*CLEANUP* - Unarmed.java

This commit is contained in:
GJ 2012-03-17 12:52:48 -04:00
parent 3bb7b05d80
commit 92cc494087
2 changed files with 48 additions and 45 deletions

View File

@ -81,14 +81,14 @@ public class Combat {
startGainXp(attacker, PPa, target, SkillType.AXES, plugin);
}
else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker)) {
Unarmed.unarmedBonus(attacker, event);
Unarmed.unarmedBonus(PPa, event);
if (PPa.getBerserkMode()) {
event.setDamage(damage + (damage / 2));
}
if (targetType.equals(EntityType.PLAYER)) {
Unarmed.disarmProcCheck(attacker, (Player) target);
Unarmed.disarmProcCheck(PPa, (Player) target);
}
startGainXp(attacker, PPa, target, SkillType.UNARMED, plugin);

View File

@ -4,51 +4,54 @@ import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
public class Unarmed {
public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event)
{
int bonus = 3;
//Add 1 DMG for every 50 skill levels
bonus += Users.getProfile(attacker).getSkillLevel(SkillType.UNARMED)/50;
if(bonus > 8)
bonus = 8;
event.setDamage(event.getDamage() + bonus);
}
public static void disarmProcCheck(Player attacker, Player defender)
{
int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.UNARMED);
if(defender.getItemInHand() != null && defender.getItemInHand().getType() != Material.AIR)
{
if(skillLevel >= 1000)
{
if(Math.random() * 3000 <= 1000)
{
ItemStack item = defender.getItemInHand();
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
m.mcDropItem(defender.getLocation(), item);
defender.setItemInHand(null);
}
}
else
{
if(Math.random() * 3000 <= skillLevel)
{
ItemStack item = defender.getItemInHand();
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
m.mcDropItem(defender.getLocation(), item);
defender.setItemInHand(null);
}
}
}
}
}
/**
* Apply bonus to Unarmed damage.
*
* @param PPa Profile of the attacking player
* @param event The event to modify
*/
public static void unarmedBonus(PlayerProfile PPa, EntityDamageByEntityEvent event) {
final int MAX_BONUS = 8;
int bonus = 3;
bonus += PPa.getSkillLevel(SkillType.UNARMED) / 50; //Add 1 DMG for every 50 skill levels
if (bonus > MAX_BONUS) {
bonus = MAX_BONUS;
}
event.setDamage(event.getDamage() + bonus);
}
/**
* Check for disarm.
*
* @param PPa Profile of the attacking player
* @param defender The defending player
*/
public static void disarmProcCheck(PlayerProfile PPa, Player defender) {
final int MAX_BONUS_LEVEL = 1000;
int skillLevel = PPa.getSkillLevel(SkillType.UNARMED);
int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (defender.getItemInHand().getType().equals(Material.AIR)) {
if (Math.random() * 3000 <= skillCheck) {
ItemStack item = defender.getItemInHand();
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
m.mcDropItem(defender.getLocation(), item);
defender.setItemInHand(new ItemStack(Material.AIR));
}
}
}
}