Capped bleeding ticks for monsters, moved players bleeding to BleedTimer

This commit is contained in:
bm01 2012-04-28 06:14:19 +02:00
parent b46997bc1a
commit 9e98351923
8 changed files with 163 additions and 182 deletions

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@ -19,8 +19,6 @@ import com.gmail.nossr50.mcMMO;
public class PlayerProfile { public class PlayerProfile {
final static int MAX_BLEED_TICKS = 10;
/* HUD */ /* HUD */
private HUDType hud; private HUDType hud;
private int xpbarinc = 0; private int xpbarinc = 0;
@ -52,7 +50,6 @@ public class PlayerProfile {
/* mySQL STUFF */ /* mySQL STUFF */
private int lastlogin = 0; private int lastlogin = 0;
private int userid = 0; private int userid = 0;
private int bleedticks = 0;
HashMap<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); //Skills and Levels HashMap<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); //Skills and Levels
HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); //Skills and XP HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); //Skills and XP
@ -608,30 +605,6 @@ public class PlayerProfile {
partyChatMode = !partyChatMode; partyChatMode = !partyChatMode;
} }
/*
* Bleed Stuff
*/
public void decreaseBleedTicks() {
bleedticks--;
}
public int getBleedTicks() {
return bleedticks;
}
public void resetBleedTicks() {
bleedticks = 0;
}
public void addBleedTicks(int newvalue){
bleedticks += newvalue;
if (bleedticks > MAX_BLEED_TICKS) {
bleedticks = MAX_BLEED_TICKS;
}
}
/* /*
* Exploit Prevention * Exploit Prevention
*/ */

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@ -143,17 +143,13 @@ public class EntityListener implements Listener {
*/ */
@EventHandler (priority = EventPriority.MONITOR) @EventHandler (priority = EventPriority.MONITOR)
public void onEntityDeath(EntityDeathEvent event) { public void onEntityDeath(EntityDeathEvent event) {
LivingEntity x = event.getEntity(); LivingEntity entity = event.getEntity();
x.setFireTicks(0); entity.setFireTicks(0);
/* Remove bleed track */ /* Remove bleed track */
BleedTimer.remove(x); BleedTimer.remove(entity);
Archery.arrowRetrievalCheck(x, plugin); Archery.arrowRetrievalCheck(entity, plugin);
if (x instanceof Player) {
Users.getProfile((Player)x).resetBleedTicks();
}
} }
/** /**

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@ -27,6 +27,7 @@ import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.commands.general.XprateCommand; import com.gmail.nossr50.commands.general.XprateCommand;
import com.gmail.nossr50.config.Config; import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.runnables.RemoveProfileFromMemoryTask; import com.gmail.nossr50.runnables.RemoveProfileFromMemoryTask;
import com.gmail.nossr50.spout.SpoutStuff; import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.datatypes.AbilityType; import com.gmail.nossr50.datatypes.AbilityType;
@ -43,7 +44,6 @@ import com.gmail.nossr50.skills.Repair;
import com.gmail.nossr50.skills.Skills; import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Taming; import com.gmail.nossr50.skills.Taming;
import com.gmail.nossr50.util.BlockChecks; import com.gmail.nossr50.util.BlockChecks;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.Item; import com.gmail.nossr50.util.Item;
import com.gmail.nossr50.util.ItemChecks; import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Permissions;
@ -140,7 +140,6 @@ public class PlayerListener implements Listener {
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerQuit(PlayerQuitEvent event) { public void onPlayerQuit(PlayerQuitEvent event) {
Player player = event.getPlayer(); Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player);
/* GARBAGE COLLECTION */ /* GARBAGE COLLECTION */
@ -150,9 +149,7 @@ public class PlayerListener implements Listener {
} }
//Bleed it out //Bleed it out
if(PP.getBleedTicks() > 0) { BleedTimer.bleedOut(player);
Combat.dealDamage(player, PP.getBleedTicks() * 2);
}
//Schedule PlayerProfile removal 2 minutes after quitting //Schedule PlayerProfile removal 2 minutes after quitting
plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new RemoveProfileFromMemoryTask(player.getName()), 2400); plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new RemoveProfileFromMemoryTask(player.getName()), 2400);

