mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Capped bleeding ticks for monsters, moved players bleeding to BleedTimer
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@ -62,12 +62,13 @@ public class Combat {
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combatAbilityChecks(attacker);
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if (ItemChecks.isSword(itemInHand) && Permissions.getInstance().swords(attacker)) {
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if (!BleedTimer.contains(target) && Permissions.getInstance().swordsBleed(attacker)) {
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if (Permissions.getInstance().swordsBleed(attacker)) {
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Swords.bleedCheck(attacker, target, plugin);
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}
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if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES) && Permissions.getInstance().serratedStrikes(attacker)) {
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applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.SWORDS);
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applyAbilityAoE(attacker, target, event.getDamage() / 4, plugin, SkillType.SWORDS);
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BleedTimer.add(target, 5);
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}
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startGainXp(attacker, PPa, target, SkillType.SWORDS, plugin);
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@ -86,7 +87,7 @@ public class Combat {
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}
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if (PPa.getAbilityMode(AbilityType.SKULL_SPLIITER) && Permissions.getInstance().skullSplitter(attacker)) {
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applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.AXES);
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applyAbilityAoE(attacker, target, event.getDamage() / 2, plugin, SkillType.AXES);
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}
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startGainXp(attacker, PPa, target, SkillType.AXES, plugin);
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@ -139,9 +140,6 @@ public class Combat {
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case ARROW:
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archeryCheck((EntityDamageByEntityEvent) event, plugin);
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break;
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default:
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break;
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}
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if (targetType.equals(EntityType.PLAYER)) {
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@ -297,89 +295,76 @@ public class Combat {
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*/
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private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) {
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int numberOfTargets = Misc.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
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int damageAmount = 0;
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if (type.equals(SkillType.AXES)) {
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damageAmount = damage / 2;
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}
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else if (type.equals(SkillType.SWORDS)) {
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damageAmount = damage / 4;
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}
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int damageAmount = damage;
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if (damageAmount < 1) {
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damageAmount = 1;
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}
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for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
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EntityType entityType = entity.getType();
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if (entityType.equals(EntityType.WOLF)) {
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Wolf wolf = (Wolf) entity;
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AnimalTamer tamer = wolf.getOwner();
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if (!(entity instanceof LivingEntity)) {
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continue;
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}
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if (numberOfTargets <= 0) {
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break;
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}
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switch (entity.getType()) {
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case WOLF:
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AnimalTamer tamer = ((Wolf) entity).getOwner();
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if (tamer instanceof Player) {
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Player owner = (Player) tamer;
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if (owner.equals(attacker) || Party.getInstance().inSameParty(attacker, owner)) {
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if (tamer.equals(attacker) || Party.getInstance().inSameParty(attacker, (Player) tamer)) {
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continue;
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}
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}
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break;
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case PLAYER:
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Player defender = (Player) entity;
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if (!target.getWorld().getPVP()) {
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continue;
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}
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if (defender.getName().equals(attacker.getName())) {
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continue;
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}
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if (Party.getInstance().inSameParty(attacker, defender)) {
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continue;
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}
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PlayerProfile playerProfile = Users.getProfile((Player) entity);
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if (playerProfile.getGodMode()) {
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continue;
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}
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break;
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}
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if (entity instanceof LivingEntity && numberOfTargets >= 1) {
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if (entityType.equals(EntityType.PLAYER)) {
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Player defender = (Player) entity;
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PlayerProfile PP = Users.getProfile(defender);
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//Reasons why the target shouldn't be hit
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if (PP.getGodMode()) {
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continue;
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}
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if (defender.getName().equals(attacker.getName())) { //Is this even possible?
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continue;
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}
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if (Party.getInstance().inSameParty(attacker, defender)) {
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continue;
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}
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if (defender.isDead()) {
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continue;
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}
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//Apply effect to players only if PVP is enabled
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if (target.getWorld().getPVP()) {
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String message = "";
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if (type.equals(SkillType.AXES)) {
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message = LocaleLoader.getString("Axes.Combat.Cleave.Struck");
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}
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else if (type.equals(SkillType.SWORDS)) {
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message = LocaleLoader.getString("Swords.Combat.SS.Struck");
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}
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dealDamage(defender, damageAmount, attacker);
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defender.sendMessage(message);
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if (type.equals(SkillType.SWORDS)) {
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PP.addBleedTicks(5);
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}
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numberOfTargets--;
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}
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switch (type) {
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case SWORDS:
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if (entity instanceof Player) {
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((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
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}
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else {
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LivingEntity livingEntity = (LivingEntity) entity;
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if (type.equals(SkillType.SWORDS)) {
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BleedTimer.add(livingEntity);
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}
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dealDamage(livingEntity, damageAmount, attacker);
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numberOfTargets--;
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BleedTimer.add((LivingEntity) entity, 5);
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break;
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case AXES:
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if (entity instanceof Player) {
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((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.Cleave.Struck"));
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}
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break;
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}
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dealDamage((LivingEntity) entity, damageAmount, attacker);
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numberOfTargets--;
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}
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}
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