Add Maces skill
This commit is contained in:
Robert Alan Chapton
2024-06-30 15:10:29 -07:00
committed by GitHub
parent 02c732bdf2
commit 971e5da0ad
38 changed files with 688 additions and 288 deletions

View File

@@ -1,52 +1,81 @@
//package com.gmail.nossr50.commands.skills;
//
//import com.gmail.nossr50.datatypes.player.McMMOPlayer;
//import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
//import com.gmail.nossr50.util.player.UserManager;
//import com.gmail.nossr50.util.skills.CombatUtils;
//import com.gmail.nossr50.util.skills.SkillUtils;
//import com.gmail.nossr50.util.text.TextComponentFactory;
//import net.kyori.adventure.text.Component;
//import org.bukkit.ChatColor;
//import org.bukkit.entity.Player;
//
//import java.util.ArrayList;
//import java.util.List;
//
//import static com.gmail.nossr50.datatypes.skills.SubSkillType.MACES_MACES_LIMIT_BREAK;
//
//public class MacesCommand extends SkillCommand {
//
// public MacesCommand() {
// super(PrimarySkillType.MACES);
// }
//
// @Override
// protected void dataCalculations(Player player, float skillValue) {}
//
// @Override
// protected void permissionsCheck(Player player) {}
//
// @Override
// protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
// List<String> messages = new ArrayList<>();
//
// if (SkillUtils.canUseSubskill(player, MACES_MACES_LIMIT_BREAK)) {
// messages.add(getStatMessage(MACES_MACES_LIMIT_BREAK,
// String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, MACES_MACES_LIMIT_BREAK, 1000))));
// }
//
// messages.add(ChatColor.GRAY + "The Maces skill is a work in progress and is still being developed," +
// " feedback would be appreciated in the mcMMO discord server.");
// return messages;
// }
//
// @Override
// protected List<Component> getTextComponents(Player player) {
// List<Component> textComponents = new ArrayList<>();
//
// TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.MACES);
//
// return textComponents;
// }
//}
package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.maces.MacesManager;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
import static com.gmail.nossr50.datatypes.skills.SubSkillType.MACES_CRIPPLE;
import static com.gmail.nossr50.datatypes.skills.SubSkillType.MACES_MACES_LIMIT_BREAK;
public class MacesCommand extends SkillCommand {
public MacesCommand() {
super(PrimarySkillType.MACES);
}
String crippleChanceToApply, crippleChanceToApplyLucky, crippleLengthAgainstPlayers, crippleLengthAgainstMobs;
@Override
protected void dataCalculations(Player player, float skillValue) {
if (SkillUtils.canUseSubskill(player, MACES_CRIPPLE)) {
int crippleRank = RankUtils.getRank(player, MACES_CRIPPLE);
crippleLengthAgainstPlayers = String.valueOf(MacesManager.getCrippleTickDuration(true) / 20.0D);
crippleLengthAgainstMobs = String.valueOf(MacesManager.getCrippleTickDuration(false) / 20.0D);
crippleChanceToApply = String.valueOf(mcMMO.p.getAdvancedConfig().getCrippleChanceToApplyOnHit(crippleRank) + "%");
crippleChanceToApplyLucky = String.valueOf(mcMMO.p.getAdvancedConfig().getCrippleChanceToApplyOnHit(crippleRank) * 1.33);
}
}
@Override
protected void permissionsCheck(Player player) {}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
final List<String> messages = new ArrayList<>();
if (SkillUtils.canUseSubskill(player, MACES_MACES_LIMIT_BREAK)) {
messages.add(getStatMessage(MACES_MACES_LIMIT_BREAK,
String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player,
MACES_MACES_LIMIT_BREAK, 1000))));
}
if (SkillUtils.canUseSubskill(player, MACES_CRIPPLE)) {
messages.add(getStatMessage(MACES_CRIPPLE, crippleChanceToApply)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", crippleChanceToApplyLucky) : ""));
messages.add(getStatMessage(true, true, MACES_CRIPPLE,
crippleLengthAgainstPlayers,
crippleLengthAgainstMobs));
}
if (SkillUtils.canUseSubskill(player, SubSkillType.MACES_CRUSH)) {
messages.add(getStatMessage(SubSkillType.MACES_CRUSH,
String.valueOf(mmoPlayer.getMacesManager().getCrushDamage())));
}
messages.add(ChatColor.GRAY + "The Maces skill is a work in progress and is still being developed," +
" feedback would be appreciated in the mcMMO discord server.");
return messages;
}
@Override
protected List<Component> getTextComponents(Player player) {
List<Component> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.MACES);
return textComponents;
}
}