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@ -114,7 +114,7 @@ public class mcMMO extends JavaPlugin {
//Regen & Cooldown timer (Runs every second) //Regen & Cooldown timer (Runs every second)
scheduler.scheduleSyncRepeatingTask(this, new SkillMonitor(this), 0, 20); scheduler.scheduleSyncRepeatingTask(this, new SkillMonitor(this), 0, 20);
//Bleed timer (Runs every two seconds) //Bleed timer (Runs every two seconds)
scheduler.scheduleSyncRepeatingTask(this, new BleedTimer(this), 0, 40); scheduler.scheduleSyncRepeatingTask(this, new BleedTimer(), 0, 40);
registerCommands(); registerCommands();

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@ -1,45 +1,51 @@
package com.gmail.nossr50.runnables; package com.gmail.nossr50.runnables;
import java.util.HashSet; import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Combat; import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.Users;
public class BleedTimer implements Runnable { public class BleedTimer implements Runnable {
private final mcMMO plugin; private final static int MAX_BLEED_TICKS = 10;
private static HashSet<LivingEntity> bleedList = new HashSet<LivingEntity>(); private static Map<LivingEntity, Integer> bleedList = new HashMap<LivingEntity, Integer>();
private static HashSet<LivingEntity> bleedAddList = new HashSet<LivingEntity>(); private static Map<LivingEntity, Integer> bleedAddList = new HashMap<LivingEntity, Integer>();
private static HashSet<LivingEntity> bleedRemoveList = new HashSet<LivingEntity>(); private static List<LivingEntity> bleedRemoveList = new ArrayList<LivingEntity>();
private static boolean lock = false; private static boolean lock = false;
public BleedTimer(final mcMMO plugin) {
this.plugin = plugin;
}
@Override @Override
public void run() { public void run() {
updateBleedList(); updateBleedList();
bleedSimulate();
}
// Player bleed simulation private void bleedSimulate() {
for (Player player : plugin.getServer().getOnlinePlayers()) { lock = true;
if (player == null) {
continue; for (Entry<LivingEntity, Integer> entry : bleedList.entrySet()) {
LivingEntity entity = entry.getKey();
if (entry.getValue() <= 0 || entity.isDead() || entity == null) {
remove(entity);
break;
} }
PlayerProfile PP = Users.getProfile(player); // Player bleed simulation
if (PP == null) { if (entity instanceof Player) {
continue; Player player = (Player) entity;
}
if (PP.getBleedTicks() >= 1) { if (!player.isOnline()) {
continue;
}
//Never kill with Bleeding //Never kill with Bleeding
if (player.getHealth() - 2 < 0) { if (player.getHealth() - 2 < 0) {
@ -51,29 +57,16 @@ public class BleedTimer implements Runnable {
Combat.dealDamage(player, 2); Combat.dealDamage(player, 2);
} }
PP.decreaseBleedTicks(); entry.setValue(entry.getValue() - 1);
if (PP.getBleedTicks() == 0) { if (entry.getValue() <= 0) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped")); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped"));
} }
} }
} // Bleed monsters/animals
// Non-player bleed simulation
bleedSimulate();
}
private void bleedSimulate() {
lock = true;
// Bleed monsters/animals
for (LivingEntity entity : bleedList) {
if ((entity == null || entity.isDead())) {
remove(entity);
continue;
}
else { else {
Combat.dealDamage(entity, 2); Combat.dealDamage(entity, 2);
entry.setValue(entry.getValue() - 1);
} }
} }
@ -83,17 +76,29 @@ public class BleedTimer implements Runnable {
private void updateBleedList() { private void updateBleedList() {
if (lock) { if (lock) {
plugin.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!"); mcMMO.p.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!");
} }
else { else {
bleedList.removeAll(bleedRemoveList); bleedList.keySet().removeAll(bleedRemoveList);
bleedRemoveList.clear(); bleedRemoveList.clear();
bleedList.addAll(bleedAddList); bleedList.putAll(bleedAddList);
bleedAddList.clear(); bleedAddList.clear();
} }
} }
/**
* Instantly Bleed out a LivingEntity
*
* @param entity LivingEntity to bleed out
*/
public static void bleedOut(LivingEntity entity) {
if (bleedList.containsKey(entity)) {
Combat.dealDamage(entity, bleedList.get(entity) * 2);
bleedList.remove(entity);
}
}
/** /**
* Remove a LivingEntity from the bleedList if it is in it * Remove a LivingEntity from the bleedList if it is in it
* *
@ -106,7 +111,7 @@ public class BleedTimer implements Runnable {
} }
} }
else { else {
if (bleedList.contains(entity)) { if (bleedList.containsKey(entity)) {
bleedList.remove(entity); bleedList.remove(entity);
} }
} }
@ -117,15 +122,50 @@ public class BleedTimer implements Runnable {
* *
* @param entity LivingEntity to add * @param entity LivingEntity to add
*/ */
public static void add(LivingEntity entity) { public static void add(LivingEntity entity, int ticks) {
int newTicks = ticks;
if (lock) { if (lock) {
if (!bleedAddList.contains(entity)) { if (bleedAddList.containsKey(entity)) {
bleedAddList.add(entity); newTicks += bleedAddList.get(entity);
if (newTicks > MAX_BLEED_TICKS) {
newTicks = MAX_BLEED_TICKS;
}
bleedAddList.put(entity, newTicks);
}
else {
if (newTicks > MAX_BLEED_TICKS) {
newTicks = MAX_BLEED_TICKS;
}
bleedAddList.put(entity, newTicks);
} }
} }
else { else {
if (!bleedList.contains(entity)){ if (bleedList.containsKey(entity)) {
bleedList.add(entity); newTicks += bleedList.get(entity);
if (newTicks > MAX_BLEED_TICKS) {
newTicks = MAX_BLEED_TICKS;
}
bleedList.put(entity, newTicks);
// Need to find a better way to ensure that the entity stays in bleedList
// when some ticks are added but already marked for removal.
// Suggestion: Why not use Iterator.remove() and drop the lock boolean?
if (bleedRemoveList.contains(entity)) {
bleedRemoveList.remove(entity);
}
}
else {
if (newTicks > MAX_BLEED_TICKS) {
newTicks = MAX_BLEED_TICKS;
}
bleedList.put(entity, newTicks);
} }
} }
} }
@ -137,6 +177,6 @@ public class BleedTimer implements Runnable {
* @return true if in the list, false if not * @return true if in the list, false if not
*/ */
public static boolean contains(LivingEntity entity) { public static boolean contains(LivingEntity entity) {
return (bleedList.contains(entity) || bleedAddList.contains(entity)); return (bleedList.containsKey(entity) || bleedAddList.containsKey(entity));
} }
} }

