Treasure Hunter (Exc.) is now Archaelogy, retro mode now scales up treasure drop level requirements by 10, the default file has been edited to reflect this change, I recommend regenerating your treasures.yml by deleting it for now

This commit is contained in:
nossr50 2019-01-21 04:54:48 -08:00
parent fb8213d87c
commit 97670f14d1
9 changed files with 36 additions and 30 deletions

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@ -72,6 +72,7 @@ Version 2.1.0
! (Experience) Skills now start at level 1 (configurable in advanced.yml)
! (Item) Improved some of the messages sent to the player regarding the Chimaera Wing
! (Party) Party member list will only include members of the party that you can see (aren't vanished)
! (Skills) Excavation Treasure Hunter is renamed to Archaeology
! (Skills) Swords no longer require blocking with a shield to trigger counter attacks
! (Skills) Stripping wood and right clicking on stripped wood will no longer ready your Axe
! (Skills) Some skill level rank requirements have changed

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@ -36,7 +36,7 @@ public class ExcavationCommand extends SkillCommand {
@Override
protected void permissionsCheck(Player player) {
canGigaDrill = Permissions.gigaDrillBreaker(player) && RankUtils.hasUnlockedSubskill(player, SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER);
canTreasureHunt = canUseSubskill(player, SubSkillType.EXCAVATION_TREASURE_HUNTER);
canTreasureHunt = canUseSubskill(player, SubSkillType.EXCAVATION_ARCHAEOLOGY);
}
@Override

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@ -39,7 +39,7 @@ public enum PrimarySkillType {
ALCHEMY(AlchemyManager.class, Color.FUCHSIA, ImmutableList.of(SubSkillType.ALCHEMY_CATALYSIS, SubSkillType.ALCHEMY_CONCOCTIONS)),
ARCHERY(ArcheryManager.class, Color.MAROON, ImmutableList.of(SubSkillType.ARCHERY_DAZE, SubSkillType.ARCHERY_ARROW_RETRIEVAL, SubSkillType.ARCHERY_SKILL_SHOT)),
AXES(AxesManager.class, Color.AQUA, SuperAbilityType.SKULL_SPLITTER, ToolType.AXE, ImmutableList.of(SubSkillType.AXES_SKULL_SPLITTER, SubSkillType.AXES_ARMOR_IMPACT, SubSkillType.AXES_AXE_MASTERY, SubSkillType.AXES_CRITICAL_STRIKES, SubSkillType.AXES_GREATER_IMPACT)),
EXCAVATION(ExcavationManager.class, Color.fromRGB(139, 69, 19), SuperAbilityType.GIGA_DRILL_BREAKER, ToolType.SHOVEL, ImmutableList.of(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, SubSkillType.EXCAVATION_TREASURE_HUNTER)),
EXCAVATION(ExcavationManager.class, Color.fromRGB(139, 69, 19), SuperAbilityType.GIGA_DRILL_BREAKER, ToolType.SHOVEL, ImmutableList.of(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, SubSkillType.EXCAVATION_ARCHAEOLOGY)),
FISHING(FishingManager.class, Color.NAVY, ImmutableList.of(SubSkillType.FISHING_FISHERMANS_DIET, SubSkillType.FISHING_TREASURE_HUNTER, SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_MAGIC_HUNTER, SubSkillType.FISHING_MASTER_ANGLER, SubSkillType.FISHING_SHAKE)),
HERBALISM(HerbalismManager.class, Color.GREEN, SuperAbilityType.GREEN_TERRA, ToolType.HOE, ImmutableList.of(SubSkillType.HERBALISM_GREEN_TERRA, SubSkillType.HERBALISM_FARMERS_DIET, SubSkillType.HERBALISM_GREEN_THUMB, SubSkillType.HERBALISM_DOUBLE_DROPS, SubSkillType.HERBALISM_HYLIAN_LUCK, SubSkillType.HERBALISM_SHROOM_THUMB)),
MINING(MiningManager.class, Color.GRAY, SuperAbilityType.SUPER_BREAKER, ToolType.PICKAXE, ImmutableList.of(SubSkillType.MINING_SUPER_BREAKER, SubSkillType.MINING_DEMOLITIONS_EXPERTISE, SubSkillType.MINING_BIGGER_BOMBS, SubSkillType.MINING_BLAST_MINING, SubSkillType.MINING_DOUBLE_DROPS)),

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@ -27,7 +27,7 @@ public enum SubSkillType {
AXES_SKULL_SPLITTER(1),
/* Excavation */
EXCAVATION_TREASURE_HUNTER(8),
EXCAVATION_ARCHAEOLOGY(8),
EXCAVATION_GIGA_DRILL_BREAKER(1),
/* Fishing */

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@ -1,5 +1,6 @@
package com.gmail.nossr50.datatypes.treasure;
import com.gmail.nossr50.config.Config;
import org.bukkit.inventory.ItemStack;
public abstract class Treasure {
@ -40,6 +41,10 @@ public abstract class Treasure {
}
public int getDropLevel() {
//If they are in retro mode all requirements are scaled up by 10
if(Config.getInstance().getIsRetroMode())
return dropLevel * 10;
return dropLevel;
}

