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Finish the tools.yml header
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## Valid values are > 0
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## This defaults to 1.0.
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#
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# Repair_Material: This is the material name of the item used to repair this repairable.
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# Tier: The tier of the tool
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## Used to determine the capabilities of AoE abilities with certain skills
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## Valid values range from 1 to 4
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## This defaults to 1
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#
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# Ability_Enabled: Whether or not abilities are enabled with this tool
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## This defaults to true
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#
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# Repairable: Whether or not the item is repairable
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## This defaults to true
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#
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# Repair_Material: This is the material name of the item used to repair this tool.
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## This is required to be set if you want to be able to repair the item.
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#
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# Repair_Material_Data_Value: This is the metadata of the item used to repair this repairable.
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# Repair_Material_Data_Value: This is the metadata of the item used to repair this tool.
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## A value of -1 means to ignore all metadata when repairing.
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## This defaults to -1
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#
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