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@ -57,22 +57,16 @@ public class Swords {
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL); int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(1000) <= skillCheck && !entity.isDead()) { if (random.nextInt(1000) <= skillCheck && !entity.isDead()) {
if (entity instanceof Player) { int bleedTicks = 0;
Player target = (Player) entity;
int bleedTicks;
if (skillLevel >= 750) { if (skillLevel >= 750) {
bleedTicks = 3; bleedTicks = 3;
}
else {
bleedTicks = 2;
}
Users.getProfile(target).addBleedTicks(bleedTicks);
} }
else { else {
BleedTimer.add(entity); bleedTicks = 2;
} }
BleedTimer.add(entity, bleedTicks);
attacker.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding")); attacker.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
} }
} }

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@ -92,14 +92,10 @@ public class Taming {
event.setDamage(event.getDamage() * GORE_MULTIPLIER); event.setDamage(event.getDamage() * GORE_MULTIPLIER);
if (entity instanceof Player) { if (entity instanceof Player) {
Player target = (Player) entity; ((Player) entity).sendMessage(LocaleLoader.getString("Combat.StruckByGore"));
}
target.sendMessage(LocaleLoader.getString("Combat.StruckByGore")); BleedTimer.add((LivingEntity) entity, 2);
Users.getProfile(target).addBleedTicks(2);
}
else {
BleedTimer.add((LivingEntity) entity);
}
master.sendMessage(LocaleLoader.getString("Combat.Gore")); master.sendMessage(LocaleLoader.getString("Combat.Gore"));
} }

