Capped bleeding ticks for monsters, moved players bleeding to BleedTimer

This commit is contained in:
bm01 2012-04-28 06:14:19 +02:00
parent b46997bc1a
commit 9e98351923
8 changed files with 163 additions and 182 deletions

View File

@ -19,8 +19,6 @@ import com.gmail.nossr50.mcMMO;
public class PlayerProfile {
final static int MAX_BLEED_TICKS = 10;
/* HUD */
private HUDType hud;
private int xpbarinc = 0;
@ -52,7 +50,6 @@ public class PlayerProfile {
/* mySQL STUFF */
private int lastlogin = 0;
private int userid = 0;
private int bleedticks = 0;
HashMap<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); //Skills and Levels
HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); //Skills and XP
@ -608,30 +605,6 @@ public class PlayerProfile {
partyChatMode = !partyChatMode;
}
/*
* Bleed Stuff
*/
public void decreaseBleedTicks() {
bleedticks--;
}
public int getBleedTicks() {
return bleedticks;
}
public void resetBleedTicks() {
bleedticks = 0;
}
public void addBleedTicks(int newvalue){
bleedticks += newvalue;
if (bleedticks > MAX_BLEED_TICKS) {
bleedticks = MAX_BLEED_TICKS;
}
}
/*
* Exploit Prevention
*/

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@ -143,17 +143,13 @@ public class EntityListener implements Listener {
*/
@EventHandler (priority = EventPriority.MONITOR)
public void onEntityDeath(EntityDeathEvent event) {
LivingEntity x = event.getEntity();
x.setFireTicks(0);
LivingEntity entity = event.getEntity();
entity.setFireTicks(0);
/* Remove bleed track */
BleedTimer.remove(x);
BleedTimer.remove(entity);
Archery.arrowRetrievalCheck(x, plugin);
if (x instanceof Player) {
Users.getProfile((Player)x).resetBleedTicks();
}
Archery.arrowRetrievalCheck(entity, plugin);
}
/**

View File

@ -27,6 +27,7 @@ import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.commands.general.XprateCommand;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.runnables.RemoveProfileFromMemoryTask;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.datatypes.AbilityType;
@ -43,7 +44,6 @@ import com.gmail.nossr50.skills.Repair;
import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Taming;
import com.gmail.nossr50.util.BlockChecks;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.Item;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Permissions;
@ -140,7 +140,6 @@ public class PlayerListener implements Listener {
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerQuit(PlayerQuitEvent event) {
Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player);
/* GARBAGE COLLECTION */
@ -150,9 +149,7 @@ public class PlayerListener implements Listener {
}
//Bleed it out
if(PP.getBleedTicks() > 0) {
Combat.dealDamage(player, PP.getBleedTicks() * 2);
}
BleedTimer.bleedOut(player);
//Schedule PlayerProfile removal 2 minutes after quitting
plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new RemoveProfileFromMemoryTask(player.getName()), 2400);

View File

@ -114,7 +114,7 @@ public class mcMMO extends JavaPlugin {
//Regen & Cooldown timer (Runs every second)
scheduler.scheduleSyncRepeatingTask(this, new SkillMonitor(this), 0, 20);
//Bleed timer (Runs every two seconds)
scheduler.scheduleSyncRepeatingTask(this, new BleedTimer(this), 0, 40);
scheduler.scheduleSyncRepeatingTask(this, new BleedTimer(), 0, 40);
registerCommands();

