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unnecessary interfaces
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@ -1,3 +1,4 @@
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/*
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package com.gmail.nossr50.skills.salvage.salvageables;
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import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
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@ -5,77 +6,98 @@ import com.gmail.nossr50.datatypes.skills.ItemType;
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import org.bukkit.Material;
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public interface Salvageable {
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*/
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/**
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* Gets the type of this salvageable item
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*
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* @return the type of this salvageable
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*/
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*//*
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public Material getItemMaterial();
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*/
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/**
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* Gets the material of the items dropped when salvaging this item
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*
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* @return the material of the salvage drop
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*/
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*//*
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public Material getSalvageMaterial();
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*/
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/**
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* Gets the metadata byte value of the items dropped when salvaging this item
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*
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* @return the byte metadata of the salvage drop
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*/
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*//*
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public byte getSalvageMaterialMetadata();
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*/
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/**
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* Gets the ItemType value for this salvageable item
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*
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* @return the ItemType for this salvageable
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*/
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*//*
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public ItemType getSalvageItemType();
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*/
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/**
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* Gets the ItemMaterialCategory value for this salvageable item
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*
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* @return the ItemMaterialCategory for this salvageable
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*/
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*//*
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public ItemMaterialCategory getSalvageItemMaterialCategory();
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*/
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/**
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* Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
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*
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* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
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*
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* @return the maximum number of items
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*/
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*//*
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public int getMaximumQuantity();
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*/
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/**
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* Gets the maximum durability of this item before it breaks
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*
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* @return the maximum durability
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*/
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*//*
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public short getMaximumDurability();
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*/
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/**
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* Gets the base salvage durability on which to calculate bonuses.
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*
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* This is actually the maximum durability divided by the minimum quantity
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*
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* @return the base salvage durability
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*/
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*//*
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public short getBaseSalvageDurability();
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*/
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/**
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* Gets the minimum salvage level needed to salvage this item
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*
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* @return the minimum level to salvage this item, or 0 for no minimum
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*/
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*//*
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public int getMinimumLevel();
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*/
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/**
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* Gets the xpMultiplier for this salvageable
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*
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* @return the xpMultiplier of this salvageable
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*/
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*//*
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public double getXpMultiplier();
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}
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*/
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@ -1,3 +1,4 @@
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/*
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package com.gmail.nossr50.skills.salvage.salvageables;
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import com.gmail.nossr50.config.Unload;
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@ -7,44 +8,55 @@ import org.bukkit.inventory.ItemStack;
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import java.util.List;
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public interface SalvageableManager extends Unload {
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*/
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/**
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* Register a salvageable with the SalvageManager
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*
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* @param salvageable Salvageable to register
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*/
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*//*
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public void registerSalvageable(Salvageable salvageable);
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*/
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/**
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* Register a list of salvageables with the SalvageManager
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*
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* @param salvageables List<Salvageable> to register
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*/
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*//*
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public void registerSalvageables(List<Salvageable> salvageables);
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*/
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/**
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* Checks if an item is salvageable
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*
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* @param type Material to check if salvageable
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*
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* @return true if salvageable, false if not
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*/
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*//*
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public boolean isSalvageable(Material type);
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*/
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/**
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* Checks if an item is salvageable
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*
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* @param itemStack Item to check if salvageable
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*
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* @return true if salvageable, false if not
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*/
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*//*
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public boolean isSalvageable(ItemStack itemStack);
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*/
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/**
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* Gets the salvageable with this type
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*
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* @param type Material of the salvageable to look for
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*
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* @return the salvageable, can be null
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*/
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*//*
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public Salvageable getSalvageable(Material type);
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}
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*/
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