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@ -62,12 +62,13 @@ public class Combat {
combatAbilityChecks(attacker); combatAbilityChecks(attacker);
if (ItemChecks.isSword(itemInHand) && Permissions.getInstance().swords(attacker)) { if (ItemChecks.isSword(itemInHand) && Permissions.getInstance().swords(attacker)) {
if (!BleedTimer.contains(target) && Permissions.getInstance().swordsBleed(attacker)) { if (Permissions.getInstance().swordsBleed(attacker)) {
Swords.bleedCheck(attacker, target, plugin); Swords.bleedCheck(attacker, target, plugin);
} }
if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES) && Permissions.getInstance().serratedStrikes(attacker)) { if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES) && Permissions.getInstance().serratedStrikes(attacker)) {
applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.SWORDS); applyAbilityAoE(attacker, target, event.getDamage() / 4, plugin, SkillType.SWORDS);
BleedTimer.add(target, 5);
} }
startGainXp(attacker, PPa, target, SkillType.SWORDS, plugin); startGainXp(attacker, PPa, target, SkillType.SWORDS, plugin);
@ -86,7 +87,7 @@ public class Combat {
} }
if (PPa.getAbilityMode(AbilityType.SKULL_SPLIITER) && Permissions.getInstance().skullSplitter(attacker)) { if (PPa.getAbilityMode(AbilityType.SKULL_SPLIITER) && Permissions.getInstance().skullSplitter(attacker)) {
applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.AXES); applyAbilityAoE(attacker, target, event.getDamage() / 2, plugin, SkillType.AXES);
} }
startGainXp(attacker, PPa, target, SkillType.AXES, plugin); startGainXp(attacker, PPa, target, SkillType.AXES, plugin);
@ -139,9 +140,6 @@ public class Combat {
case ARROW: case ARROW:
archeryCheck((EntityDamageByEntityEvent) event, plugin); archeryCheck((EntityDamageByEntityEvent) event, plugin);
break; break;
default:
break;
} }
if (targetType.equals(EntityType.PLAYER)) { if (targetType.equals(EntityType.PLAYER)) {
@ -297,89 +295,76 @@ public class Combat {
*/ */
private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) { private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) {
int numberOfTargets = Misc.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit int numberOfTargets = Misc.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
int damageAmount = 0; int damageAmount = damage;
if (type.equals(SkillType.AXES)) {
damageAmount = damage / 2;
}
else if (type.equals(SkillType.SWORDS)) {
damageAmount = damage / 4;
}
if (damageAmount < 1) { if (damageAmount < 1) {
damageAmount = 1; damageAmount = 1;
} }
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) { for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
EntityType entityType = entity.getType(); if (!(entity instanceof LivingEntity)) {
continue;
if (entityType.equals(EntityType.WOLF)) { }
Wolf wolf = (Wolf) entity;
AnimalTamer tamer = wolf.getOwner(); if (numberOfTargets <= 0) {
break;
}
switch (entity.getType()) {
case WOLF:
AnimalTamer tamer = ((Wolf) entity).getOwner();
if (tamer instanceof Player) { if (tamer instanceof Player) {
Player owner = (Player) tamer; if (tamer.equals(attacker) || Party.getInstance().inSameParty(attacker, (Player) tamer)) {
if (owner.equals(attacker) || Party.getInstance().inSameParty(attacker, owner)) {
continue; continue;
} }
} }
break;
case PLAYER:
Player defender = (Player) entity;
if (!target.getWorld().getPVP()) {
continue;
}
if (defender.getName().equals(attacker.getName())) {
continue;
}
if (Party.getInstance().inSameParty(attacker, defender)) {
continue;
}
PlayerProfile playerProfile = Users.getProfile((Player) entity);
if (playerProfile.getGodMode()) {
continue;
}
break;
} }
if (entity instanceof LivingEntity && numberOfTargets >= 1) {
if (entityType.equals(EntityType.PLAYER)) { switch (type) {
Player defender = (Player) entity; case SWORDS:
PlayerProfile PP = Users.getProfile(defender); if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
//Reasons why the target shouldn't be hit
if (PP.getGodMode()) {
continue;
}
if (defender.getName().equals(attacker.getName())) { //Is this even possible?
continue;
}
if (Party.getInstance().inSameParty(attacker, defender)) {
continue;
}
if (defender.isDead()) {
continue;
}
//Apply effect to players only if PVP is enabled
if (target.getWorld().getPVP()) {
String message = "";
if (type.equals(SkillType.AXES)) {
message = LocaleLoader.getString("Axes.Combat.Cleave.Struck");
}
else if (type.equals(SkillType.SWORDS)) {
message = LocaleLoader.getString("Swords.Combat.SS.Struck");
}
dealDamage(defender, damageAmount, attacker);
defender.sendMessage(message);
if (type.equals(SkillType.SWORDS)) {
PP.addBleedTicks(5);
}
numberOfTargets--;
}
} }
else {
LivingEntity livingEntity = (LivingEntity) entity; BleedTimer.add((LivingEntity) entity, 5);
if (type.equals(SkillType.SWORDS)) { break;
BleedTimer.add(livingEntity); case AXES:
} if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.Cleave.Struck"));
dealDamage(livingEntity, damageAmount, attacker);
numberOfTargets--;
} }
break;
} }
dealDamage((LivingEntity) entity, damageAmount, attacker);
numberOfTargets--;
} }
} }