mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-24 14:16:45 +01:00
More optimization
This commit is contained in:
parent
9a7ea3b6d0
commit
87723bd06d
@ -58,17 +58,17 @@ public class Combat
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ItemStack itemInHand = attacker.getItemInHand();
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PlayerProfile PPa = Users.getProfile(attacker);
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//If there are any abilities to activate
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combatAbilityChecks(attacker, PPa);
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//Damage modifiers and proc checks
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if(m.isSwords(itemInHand) && mcPermissions.getInstance().swords(attacker))
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{
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if(PPa.getSwordsPreparationMode())
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Skills.abilityCheck(attacker, PPa, SkillType.SWORDS);
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if(!pluginx.misc.bleedTracker.contains(target)) //Bleed
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Swords.bleedCheck(attacker, target, pluginx);
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Swords.bleedCheck(attacker, PPa.getSkillLevel(SkillType.SWORDS), target, pluginx);
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if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSerratedStrikesMode())
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Swords.applySerratedStrikes(attacker, event, pluginx);
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Swords.applySerratedStrikes(attacker, target, damage, pluginx);
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if(target instanceof Player)
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PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.SWORDS);
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@ -77,35 +77,41 @@ public class Combat
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}
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else if(m.isAxes(itemInHand) && mcPermissions.getInstance().axes(attacker))
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{
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Axes.axesBonus(attacker, event);
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if(PPa.getAxePreparationMode())
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Skills.abilityCheck(attacker, PPa, SkillType.AXES);
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Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit
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damage += Axes.axesBonus(attacker, PPa);
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damage *= Axes.axeCriticalBonus(attacker, PPa.getSkillLevel(SkillType.AXES), target, pluginx); //Critical hit
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//Impact
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if(event.getEntity() instanceof LivingEntity)
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Axes.impact(attacker, (LivingEntity)event.getEntity());
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Axes.impact(attacker, target);
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if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSkullSplitterMode())
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Axes.applyAoeDamage(attacker, event, pluginx);
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Axes.applyAoeDamage(attacker, target, damage, pluginx);
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if(target instanceof Player)
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PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.AXES);
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PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.AXES);
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else if(!pluginx.misc.mobSpawnerList.contains(target.getEntityId()))
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PvEExperienceGain(attacker, PPa, target, event.getDamage(), SkillType.AXES);
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PvEExperienceGain(attacker, PPa, target, damage, SkillType.AXES);
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}
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else if(itemInHand.getTypeId() == 0 && mcPermissions.getInstance().unarmed(attacker)) //Unarmed
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{
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Unarmed.unarmedBonus(attacker, event);
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if(PPa.getFistsPreparationMode())
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Skills.abilityCheck(attacker, PPa, SkillType.UNARMED);
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damage += Unarmed.unarmedBonus(PPa.getSkillLevel(SkillType.UNARMED));
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if(PPa.getBerserkMode())
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event.setDamage(event.getDamage() + (event.getDamage() / 2));
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damage *= 1.5;
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if(target instanceof Player)
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Unarmed.disarmProcCheck(attacker, (Player) target); //Disarm
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Unarmed.disarmProcCheck(attacker, PPa.getSkillLevel(SkillType.UNARMED), (Player) target); //Disarm
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if(target instanceof Player)
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PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.UNARMED);
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PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.UNARMED);
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else if(!pluginx.misc.mobSpawnerList.contains(target.getEntityId()))
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PvEExperienceGain(attacker, PPa, target, event.getDamage(), SkillType.UNARMED);
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PvEExperienceGain(attacker, PPa, target, damage, SkillType.UNARMED);
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}
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//Player use bone on wolf.
