Treasure Hunter (Exc.) is now Archaelogy, retro mode now scales up treasure drop level requirements by 10, the default file has been edited to reflect this change, I recommend regenerating your treasures.yml by deleting it for now

This commit is contained in:
nossr50
2019-01-21 04:54:48 -08:00
parent fb8213d87c
commit 97670f14d1
9 changed files with 36 additions and 30 deletions

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@ -36,7 +36,7 @@ public class ExcavationCommand extends SkillCommand {
@Override
protected void permissionsCheck(Player player) {
canGigaDrill = Permissions.gigaDrillBreaker(player) && RankUtils.hasUnlockedSubskill(player, SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER);
canTreasureHunt = canUseSubskill(player, SubSkillType.EXCAVATION_TREASURE_HUNTER);
canTreasureHunt = canUseSubskill(player, SubSkillType.EXCAVATION_ARCHAEOLOGY);
}
@Override

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@ -39,7 +39,7 @@ public enum PrimarySkillType {
ALCHEMY(AlchemyManager.class, Color.FUCHSIA, ImmutableList.of(SubSkillType.ALCHEMY_CATALYSIS, SubSkillType.ALCHEMY_CONCOCTIONS)),
ARCHERY(ArcheryManager.class, Color.MAROON, ImmutableList.of(SubSkillType.ARCHERY_DAZE, SubSkillType.ARCHERY_ARROW_RETRIEVAL, SubSkillType.ARCHERY_SKILL_SHOT)),
AXES(AxesManager.class, Color.AQUA, SuperAbilityType.SKULL_SPLITTER, ToolType.AXE, ImmutableList.of(SubSkillType.AXES_SKULL_SPLITTER, SubSkillType.AXES_ARMOR_IMPACT, SubSkillType.AXES_AXE_MASTERY, SubSkillType.AXES_CRITICAL_STRIKES, SubSkillType.AXES_GREATER_IMPACT)),
EXCAVATION(ExcavationManager.class, Color.fromRGB(139, 69, 19), SuperAbilityType.GIGA_DRILL_BREAKER, ToolType.SHOVEL, ImmutableList.of(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, SubSkillType.EXCAVATION_TREASURE_HUNTER)),
EXCAVATION(ExcavationManager.class, Color.fromRGB(139, 69, 19), SuperAbilityType.GIGA_DRILL_BREAKER, ToolType.SHOVEL, ImmutableList.of(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, SubSkillType.EXCAVATION_ARCHAEOLOGY)),
FISHING(FishingManager.class, Color.NAVY, ImmutableList.of(SubSkillType.FISHING_FISHERMANS_DIET, SubSkillType.FISHING_TREASURE_HUNTER, SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_MAGIC_HUNTER, SubSkillType.FISHING_MASTER_ANGLER, SubSkillType.FISHING_SHAKE)),
HERBALISM(HerbalismManager.class, Color.GREEN, SuperAbilityType.GREEN_TERRA, ToolType.HOE, ImmutableList.of(SubSkillType.HERBALISM_GREEN_TERRA, SubSkillType.HERBALISM_FARMERS_DIET, SubSkillType.HERBALISM_GREEN_THUMB, SubSkillType.HERBALISM_DOUBLE_DROPS, SubSkillType.HERBALISM_HYLIAN_LUCK, SubSkillType.HERBALISM_SHROOM_THUMB)),
MINING(MiningManager.class, Color.GRAY, SuperAbilityType.SUPER_BREAKER, ToolType.PICKAXE, ImmutableList.of(SubSkillType.MINING_SUPER_BREAKER, SubSkillType.MINING_DEMOLITIONS_EXPERTISE, SubSkillType.MINING_BIGGER_BOMBS, SubSkillType.MINING_BLAST_MINING, SubSkillType.MINING_DOUBLE_DROPS)),

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@ -27,7 +27,7 @@ public enum SubSkillType {
AXES_SKULL_SPLITTER(1),
/* Excavation */
EXCAVATION_TREASURE_HUNTER(8),
EXCAVATION_ARCHAEOLOGY(8),
EXCAVATION_GIGA_DRILL_BREAKER(1),
/* Fishing */

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@ -1,5 +1,6 @@
package com.gmail.nossr50.datatypes.treasure;
import com.gmail.nossr50.config.Config;
import org.bukkit.inventory.ItemStack;
public abstract class Treasure {
@ -40,6 +41,10 @@ public abstract class Treasure {
}
public int getDropLevel() {
//If they are in retro mode all requirements are scaled up by 10
if(Config.getInstance().getIsRetroMode())
return dropLevel * 10;
return dropLevel;
}

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@ -28,7 +28,7 @@ public class ExcavationManager extends SkillManager {
public void excavationBlockCheck(BlockState blockState) {
int xp = Excavation.getBlockXP(blockState);
if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.EXCAVATION_TREASURE_HUNTER)) {
if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.EXCAVATION_ARCHAEOLOGY)) {
List<ExcavationTreasure> treasures = Excavation.getTreasures(blockState);
if (!treasures.isEmpty()) {

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@ -457,7 +457,7 @@ public class SkillUtils {
}
public static boolean treasureDropSuccessful(Player player, double dropChance, int activationChance) {
SubSkillWeightedActivationCheckEvent event = new SubSkillWeightedActivationCheckEvent(player, SubSkillType.EXCAVATION_TREASURE_HUNTER, dropChance / activationChance);
SubSkillWeightedActivationCheckEvent event = new SubSkillWeightedActivationCheckEvent(player, SubSkillType.EXCAVATION_ARCHAEOLOGY, dropChance / activationChance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
return (event.getChance() * activationChance) > (Misc.getRandom().nextDouble() * activationChance) && !event.isCancelled();
}