Merge branch 'master' of github.com:mcMMO-Dev/mcMMO

This commit is contained in:
nossr50 2012-03-02 15:39:14 -08:00
commit 920f091a85
2 changed files with 13 additions and 23 deletions

View File

@ -82,11 +82,13 @@ public class Combat
Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit
//Impact
if(event.getEntity() instanceof LivingEntity)
Axes.impact(attacker, (LivingEntity)event.getEntity());
if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSkullSplitterMode())
Axes.applyAoeDamage(attacker, event, pluginx);
if(!(event instanceof FakeEntityDamageByEntityEvent))
{
Axes.impact(attacker, target);
if (PPa.getSkullSplitterMode())
Axes.applyAoeDamage(attacker, event, pluginx);
}
if(target instanceof Player)
PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.AXES);

View File

@ -97,8 +97,6 @@ public class Axes {
public static void impact(Player attacker, LivingEntity target)
{
//TODO: Finish this skill, the idea is you will greatly damage an opponents armor and when they are armor less you have a proc that will stun them and deal additional damage.
boolean didImpact = false;
if(target instanceof Player)
{
Player targetPlayer = (Player) target;
@ -120,31 +118,21 @@ public class Axes {
}
if(emptySlots == 4)
{
didImpact = applyImpact(attacker, target);
if(didImpact)
targetPlayer.sendMessage(mcLocale.getString("Axes.GreaterImpactOnSelf"));
}
} else {
applyImpact(attacker, target);
}
else
//Since mobs are technically unarmored this will always trigger
didImpact = applyImpact(attacker, target);
}
if(didImpact)
{
attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
}
applyImpact(attacker, target);
}
public static boolean applyImpact(Player attacker, LivingEntity target)
public static void applyImpact(Player attacker, LivingEntity target)
{
if(Math.random() * 100 > 75)
{
Combat.dealDamage(target, 2, attacker);
target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(1.5D));
return true;
attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
}
return false;
}
public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)