mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-08-03 04:55:28 +02:00
Wire up the new Axes config
This commit is contained in:
@@ -157,319 +157,6 @@ public class AdvancedConfig extends ConfigValidated {
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public List<String> validateKeys() {
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// Validate all the settings!
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List<String> reason = new ArrayList<>();
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/* GENERAL */
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if (getAbilityLength() < 1) {
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reason.add(SKILLS + "." + GENERAL + "." + ABILITY + "." + LENGTH + ".<mode>." + INCREASE_LEVEL + " should be at least 1!");
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}
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if (getEnchantBuff() < 1) {
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reason.add(SKILLS + "." + GENERAL + "." + ABILITY + "." + ENCHANT_BUFF + " should be at least 1!");
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}
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/* ACROBATICS */
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if (getMaximumProbability(SubSkillType.ACROBATICS_DODGE) < 1) {
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reason.add(SKILLS + "." + ACROBATICS + "." + DODGE + "." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.ACROBATICS_DODGE) < 1) {
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reason.add(SKILLS + "." + ACROBATICS + "." + DODGE + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getDodgeDamageModifier() <= 1) {
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reason.add(SKILLS + "." + ACROBATICS + "." + DODGE + "." + DAMAGE_MODIFIER + " should be greater than 1!");
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}
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if (getMaximumProbability(SubSkillType.ACROBATICS_ROLL) < 1) {
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reason.add(SKILLS + "." + ACROBATICS + "." + ROLL + "." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.ACROBATICS_ROLL) < 1) {
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reason.add(SKILLS + "." + ACROBATICS + "." + ROLL + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getRollDamageThreshold() < 0) {
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reason.add(SKILLS + "." + ACROBATICS + "." + ROLL + "." + DAMAGE_THRESHOLD + " should be at least 0!");
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}
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if (getGracefulRollDamageThreshold() < 0) {
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reason.add(SKILLS + "." + ACROBATICS + "." + GRACEFUL_ROLL + "." + DAMAGE_THRESHOLD + " should be at least 0!");
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}
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if (getCatalysisMinSpeed() <= 0) {
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reason.add(SKILLS + "." + ALCHEMY + "." + CATALYSIS + "." + MIN_SPEED + " must be greater than 0!");
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}
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if (getCatalysisMaxSpeed() < getCatalysisMinSpeed()) {
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reason.add(SKILLS + "." + ALCHEMY + "." + CATALYSIS + "." + MAX_SPEED + " should be at least Skills.Alchemy.Catalysis." + MIN_SPEED + "!");
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}
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/* ARCHERY */
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if (getSkillShotRankDamageMultiplier() <= 0) {
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reason.add(SKILLS + "." + ARCHERY + "." + SKILL_SHOT + "." + RANK_DAMAGE_MULTIPLIER + " should be greater than 0!");
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}
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if (getMaximumProbability(SubSkillType.ARCHERY_DAZE) < 1) {
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reason.add(SKILLS + "." + ARCHERY + "." + DAZE + "." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.ARCHERY_DAZE) < 1) {
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reason.add(SKILLS + "." + ARCHERY + "." + DAZE + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getDazeBonusDamage() < 0) {
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reason.add(SKILLS + "." + ARCHERY + "." + DAZE + "." + BONUS_DAMAGE + " should be at least 0!");
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}
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if (getMaximumProbability(SubSkillType.ARCHERY_ARROW_RETRIEVAL) < 1) {
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reason.add(SKILLS + "." + ARCHERY + ".Retrieve." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.ARCHERY_ARROW_RETRIEVAL) < 1) {
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reason.add(SKILLS + "." + ARCHERY + ".Retrieve." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getForceMultiplier() < 0) {
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reason.add(SKILLS + "." + ARCHERY + "." + FORCE_MULTIPLIER + " should be at least 0!");
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}
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/* AXES */
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if (getAxeMasteryRankDamageMultiplier() < 0) {
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reason.add(SKILLS + "." + AXES + "." + AXE_MASTERY + "." + RANK_DAMAGE_MULTIPLIER + " should be at least 0!");
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}
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if (getMaximumProbability(SubSkillType.AXES_CRITICAL_STRIKES) < 1) {
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reason.add(SKILLS + "." + AXES + ".CriticalHit." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.AXES_CRITICAL_STRIKES) < 1) {
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reason.add(SKILLS + "." + AXES + ".CriticalHit." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getCriticalStrikesPVPModifier() < 1) {
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reason.add(SKILLS + "." + AXES + "." + CRITICAL_STRIKES + "." + PVP_MODIFIER + " should be at least 1!");
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}
