Merge pull request #183 from bm01/master

Removed redundant if statement in WoodCutting.java
This commit is contained in:
nossr50 2012-02-23 01:57:16 -08:00
commit 935e494705

View File

@ -70,56 +70,57 @@ public class WoodCutting
if(m.blockBreakSimulate(x, player))
{
if(x.getType() == Material.LOG || x.getType() == Material.LEAVES)
if(x.getType() == Material.LOG)
{
durabilityLoss++; //Damage the tool more if the Tree is larger
if(x.getType() == Material.LOG)
{
byte type = x.getData();
ItemStack item = new ItemStack(x.getType(), 1, (byte)0, type);
byte type = x.getData();
ItemStack item = new ItemStack(x.getType(), 1, (byte)0, type);
if(!plugin.misc.blockWatchList.contains(x))
if(!plugin.misc.blockWatchList.contains(x))
{
WoodCutting.woodCuttingProcCheck(player, x);
int xp = 0;
switch(x.getData())
{
WoodCutting.woodCuttingProcCheck(player, x);
int xp = 0;
switch(x.getData())
{
case 0:
xp += LoadProperties.mpine;
break;
case 1:
xp += LoadProperties.mspruce;
break;
case 2:
xp += LoadProperties.mbirch;
break;
}
PP.addXP(SkillType.WOODCUTTING, xp, player);
case 0:
xp += LoadProperties.mpine;
break;
case 1:
xp += LoadProperties.mspruce;
break;
case 2:
xp += LoadProperties.mbirch;
break;
}
//Drop the block
x.getWorld().dropItemNaturally(x.getLocation(), item);
//Remove the block
x.setData((byte) 0);
x.setType(Material.AIR);
} else if(x.getType() == Material.LEAVES)
{
Material mat = Material.SAPLING;
ItemStack item = new ItemStack(mat, 1, (short)0, (byte)(x.getData()-8));
//1 in 10 chance to drop sapling
if(Math.random() * 10 > 9)
m.mcDropItem(x.getLocation(), item);
//Remove the block
x.setData((byte) 0);
x.setType(Material.AIR);
PP.addXP(SkillType.WOODCUTTING, xp, player);
}
//Drop the block
x.getWorld().dropItemNaturally(x.getLocation(), item);
//Remove the block
x.setData((byte) 0);
x.setType(Material.AIR);
//Damage the tool more if the Tree is larger
durabilityLoss++;
} else if(x.getType() == Material.LEAVES)
{
Material mat = Material.SAPLING;
ItemStack item = new ItemStack(mat, 1, (short)0, (byte)(x.getData()-8));
//1 in 10 chance to drop sapling
if(Math.random() * 10 > 9)
m.mcDropItem(x.getLocation(), item);
//Remove the block
x.setData((byte) 0);
x.setType(Material.AIR);
//Damage the tool more if the Tree is larger
durabilityLoss++;
}
}
}