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Fixing merge conflicts
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@ -67,7 +67,7 @@ public class Herbalism {
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dropAmount++;
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if(herbalismManager.checkDoubleDrop(target.getState()))
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BlockUtils.markBlocksForBonusDrops(target.getState(), triple);
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BlockUtils.markDropsAsBonus(target.getState(), triple);
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}
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for (BlockFace blockFace : new BlockFace[] { BlockFace.UP, BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST ,BlockFace.WEST})
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@ -110,7 +110,7 @@ public class Herbalism {
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dropAmount++;
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if(herbalismManager.checkDoubleDrop(relativeBlock.getState()))
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BlockUtils.markBlocksForBonusDrops(relativeBlock.getState(), triple);
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BlockUtils.markDropsAsBonus(relativeBlock.getState(), triple);
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}
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}
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}
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@ -142,7 +142,7 @@ public class Herbalism {
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amount += 1;
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if(herbalismManager.checkDoubleDrop(relativeUpBlock.getState()))
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BlockUtils.markBlocksForBonusDrops(relativeUpBlock.getState(), triple);
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BlockUtils.markDropsAsBonus(relativeUpBlock.getState(), triple);
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}
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@ -163,7 +163,7 @@ public class HerbalismManager extends SkillManager {
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} else {
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/* MARK SINGLE BLOCK CROP FOR DOUBLE DROP */
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if(checkDoubleDrop(blockState))
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BlockUtils.markBlocksForBonusDrops(blockState, greenTerra);
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BlockUtils.markDropsAsBonus(blockState, greenTerra);
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}
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if (Permissions.greenThumbPlant(player, material)) {
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