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if (getCriticalStrikesPVPModifier() < 1) {
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reason.add(SKILLS + "." + AXES + "." + CRITICAL_STRIKES + "." + PVE_MODIFIER + " should be at least 1!");
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}
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if (getGreaterImpactChance() < 1) {
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reason.add(SKILLS + "." + AXES + "." + GREATER_IMPACT + "." + CHANCE + " should be at least 1!");
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}
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if (getGreaterImpactModifier() < 1) {
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reason.add(SKILLS + "." + AXES + "." + GREATER_IMPACT + "." + KNOCKBACK_MODIFIER + " should be at least 1!");
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}
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if (getGreaterImpactBonusDamage() < 1) {
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reason.add(SKILLS + "." + AXES + "." + GREATER_IMPACT + "." + BONUS_DAMAGE + " should be at least 1!");
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}
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/*if (getFishermanDietRankChange() < 1) {
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reason.add(SKILLS + "." + FISHING + ".FishermansDiet.RankChange should be at least 1!");
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}*/
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if (getMasterAnglerBoatModifier() < 1) {
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reason.add(SKILLS + "." + FISHING + "." + MASTER_ANGLER + "." + BOAT_MODIFIER + " should be at least 1!");
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}
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if (getMasterAnglerBiomeModifier() < 1) {
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reason.add(SKILLS + "." + FISHING + "." + MASTER_ANGLER + "." + BIOME_MODIFIER + " should be at least 1!");
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}
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/* HERBALISM */
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/*if (getFarmerDietRankChange() < 1) {
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reason.add(SKILLS + ".Herbalism.FarmersDiet.RankChange should be at least 1!");
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}
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if (getGreenThumbStageChange() < 1) {
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reason.add(SKILLS + ".Herbalism.GreenThumb.StageChange should be at least 1!");
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}*/
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if (getMaximumProbability(SubSkillType.HERBALISM_GREEN_THUMB) < 1) {
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reason.add(SKILLS + ".Herbalism.GreenThumb." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.HERBALISM_GREEN_THUMB) < 1) {
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reason.add(SKILLS + ".Herbalism.GreenThumb." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getMaximumProbability(SubSkillType.HERBALISM_DOUBLE_DROPS) < 1) {
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reason.add(SKILLS + ".Herbalism.DoubleDrops." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.HERBALISM_DOUBLE_DROPS) < 1) {
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reason.add(SKILLS + ".Herbalism.DoubleDrops." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getMaximumProbability(SubSkillType.HERBALISM_HYLIAN_LUCK) < 1) {
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reason.add(SKILLS + ".Herbalism.HylianLuck." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.HERBALISM_HYLIAN_LUCK) < 1) {
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reason.add(SKILLS + ".Herbalism.HylianLuck." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getMaximumProbability(SubSkillType.HERBALISM_SHROOM_THUMB) < 1) {
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reason.add(SKILLS + ".Herbalism.ShroomThumb." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.HERBALISM_SHROOM_THUMB) < 1) {
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reason.add(SKILLS + ".Herbalism.ShroomThumb." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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/* MINING */
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if (getMaximumProbability(SubSkillType.MINING_DOUBLE_DROPS) < 1) {
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reason.add(SKILLS + "." + MINING + ".DoubleDrops." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.MINING_DOUBLE_DROPS) < 1) {
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reason.add(SKILLS + "." + MINING + ".DoubleDrops." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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/* REPAIR */
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/*
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if (getRepairMasteryMaxLevel() < 1) {
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reason.add(SKILLS + "." + REPAIR + "." + REPAIR_MASTERY + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}*/
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if (getRepairMasteryMaxBonus() < 1) {
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reason.add(SKILLS + "." + REPAIR + "." + REPAIR_MASTERY + "." + MAX_BONUS_PERCENTAGE + " should be at least 1!");
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}
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if (getMaximumProbability(SubSkillType.REPAIR_SUPER_REPAIR) < 1) {
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reason.add(SKILLS + "." + REPAIR + ".SuperRepair." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.REPAIR_SUPER_REPAIR) < 1) {
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reason.add(SKILLS + "." + REPAIR + ".SuperRepair." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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/* SMELTING */
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if (getMaxBonusLevel(SubSkillType.SMELTING_FUEL_EFFICIENCY) < 1) {
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reason.add(SKILLS + "." + SMELTING + "." + FUEL_EFFICIENCY + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.SMELTING_SECOND_SMELT) < 1) {