View File

@ -1,45 +1,51 @@
package com.gmail.nossr50.runnables;
import java.util.HashSet;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.Users;
public class BleedTimer implements Runnable {
private final mcMMO plugin;
private final static int MAX_BLEED_TICKS = 10;
private static HashSet<LivingEntity> bleedList = new HashSet<LivingEntity>();
private static HashSet<LivingEntity> bleedAddList = new HashSet<LivingEntity>();
private static HashSet<LivingEntity> bleedRemoveList = new HashSet<LivingEntity>();
private static Map<LivingEntity, Integer> bleedList = new HashMap<LivingEntity, Integer>();
private static Map<LivingEntity, Integer> bleedAddList = new HashMap<LivingEntity, Integer>();
private static List<LivingEntity> bleedRemoveList = new ArrayList<LivingEntity>();
private static boolean lock = false;
public BleedTimer(final mcMMO plugin) {
this.plugin = plugin;
}
@Override
public void run() {
updateBleedList();
bleedSimulate();
}
// Player bleed simulation
for (Player player : plugin.getServer().getOnlinePlayers()) {
if (player == null) {
continue;
private void bleedSimulate() {
lock = true;
for (Entry<LivingEntity, Integer> entry : bleedList.entrySet()) {
LivingEntity entity = entry.getKey();
if (entry.getValue() <= 0 || entity.isDead() || entity == null) {
remove(entity);
break;
}
PlayerProfile PP = Users.getProfile(player);
if (PP == null) {
continue;
}
// Player bleed simulation
if (entity instanceof Player) {
Player player = (Player) entity;
if (PP.getBleedTicks() >= 1) {
if (!player.isOnline()) {
continue;
}
//Never kill with Bleeding
if (player.getHealth() - 2 < 0) {
@ -51,29 +57,16 @@ public class BleedTimer implements Runnable {
Combat.dealDamage(player, 2);
}
PP.decreaseBleedTicks();
entry.setValue(entry.getValue() - 1);
if (PP.getBleedTicks() == 0) {
if (entry.getValue() <= 0) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped"));
}
}
}
// Non-player bleed simulation
bleedSimulate();
}
private void bleedSimulate() {
lock = true;
// Bleed monsters/animals
for (LivingEntity entity : bleedList) {
if ((entity == null || entity.isDead())) {
remove(entity);
continue;
}
// Bleed monsters/animals
else {
Combat.dealDamage(entity, 2);
entry.setValue(entry.getValue() - 1);
}
}
@ -83,17 +76,29 @@ public class BleedTimer implements Runnable {
private void updateBleedList() {
if (lock) {
plugin.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!");
mcMMO.p.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!");
}
else {
bleedList.removeAll(bleedRemoveList);
bleedList.keySet().removeAll(bleedRemoveList);
bleedRemoveList.clear();
bleedList.addAll(bleedAddList);
bleedList.putAll(bleedAddList);
bleedAddList.clear();
}
}
/**
* Instantly Bleed out a LivingEntity
*
* @param entity LivingEntity to bleed out
*/
public static void bleedOut(LivingEntity entity) {
if (bleedList.containsKey(entity)) {
Combat.dealDamage(entity, bleedList.get(entity) * 2);
bleedList.remove(entity);
}
}
/**
* Remove a LivingEntity from the bleedList if it is in it
*
@ -106,7 +111,7 @@ public class BleedTimer implements Runnable {
}
}
else {
if (bleedList.contains(entity)) {
if (bleedList.containsKey(entity)) {
bleedList.remove(entity);
}
}
@ -117,15 +122,50 @@ public class BleedTimer implements Runnable {
*
* @param entity LivingEntity to add
*/
public static void add(LivingEntity entity) {
public static void add(LivingEntity entity, int ticks) {
int newTicks = ticks;
if (lock) {
if (!bleedAddList.contains(entity)) {
bleedAddList.add(entity);
if (bleedAddList.containsKey(entity)) {
newTicks += bleedAddList.get(entity);
if (newTicks > MAX_BLEED_TICKS) {
newTicks = MAX_BLEED_TICKS;
}
bleedAddList.put(entity, newTicks);
}
else {
if (newTicks > MAX_BLEED_TICKS) {
newTicks = MAX_BLEED_TICKS;
}
bleedAddList.put(entity, newTicks);
}
}
else {
if (!bleedList.contains(entity)){
bleedList.add(entity);
if (bleedList.containsKey(entity)) {
newTicks += bleedList.get(entity);
if (newTicks > MAX_BLEED_TICKS) {
newTicks = MAX_BLEED_TICKS;
}
bleedList.put(entity, newTicks);
// Need to find a better way to ensure that the entity stays in bleedList
// when some ticks are added but already marked for removal.
// Suggestion: Why not use Iterator.remove() and drop the lock boolean?
if (bleedRemoveList.contains(entity)) {
bleedRemoveList.remove(entity);
}
}
else {
if (newTicks > MAX_BLEED_TICKS) {
newTicks = MAX_BLEED_TICKS;
}
bleedList.put(entity, newTicks);
}
}
}
@ -137,6 +177,6 @@ public class BleedTimer implements Runnable {
* @return true if in the list, false if not
*/
public static boolean contains(LivingEntity entity) {
return (bleedList.contains(entity) || bleedAddList.contains(entity));
return (bleedList.containsKey(entity) || bleedAddList.containsKey(entity));
}
}

View File

@ -57,22 +57,16 @@ public class Swords {
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(1000) <= skillCheck && !entity.isDead()) {
if (entity instanceof Player) {
Player target = (Player) entity;
int bleedTicks;
int bleedTicks = 0;
if (skillLevel >= 750) {
bleedTicks = 3;
}
else {
bleedTicks = 2;
}
Users.getProfile(target).addBleedTicks(bleedTicks);
if (skillLevel >= 750) {
bleedTicks = 3;
}
else {
BleedTimer.add(entity);
bleedTicks = 2;
}
BleedTimer.add(entity, bleedTicks);
attacker.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
}
}