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@ -116,6 +122,7 @@ public class Combat
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if(itemInHand.getTypeId() == 352 && mcPermissions.getInstance().taming(attacker))
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{
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event.setCancelled(true);
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if(wolf.isTamed())
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attacker.sendMessage(mcLocale.getString("Combat.BeastLore")+" "+
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mcLocale.getString("Combat.BeastLoreOwner", new Object[] {Taming.getOwnerName(wolf)})+" "+
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@ -125,6 +132,8 @@ public class Combat
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mcLocale.getString("Combat.BeastLoreHealthWolf", new Object[] {wolf.getHealth()}));
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}
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}
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event.setDamage(damage);
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}
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/*
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@ -182,17 +191,6 @@ public class Combat
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}
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}
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public static void combatAbilityChecks(Player attacker, PlayerProfile PPa)
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{
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//Check to see if any abilities need to be activated
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if(PPa.getAxePreparationMode())
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Skills.abilityCheck(attacker, SkillType.AXES);
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if(PPa.getSwordsPreparationMode())
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Skills.abilityCheck(attacker, SkillType.SWORDS);
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if(PPa.getFistsPreparationMode())
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Skills.abilityCheck(attacker, SkillType.UNARMED);
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}
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public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx)
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{
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Arrow arrow = (Arrow)event.getDamager();
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@ -322,7 +320,6 @@ public class Combat
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EntityDamageEvent ede = (EntityDamageByEntityEvent) new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
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Bukkit.getPluginManager().callEvent(ede);
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if(ede.isCancelled()) return;
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target.damage(ede.getDamage());
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} else {
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target.damage(dmg);
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@ -144,7 +144,7 @@ public class mcBlockListener implements Listener
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//Green Terra
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if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && ((id == 59 && block.getData() == (byte) 0x07) || Herbalism.canBeGreenTerra(block)))
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Skills.abilityCheck(player, SkillType.HERBALISM);
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Skills.abilityCheck(player, PP, SkillType.HERBALISM);
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//Wheat && Triple drops
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if(PP.getGreenTerraMode() && Herbalism.canBeGreenTerra(block))
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@ -220,17 +220,17 @@ public class mcBlockListener implements Listener
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if(m.abilityBlockCheck(block))
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{
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if(PP.getHoePreparationMode() && Herbalism.canBeGreenTerra(block))
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Skills.abilityCheck(player, SkillType.HERBALISM);
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Skills.abilityCheck(player, PP, SkillType.HERBALISM);
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if(PP.getAxePreparationMode() && id == 17 && mcPermissions.getInstance().woodCuttingAbility(player))
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Skills.abilityCheck(player, SkillType.WOODCUTTING);
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Skills.abilityCheck(player, PP, SkillType.WOODCUTTING);
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if(PP.getPickaxePreparationMode() && Mining.canBeSuperBroken(block))
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Skills.abilityCheck(player, SkillType.MINING);
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Skills.abilityCheck(player, PP, SkillType.MINING);
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if(PP.getShovelPreparationMode() && Excavation.canBeGigaDrillBroken(block))
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Skills.abilityCheck(player, SkillType.EXCAVATION);
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Skills.abilityCheck(player, PP, SkillType.EXCAVATION);
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}
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if(PP.getFistsPreparationMode() && (Excavation.canBeGigaDrillBroken(block) || id == 78))
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Skills.abilityCheck(player, SkillType.UNARMED);
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Skills.abilityCheck(player, PP, SkillType.UNARMED);
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/*
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* TREE FELLER STUFF
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@ -22,75 +22,66 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.Plugin;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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public class Axes {
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public static void axesBonus(Player attacker, EntityDamageByEntityEvent event)
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public class Axes
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{
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public static int axesBonus(Player attacker, PlayerProfile PP)
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{
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int bonus = 0;
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//Add 1 DMG for every 50 skill levels
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bonus += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/50;
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int bonus = PP.getSkillLevel(SkillType.AXES) / 50;
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if(bonus > 4)
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bonus = 4;
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event.setDamage(event.getDamage() + bonus);
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return bonus;
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}
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public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
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{
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Entity x = event.getEntity();
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if(x instanceof Wolf){
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Wolf wolf = (Wolf)x;
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if(Taming.getOwner(wolf, pluginx) != null)
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public static double axeCriticalBonus(Player attacker, int skillLevel, LivingEntity target, mcMMO pluginx)
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{
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if(Taming.getOwner(wolf, pluginx) == attacker)
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return;
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if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
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return;
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if(target instanceof Wolf)
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{
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if(Taming.isFriendlyWolf(attacker, (Wolf) target, pluginx))
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return 1.0;
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}
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double criticalBonus = 0.0;
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if(skillLevel >= 750)
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{
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if(Math.random() * 1000 <= 750)
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{
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if(target instanceof Player)
