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2.1.76
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Version 2.1.76
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Advanced Salvage has been renamed to Scrap Collector
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Scrap Collector has 8 ranks, the first rank is unlocked at level 2 (Level 20 in RetroMode)
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You can not salvage without at least 1 rank in Scrap Collector now (formerly Advanced Salvage)
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Fixed a bug where Repair was repairing too much
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Fixed a bug where Arcane Salvage was used to determine how many materials a player could salvage from an item instead of Scrap Collector (formerly Advanced Salvage)
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Fixed a bug where messages about an item being too damage to salvage were being sent twice
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You can not salvage without at least 1 rank in Scrap Collector now (formerly Advanced Salvage)
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Removed the minimum quantity field from the repair config
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Removed the item data (metadata) field from repair config as its not used anymore
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Salvage will no longer return the max amount of materials possible, instead you are guaranteed one item and then some luck is involved on how many items are returned.
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Advanced Salvage has been renamed to Scrap Collector
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Updated Chinese locale (thanks to the user named 89009332 from github)
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New locale strings
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@ -18,13 +18,15 @@ Version 2.1.76
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Salvage.SubSkill.ScrapCollector.Description
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Salvage.SubSkill.ScrapCollector.Stat
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(API) SALVAGE_ARCANE_SALVAGE in SubSkillTypes has been renamed to SALVAGE_SCRAP_COLLECTOR
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(API) SALVAGE_ARCANE_SALVAGE in SubSkillType has been renamed to SALVAGE_SCRAP_COLLECTOR
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NOTES:
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You do not need to update your configs for this update.
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How Salvage works
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If you have enough skill to gain up to 5 items from salvaging something, and that item has enough durability to yield up to 5 materials, salvage will play out like this
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As an example, say you had enough skill to gain up to 5 items from salvaging something, and that item has enough durability to yield up to 5 materials, salvage will play out like this...
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First off, you will be guaranteed 1 material, after this you have 80% chance to get the next material, if successful, another dice roll is conducted but lowers your odds by 20%, you chance to succeed will never fall below 33%
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If you fail a dice roll, it will still conduct dice rolls for the remaining maximum amount of materials returned but your odds of success are only lowered upon a successful dice roll, the sum of the successful dice rolls is used to calculate how many items you are given back, the first item is guaranteed and has no dice rolls, which means for example the Diamond Shovel will always succeed.
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Version 2.1.75
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Fixed a bug that prevented Fortune from working correctly if a Double Drop was triggered
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