI to the API package, has features relating to database operations
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@ -603,7 +603,10 @@ public class PlayerListener implements Listener {
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if (!Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() || player.isSneaking()) {
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if (!Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() || player.isSneaking()) {
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/* REPAIR CHECKS */
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/* REPAIR CHECKS */
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if (type == Repair.anvilMaterial && PrimarySkillType.REPAIR.getPermissions(player) && mcMMO.getRepairableManager().isRepairable(heldItem)) {
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if (type == Repair.anvilMaterial
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&& PrimarySkillType.REPAIR.getPermissions(player)
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&& mcMMO.getRepairableManager().isRepairable(heldItem)
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&& heldItem.getAmount() <= 1) {
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RepairManager repairManager = mcMMOPlayer.getRepairManager();
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RepairManager repairManager = mcMMOPlayer.getRepairManager();
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event.setCancelled(true);
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event.setCancelled(true);
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@ -614,7 +617,10 @@ public class PlayerListener implements Listener {
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}
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}
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}
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}
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/* SALVAGE CHECKS */
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/* SALVAGE CHECKS */
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else if (type == Salvage.anvilMaterial && PrimarySkillType.SALVAGE.getPermissions(player) && mcMMO.getSalvageableManager().isSalvageable(heldItem)) {
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else if (type == Salvage.anvilMaterial
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&& PrimarySkillType.SALVAGE.getPermissions(player)
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&& mcMMO.getSalvageableManager().isSalvageable(heldItem)
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&& heldItem.getAmount() <= 1) {
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SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
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SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
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event.setCancelled(true);
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event.setCancelled(true);
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@ -410,6 +410,8 @@ public class MaterialMapStore {
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toolBlackList.add("oak_wood");
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toolBlackList.add("oak_wood");
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toolBlackList.add("spruce_log");
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toolBlackList.add("spruce_log");
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toolBlackList.add("spruce_wood");
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toolBlackList.add("spruce_wood");
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toolBlackList.add("iron_block");
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toolBlackList.add("gold_block");
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}
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}
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private void addToHashSet(String string, HashSet<String> stringHashSet)
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private void addToHashSet(String string, HashSet<String> stringHashSet)
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@ -54,6 +54,7 @@ JSON.Notification.SuperAbility={0}
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#These are the JSON Strings used for SubSkills
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#These are the JSON Strings used for SubSkills
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JSON.Acrobatics.Roll.Interaction.Activated=Test [[RED]]Rolled Test
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JSON.Acrobatics.Roll.Interaction.Activated=Test [[RED]]Rolled Test
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JSON.Acrobatics.SubSkill.Roll.Details.Tips=If you hold sneak while falling you can prevent up to twice the damage that you would normally take!
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JSON.Acrobatics.SubSkill.Roll.Details.Tips=If you hold sneak while falling you can prevent up to twice the damage that you would normally take!
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Anvil.SingleItemStack=[[RED]]You cannot salvage or repair item stacks that have more than one item, split the stack first.
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#DO NOT USE COLOR CODES IN THE JSON KEYS
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#DO NOT USE COLOR CODES IN THE JSON KEYS
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#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
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#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
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