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Fixed the merge, I think
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eef5df33b3
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@ -252,20 +252,12 @@ public class WoodCutting {
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if ((type & 0x8) == 0x8)
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if ((type & 0x8) == 0x8)
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type ^= 0x8;
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type ^= 0x8;
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<<<<<<< Upstream, based on origin/master
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Material mat = Material.getMaterial(block.getTypeId());
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int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
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if (chance > MAX_CHANCE) chance = MAX_CHANCE;
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=======
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Material blockMaterial = block.getType();
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Material blockMaterial = block.getType();
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int randomChance = 100;
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int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING));
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int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING));
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if (chance > MAX_CHANCE) {
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if (chance > MAX_CHANCE) {
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chance = MAX_CHANCE;
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chance = MAX_CHANCE;
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}
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}
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>>>>>>> f510cb2 Optimized Tree Feller And cleaned up WoodCutting a little
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int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player));
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int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player));
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