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@ -92,14 +92,10 @@ public class Taming {
event.setDamage(event.getDamage() * GORE_MULTIPLIER);
if (entity instanceof Player) {
Player target = (Player) entity;
((Player) entity).sendMessage(LocaleLoader.getString("Combat.StruckByGore"));
}
target.sendMessage(LocaleLoader.getString("Combat.StruckByGore"));
Users.getProfile(target).addBleedTicks(2);
}
else {
BleedTimer.add((LivingEntity) entity);
}
BleedTimer.add((LivingEntity) entity, 2);
master.sendMessage(LocaleLoader.getString("Combat.Gore"));
}

View File

@ -62,12 +62,13 @@ public class Combat {
combatAbilityChecks(attacker);
if (ItemChecks.isSword(itemInHand) && Permissions.getInstance().swords(attacker)) {
if (!BleedTimer.contains(target) && Permissions.getInstance().swordsBleed(attacker)) {
if (Permissions.getInstance().swordsBleed(attacker)) {
Swords.bleedCheck(attacker, target, plugin);
}
if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES) && Permissions.getInstance().serratedStrikes(attacker)) {
applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.SWORDS);
applyAbilityAoE(attacker, target, event.getDamage() / 4, plugin, SkillType.SWORDS);
BleedTimer.add(target, 5);
}
startGainXp(attacker, PPa, target, SkillType.SWORDS, plugin);
@ -86,7 +87,7 @@ public class Combat {
}
if (PPa.getAbilityMode(AbilityType.SKULL_SPLIITER) && Permissions.getInstance().skullSplitter(attacker)) {
applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.AXES);
applyAbilityAoE(attacker, target, event.getDamage() / 2, plugin, SkillType.AXES);
}
startGainXp(attacker, PPa, target, SkillType.AXES, plugin);
@ -139,9 +140,6 @@ public class Combat {
case ARROW:
archeryCheck((EntityDamageByEntityEvent) event, plugin);
break;
default:
break;
}
if (targetType.equals(EntityType.PLAYER)) {
@ -297,89 +295,76 @@ public class Combat {
*/
private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) {
int numberOfTargets = Misc.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
int damageAmount = 0;
if (type.equals(SkillType.AXES)) {
damageAmount = damage / 2;
}
else if (type.equals(SkillType.SWORDS)) {
damageAmount = damage / 4;
}
int damageAmount = damage;
if (damageAmount < 1) {
damageAmount = 1;
}
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
EntityType entityType = entity.getType();
if (!(entity instanceof LivingEntity)) {
continue;
}
if (entityType.equals(EntityType.WOLF)) {
Wolf wolf = (Wolf) entity;
AnimalTamer tamer = wolf.getOwner();
if (numberOfTargets <= 0) {
break;
}
switch (entity.getType()) {
case WOLF:
AnimalTamer tamer = ((Wolf) entity).getOwner();
if (tamer instanceof Player) {
Player owner = (Player) tamer;
if (owner.equals(attacker) || Party.getInstance().inSameParty(attacker, owner)) {
if (tamer.equals(attacker) || Party.getInstance().inSameParty(attacker, (Player) tamer)) {
continue;
}
}
break;
case PLAYER:
Player defender = (Player) entity;
if (!target.getWorld().getPVP()) {
continue;
}
if (defender.getName().equals(attacker.getName())) {
continue;
}
if (Party.getInstance().inSameParty(attacker, defender)) {
continue;
}
PlayerProfile playerProfile = Users.getProfile((Player) entity);
if (playerProfile.getGodMode()) {
continue;
}
break;
}
if (entity instanceof LivingEntity && numberOfTargets >= 1) {
if (entityType.equals(EntityType.PLAYER)) {
Player defender = (Player) entity;
PlayerProfile PP = Users.getProfile(defender);
//Reasons why the target shouldn't be hit
if (PP.getGodMode()) {
continue;
}
if (defender.getName().equals(attacker.getName())) { //Is this even possible?
continue;
}
if (Party.getInstance().inSameParty(attacker, defender)) {
continue;
}
if (defender.isDead()) {
continue;
}
//Apply effect to players only if PVP is enabled
if (target.getWorld().getPVP()) {
String message = "";
if (type.equals(SkillType.AXES)) {
message = LocaleLoader.getString("Axes.Combat.Cleave.Struck");
}
else if (type.equals(SkillType.SWORDS)) {
message = LocaleLoader.getString("Swords.Combat.SS.Struck");
}
dealDamage(defender, damageAmount, attacker);
defender.sendMessage(message);
if (type.equals(SkillType.SWORDS)) {
PP.addBleedTicks(5);
}
numberOfTargets--;
}
switch (type) {
case SWORDS:
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
}
else {
LivingEntity livingEntity = (LivingEntity) entity;
if (type.equals(SkillType.SWORDS)) {
BleedTimer.add(livingEntity);
}
BleedTimer.add((LivingEntity) entity, 5);
dealDamage(livingEntity, damageAmount, attacker);
numberOfTargets--;
break;
case AXES:
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.Cleave.Struck"));
}
break;
}
dealDamage((LivingEntity) entity, damageAmount, attacker);
numberOfTargets--;
}
}