mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Capped bleeding ticks for monsters, moved players bleeding to BleedTimer
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@ -1,45 +1,51 @@
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package com.gmail.nossr50.runnables;
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import java.util.HashSet;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Combat;
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import com.gmail.nossr50.util.Users;
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public class BleedTimer implements Runnable {
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private final mcMMO plugin;
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private static HashSet<LivingEntity> bleedList = new HashSet<LivingEntity>();
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private static HashSet<LivingEntity> bleedAddList = new HashSet<LivingEntity>();
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private static HashSet<LivingEntity> bleedRemoveList = new HashSet<LivingEntity>();
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private final static int MAX_BLEED_TICKS = 10;
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private static Map<LivingEntity, Integer> bleedList = new HashMap<LivingEntity, Integer>();
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private static Map<LivingEntity, Integer> bleedAddList = new HashMap<LivingEntity, Integer>();
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private static List<LivingEntity> bleedRemoveList = new ArrayList<LivingEntity>();
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private static boolean lock = false;
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public BleedTimer(final mcMMO plugin) {
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this.plugin = plugin;
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}
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@Override
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public void run() {
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updateBleedList();
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bleedSimulate();
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}
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// Player bleed simulation
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for (Player player : plugin.getServer().getOnlinePlayers()) {
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if (player == null) {
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continue;
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private void bleedSimulate() {
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lock = true;
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for (Entry<LivingEntity, Integer> entry : bleedList.entrySet()) {
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LivingEntity entity = entry.getKey();
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if (entry.getValue() <= 0 || entity.isDead() || entity == null) {
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remove(entity);
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break;
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}
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PlayerProfile PP = Users.getProfile(player);
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if (PP == null) {
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continue;
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}
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// Player bleed simulation
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if (entity instanceof Player) {
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Player player = (Player) entity;
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if (PP.getBleedTicks() >= 1) {
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if (!player.isOnline()) {
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continue;
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}
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//Never kill with Bleeding
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if (player.getHealth() - 2 < 0) {
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@ -51,29 +57,16 @@ public class BleedTimer implements Runnable {
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Combat.dealDamage(player, 2);
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}
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PP.decreaseBleedTicks();
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entry.setValue(entry.getValue() - 1);
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if (PP.getBleedTicks() == 0) {
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if (entry.getValue() <= 0) {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped"));
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}
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}
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}
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// Non-player bleed simulation
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bleedSimulate();
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}
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private void bleedSimulate() {
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lock = true;
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// Bleed monsters/animals
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for (LivingEntity entity : bleedList) {
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if ((entity == null || entity.isDead())) {
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remove(entity);
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continue;
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}
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// Bleed monsters/animals
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else {
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Combat.dealDamage(entity, 2);
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entry.setValue(entry.getValue() - 1);
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}
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}
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@ -83,17 +76,29 @@ public class BleedTimer implements Runnable {
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private void updateBleedList() {
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if (lock) {
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plugin.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!");
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mcMMO.p.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!");
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}
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else {
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bleedList.removeAll(bleedRemoveList);
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bleedList.keySet().removeAll(bleedRemoveList);
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bleedRemoveList.clear();
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bleedList.addAll(bleedAddList);
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bleedList.putAll(bleedAddList);
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bleedAddList.clear();
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}
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}
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/**
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* Instantly Bleed out a LivingEntity
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*
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* @param entity LivingEntity to bleed out
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*/
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public static void bleedOut(LivingEntity entity) {
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if (bleedList.containsKey(entity)) {
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Combat.dealDamage(entity, bleedList.get(entity) * 2);
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bleedList.remove(entity);
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}
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}
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/**
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* Remove a LivingEntity from the bleedList if it is in it
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*
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@ -106,7 +111,7 @@ public class BleedTimer implements Runnable {
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}
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}
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else {
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if (bleedList.contains(entity)) {
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if (bleedList.containsKey(entity)) {
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bleedList.remove(entity);
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}
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}
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@ -117,15 +122,50 @@ public class BleedTimer implements Runnable {
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*
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* @param entity LivingEntity to add
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*/
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public static void add(LivingEntity entity) {
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public static void add(LivingEntity entity, int ticks) {
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int newTicks = ticks;
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if (lock) {
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if (!bleedAddList.contains(entity)) {
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bleedAddList.add(entity);
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if (bleedAddList.containsKey(entity)) {
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newTicks += bleedAddList.get(entity);
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if (newTicks > MAX_BLEED_TICKS) {
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newTicks = MAX_BLEED_TICKS;
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}
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bleedAddList.put(entity, newTicks);
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}
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else {
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if (newTicks > MAX_BLEED_TICKS) {
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newTicks = MAX_BLEED_TICKS;
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}
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bleedAddList.put(entity, newTicks);
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}
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}
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else {
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if (!bleedList.contains(entity)){
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bleedList.add(entity);
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if (bleedList.containsKey(entity)) {
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newTicks += bleedList.get(entity);
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if (newTicks > MAX_BLEED_TICKS) {
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newTicks = MAX_BLEED_TICKS;
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}
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bleedList.put(entity, newTicks);
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// Need to find a better way to ensure that the entity stays in bleedList
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// when some ticks are added but already marked for removal.
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// Suggestion: Why not use Iterator.remove() and drop the lock boolean?
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if (bleedRemoveList.contains(entity)) {
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bleedRemoveList.remove(entity);
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}
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}
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else {
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if (newTicks > MAX_BLEED_TICKS) {
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newTicks = MAX_BLEED_TICKS;
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}
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bleedList.put(entity, newTicks);
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}
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}
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}
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@ -137,6 +177,6 @@ public class BleedTimer implements Runnable {
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* @return true if in the list, false if not
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*/
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public static boolean contains(LivingEntity entity) {
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return (bleedList.contains(entity) || bleedAddList.contains(entity));
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return (bleedList.containsKey(entity) || bleedAddList.containsKey(entity));
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}
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}
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