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Fix Serrated Strikes not processing Rupture for additional targets
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@ -712,7 +712,7 @@ public final class CombatUtils {
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NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
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}
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UserManager.getPlayer(attacker).getSwordsManager().processRupture(target);
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UserManager.getPlayer(attacker).getSwordsManager().processRupture(livingEntity);
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break;
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case AXES:
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