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@ -28,7 +28,7 @@ public class ExcavationManager extends SkillManager {
public void excavationBlockCheck(BlockState blockState) {
int xp = Excavation.getBlockXP(blockState);
if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.EXCAVATION_TREASURE_HUNTER)) {
if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.EXCAVATION_ARCHAEOLOGY)) {
List<ExcavationTreasure> treasures = Excavation.getTreasures(blockState);
if (!treasures.isEmpty()) {

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@ -457,7 +457,7 @@ public class SkillUtils {
}
public static boolean treasureDropSuccessful(Player player, double dropChance, int activationChance) {
SubSkillWeightedActivationCheckEvent event = new SubSkillWeightedActivationCheckEvent(player, SubSkillType.EXCAVATION_TREASURE_HUNTER, dropChance / activationChance);
SubSkillWeightedActivationCheckEvent event = new SubSkillWeightedActivationCheckEvent(player, SubSkillType.EXCAVATION_ARCHAEOLOGY, dropChance / activationChance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
return (event.getChance() * activationChance) > (Misc.getRandom().nextDouble() * activationChance) && !event.isCancelled();
}

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@ -398,9 +398,9 @@ Excavation:
Rank_1: 5
RetroMode:
Rank_1: 50
TreasureHunter:
Archaeology:
Standard:
Rank_1: 10
Rank_1: 5
Rank_2: 25
Rank_3: 35
Rank_4: 50
@ -409,7 +409,7 @@ Excavation:
Rank_7: 85
Rank_8: 100
RetroMode:
Rank_1: 100
Rank_1: 50
Rank_2: 250
Rank_3: 350
Rank_4: 500

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@ -442,134 +442,134 @@ Enchantment_Drop_Rates:
EPIC: 1.50
LEGENDARY: 0.75
#
# Settings for Excavation
# Settings for Excavation's Archaeology
###
Excavation:
CAKE:
Amount: 1
XP: 3000
Drop_Chance: 0.05
Drop_Level: 750
Drop_Level: 75
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
GUNPOWDER:
Amount: 1
XP: 30
Drop_Chance: 10.0
Drop_Level: 75
Drop_Level: 10
Drops_From: [Gravel]
BONE:
Amount: 1
XP: 30
Drop_Chance: 10.0
Drop_Level: 175
Drop_Level: 20
Drops_From: [Gravel]
APPLE:
Amount: 1
XP: 100
Drop_Chance: 0.1
Drop_Level: 250
Drop_Level: 25
Drops_From: [Grass, Mycelium]
SLIME_BALL:
Amount: 1
XP: 100
Drop_Chance: 5.0
Drop_Level: 150
Drop_Level: 15
Drops_From: [Clay]
BUCKET:
Amount: 1
XP: 100
Drop_Chance: 0.1
Drop_Level: 500
Drop_Level: 50
Drops_From: [Clay]
NETHERRACK:
Amount: 1
XP: 30
Drop_Chance: 0.5
Drop_Level: 850
Drop_Level: 85
Drops_From: [Gravel]
RED_MUSHROOM:
Amount: 1
XP: 80
Drop_Chance: 0.5
Drop_Level: 500
Drop_Level: 50
Drops_From: [Dirt, Podzol, Grass, Mycelium]
BROWN_MUSHROOM:
Amount: 1
XP: 80
Drop_Chance: 0.5
Drop_Level: 500
Drop_Level: 50
Drops_From: [Dirt, Podzol, Grass, Mycelium]
EGG:
Amount: 1
XP: 100
Drop_Chance: 1.0
Drop_Level: 250
Drop_Level: 25
Drops_From: [Grass]
SOUL_SAND:
Amount: 1
XP: 80
Drop_Chance: 0.5
Drop_Level: 650
Drop_Level: 65
Drops_From: [Sand, Red_Sand]
CLOCK:
Amount: 1
XP: 100
Drop_Chance: 0.1
Drop_Level: 500
Drop_Level: 50
Drops_From: [Clay]
COBWEB:
Amount: 1
XP: 150
Drop_Chance: 5.0
Drop_Level: 750
Drop_Level: 75
Drops_From: [Clay]
STRING:
Amount: 1
XP: 200
Drop_Chance: 5.0
Drop_Level: 250
Drop_Level: 25
Drops_From: [Clay]
GLOWSTONE_DUST:
Amount: 1
XP: 80
Drop_Chance: 5.0
Drop_Level: 25
Drop_Level: 5
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium]
MUSIC_DISC_13:
Amount: 1
XP: 3000
Drop_Chance: 0.05
Drop_Level: 250
Drop_Level: 25
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
MUSIC_DISC_CAT:
Amount: 1
XP: 3000
Drop_Chance: 0.05
Drop_Level: 250
Drop_Level: 25
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
DIAMOND:
Amount: 1
XP: 1000
Drop_Chance: 0.13
Drop_Level: 350
Drop_Level: 35
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
COCOA_BEANS:
Amount: 1
XP: 100
Drop_Chance: 1.33
Drop_Level: 350
Drop_Level: 35
Drops_From: [Dirt, Podzol, Grass, Mycelium]
QUARTZ:
Amount: 1
XP: 100
Drop_Chance: 0.5
Drop_Level: 850
Drop_Level: 85
Drops_From: [Dirt, Podzol, Sand, Red_Sand, Gravel, Mycelium, Soul_Sand]
NAME_TAG:
Amount: 1
XP: 3000
Drop_Chance: 0.05
Drop_Level: 250
Drop_Level: 25
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
#
# Settings for Hylian Luck