mirror of
				https://github.com/mcMMO-Dev/mcMMO.git
				synced 2025-10-31 09:13:43 +01:00 
			
		
		
		
	Fixed the merge, I think
This commit is contained in:
		| @@ -252,20 +252,12 @@ public class WoodCutting { | |||||||
|         if ((type & 0x8) == 0x8) |         if ((type & 0x8) == 0x8) | ||||||
|             type ^= 0x8; |             type ^= 0x8; | ||||||
|  |  | ||||||
| <<<<<<< Upstream, based on origin/master |  | ||||||
|         Material mat = Material.getMaterial(block.getTypeId()); |  | ||||||
|  |  | ||||||
|         int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel); |  | ||||||
|         if (chance > MAX_CHANCE) chance = MAX_CHANCE; |  | ||||||
| ======= |  | ||||||
|         Material blockMaterial = block.getType(); |         Material blockMaterial = block.getType(); | ||||||
|         int randomChance = 100; |  | ||||||
|         int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING)); |         int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING)); | ||||||
|          |          | ||||||
|         if (chance > MAX_CHANCE) { |         if (chance > MAX_CHANCE) { | ||||||
|             chance = MAX_CHANCE; |             chance = MAX_CHANCE; | ||||||
|         } |         } | ||||||
| >>>>>>> f510cb2 Optimized Tree Feller And cleaned up WoodCutting a little |  | ||||||
|  |  | ||||||
|         int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player)); |         int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player)); | ||||||
|  |  | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 bm01
					bm01