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reason.add(SKILLS + "." + SMELTING + ".SecondSmelt." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getMaximumProbability(SubSkillType.SMELTING_SECOND_SMELT) < 1) {
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reason.add(SKILLS + "." + SMELTING + ".SecondSmelt." + CHANCE_MAX + " should be at least 1!");
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}
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/* SWORDS */
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if (getMaximumProbability(SubSkillType.SWORDS_RUPTURE) < 1) {
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reason.add(SKILLS + "." + SWORDS + "." + RUPTURE + "." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.SWORDS_RUPTURE) < 1) {
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reason.add(SKILLS + "." + SWORDS + "." + RUPTURE + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getRuptureMaxTicks() < 1) {
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reason.add(SKILLS + "." + SWORDS + "." + RUPTURE + "." + MAX_TICKS + " should be at least 1!");
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}
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if (getRuptureMaxTicks() < getRuptureBaseTicks()) {
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reason.add(SKILLS + "." + SWORDS + "." + RUPTURE + "." + MAX_TICKS + " should be at least Skills.Swords.Rupture." + BASE_TICKS + "!");
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}
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if (getRuptureBaseTicks() < 1) {
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reason.add(SKILLS + "." + SWORDS + "." + RUPTURE + "." + BASE_TICKS + " should be at least 1!");
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}
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if (getMaximumProbability(SubSkillType.SWORDS_COUNTER_ATTACK) < 1) {
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reason.add(SKILLS + "." + SWORDS + "." + COUNTER_ATTACK + "." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.SWORDS_COUNTER_ATTACK) < 1) {
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reason.add(SKILLS + "." + SWORDS + "." + COUNTER_ATTACK + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getCounterAttackModifier() < 1) {
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reason.add(SKILLS + "." + SWORDS + "." + COUNTER_ATTACK + "." + DAMAGE_MODIFIER + " should be at least 1!");
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}
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if (getSerratedStrikesModifier() < 1) {
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reason.add(SKILLS + "." + SWORDS + "." + SERRATED_STRIKES + "." + DAMAGE_MODIFIER + " should be at least 1!");
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}
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/* TAMING */
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if (getMaximumProbability(SubSkillType.TAMING_GORE) < 1) {
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reason.add(SKILLS + "." + TAMING + "." + GORE + "." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.TAMING_GORE) < 1) {
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reason.add(SKILLS + "." + TAMING + "." + GORE + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getGoreModifier() < 1) {
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reason.add(SKILLS + "." + TAMING + "." + GORE + "." + MODIFIER + " should be at least 1!");
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}
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if (getFastFoodChance() < 1) {
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reason.add(SKILLS + "." + TAMING + "." + FAST_FOOD + "." + CHANCE + " should be at least 1!");
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}
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if (getThickFurModifier() < 1) {
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reason.add(SKILLS + "." + TAMING + "." + THICK_FUR + "." + MODIFIER + " should be at least 1!");
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}
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if (getShockProofModifier() < 1) {
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reason.add(SKILLS + "." + TAMING + "." + SHOCK_PROOF + "." + MODIFIER + " should be at least 1!");
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}
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if (getSharpenedClawsBonus() < 1) {
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reason.add(SKILLS + "." + TAMING + "." + SHARPENED_CLAWS + "." + BONUS + " should be at least 1!");
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}
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if (getMaxHorseJumpStrength() < 0 || getMaxHorseJumpStrength() > 2) {
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reason.add(SKILLS + "." + TAMING + "." + CALL_OF_THE_WILD + "." + MAX_HORSE_JUMP_STRENGTH + " should be between 0 and 2!");
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}
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/* UNARMED */
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if (getMaximumProbability(SubSkillType.UNARMED_DISARM) < 1) {
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reason.add(SKILLS + "." + UNARMED + "." + DISARM + "." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.UNARMED_DISARM) < 1) {
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reason.add(SKILLS + "." + UNARMED + "." + DISARM + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getMaximumProbability(SubSkillType.UNARMED_ARROW_DEFLECT) < 1) {
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reason.add(SKILLS + "." + UNARMED + "." + ARROW_DEFLECT + "." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.UNARMED_ARROW_DEFLECT) < 1) {
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reason.add(SKILLS + "." + UNARMED + "." + ARROW_DEFLECT + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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if (getMaximumProbability(SubSkillType.UNARMED_IRON_GRIP) < 1) {
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reason.add(SKILLS + "." + UNARMED + "." + IRON_GRIP + "." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.UNARMED_IRON_GRIP) < 1) {
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reason.add(SKILLS + "." + UNARMED + "." + IRON_GRIP + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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/* WOODCUTTING */
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/*if (getLeafBlowUnlockLevel() < 0) {
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reason.add("Skills.Woodcutting.LeafBlower.UnlockLevel should be at least 0!");
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}*/
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if (getMaximumProbability(SubSkillType.WOODCUTTING_HARVEST_LUMBER) < 1) {
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reason.add(SKILLS + "." + WOODCUTTING + "." + HARVEST_LUMBER + "." + CHANCE_MAX + " should be at least 1!");
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}
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if (getMaxBonusLevel(SubSkillType.WOODCUTTING_HARVEST_LUMBER) < 1) {
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reason.add(SKILLS + "." + WOODCUTTING + "." + HARVEST_LUMBER + "." + MAX_BONUS_LEVEL + " should be at least 1!");
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}
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return reason;
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}
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@@ -616,40 +303,6 @@ public class AdvancedConfig extends ConfigValidated {
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return getDoubleValue(SKILLS, ARCHERY, FORCE_MULTIPLIER);
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}
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/* AXES */
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public double getAxeMasteryRankDamageMultiplier() {
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return getDoubleValue(SKILLS, AXES, AXE_MASTERY, RANK_DAMAGE_MULTIPLIER);
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}
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public double getCriticalStrikesPVPModifier() {
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return getDoubleValue(SKILLS, AXES, CRITICAL_STRIKES, PVP_MODIFIER);
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}
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public double getCriticalStrikesPVEModifier() {
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return getDoubleValue(SKILLS, AXES, CRITICAL_STRIKES, PVE_MODIFIER);
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}
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public double getGreaterImpactChance() {
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return getDoubleValue(SKILLS, AXES, GREATER_IMPACT, CHANCE);
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}
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public double getGreaterImpactModifier() {
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return getDoubleValue(SKILLS, AXES, GREATER_IMPACT, KNOCKBACK_MODIFIER);
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}
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public double getGreaterImpactBonusDamage() {
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return getDoubleValue(SKILLS, AXES, GREATER_IMPACT, BONUS_DAMAGE);
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}
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public double getArmorImpactMaxDurabilityDamage() {
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return getDoubleValue(SKILLS, AXES, ARMOR_IMPACT, MAX_PERCENTAGE_DURABILITY_DAMAGE);
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}
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public double getSkullSplitterModifier() {
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return getDoubleValue(SKILLS, AXES, SKULL_SPLITTER, DAMAGE_MODIFIER);
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}
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/* EXCAVATION */
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//Nothing to configure, everything is already configurable in config.yml
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@@ -7,39 +7,7 @@ import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class ConfigAxes {
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/*
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public static double getAxeMasteryRankDamageMultiplier() {
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return axeMasteryRankDamageMultiplier;
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}
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public double getImpactDamageMultiplier() {
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return impactDamageMultiplier;
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}
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public double getCriticalHitPVPModifier() {
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return criticalHitPVPModifier;
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}
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||||
|
||||
public double getCriticalHitPVEModifier() {
|
||||
return criticalHitPVEModifier;
|
||||
}
|
||||
|
||||
public double getGreaterImpactBonusDamage() {
|
||||
return greaterImpactBonusDamage;
|
||||
}
|
||||
|
||||
public double getGreaterImpactKnockbackMultiplier() {
|
||||
return greaterImpactKnockbackMultiplier;
|
||||
}
|
||||
|
||||
ArmorImpact:
|
||||
# Multiplied against the skill rank to determine how much damage to do
|
||||
DamagePerRank: 6.5
|
||||
# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
|
||||
# Chance: Chance of hitting with ArmorImpact
|
||||
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
|
||||
Chance: 25.0
|
||||
*/
|
||||
|
||||
@Setting(value = "Axe-Mastery")
|
||||
private ConfigAxesAxeMastery configAxesAxeMastery = new ConfigAxesAxeMastery();
|
||||
|
@@ -6,8 +6,8 @@ import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
|
||||
@ConfigSerializable
|
||||
public class ConfigAxesImpact {
|
||||
|
||||
public static final double IMPACT_CHANCE_DEFAULT = 25.0D;
|
||||
public static final double IMPACT_DURABILITY_MULTIPLIER_DEFAULT = 6.5D;
|
||||
private static final double IMPACT_CHANCE_DEFAULT = 25.0D;
|
||||
private static final double IMPACT_DURABILITY_MULTIPLIER_DEFAULT = 6.5D;
|
||||
|
||||
@Setting(value = "Impact-Activation-Chance", comment = "Chance to activate the Impact skill, this is a static chance and does not change per rank of the skill." +
|
||||
"\nDefault value: "+IMPACT_CHANCE_DEFAULT)
|
||||
|
Reference in New Issue
Block a user