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{
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criticalBonus = 1.5;
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((Player) target).sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
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}
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PlayerProfile PPa = Users.getProfile(attacker);
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if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
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if(PPa.getSkillLevel(SkillType.AXES) >= 750){
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if(Math.random() * 1000 <= 750 && !x.isDead()){
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if(x instanceof Player){
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int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
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event.setDamage(damage);
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Player player = (Player)x;
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player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
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}
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else {
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int damage = event.getDamage() * 2;
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event.setDamage(damage);
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}
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attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
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}
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} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES) && !x.isDead()){
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if(x instanceof Player){
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int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
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event.setDamage(damage);
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Player player = (Player)x;
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player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
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}
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else {
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int damage = event.getDamage() * 2;
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event.setDamage(damage);
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}
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else
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criticalBonus = 2.0;
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attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
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}
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}
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else if(Math.random() * 1000 <= skillLevel)
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{
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if(target instanceof Player)
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{
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criticalBonus = 1.5;
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((Player) target).sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
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}
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else
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criticalBonus = 2.0;
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attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
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}
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return criticalBonus;
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}
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public static void impact(Player attacker, LivingEntity target)
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@ -146,68 +137,60 @@ public class Axes {
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return false;
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}
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public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
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public static void applyAoeDamage(Player attacker, LivingEntity target, int damage, mcMMO pluginx)
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{
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int targets = 0;
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int dmgAmount = (event.getDamage()/2);
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int dmgAmount = damage / 2;
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//Setup minimum damage
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if(dmgAmount < 1)
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dmgAmount = 1;
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if(event.getEntity() instanceof LivingEntity)
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{
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LivingEntity x = (LivingEntity) event.getEntity();
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targets = m.getTier(attacker);
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for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
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for(Entity derp : target.getNearbyEntities(2.5, 2.5, 2.5))
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{
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//Make sure the Wolf is not friendly
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if(derp instanceof Wolf)
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{
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Wolf hurrDurr = (Wolf)derp;
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if(Taming.getOwner(hurrDurr, pluginx) == attacker)
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continue;
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if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
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if (Taming.isFriendlyWolf(attacker, (Wolf) derp, pluginx))
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continue;
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}
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//Damage nearby LivingEntities
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if(derp instanceof LivingEntity && targets >= 1)
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else if(derp instanceof LivingEntity && targets >= 1)
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{
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if(derp instanceof Player)
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{
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Player target = (Player)derp;
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Player nearbyPlayer = (Player) derp;
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if(Users.getProfile(target).getGodMode())
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if(Users.getProfile(nearbyPlayer).getGodMode())
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continue;
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if(target.getName().equals(attacker.getName()))
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if(nearbyPlayer.getName().equals(attacker.getName()))
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continue;
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if(Party.getInstance().inSameParty(attacker, target))
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if(Party.getInstance().inSameParty(attacker, nearbyPlayer))
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continue;
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if(target.isDead())
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continue;
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if(targets >= 1 && derp.getWorld().getPVP())
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if(targets >= 1 && nearbyPlayer.getWorld().getPVP())
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{
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Combat.dealDamage(target, dmgAmount, attacker);
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target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
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Combat.dealDamage(nearbyPlayer, dmgAmount, attacker);
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nearbyPlayer.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
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targets--;
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continue;
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}
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}
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else
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{
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LivingEntity target = (LivingEntity)derp;
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Combat.dealDamage(target, dmgAmount, attacker);
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LivingEntity nearbyLivingEntity = (LivingEntity) derp;
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Combat.dealDamage(nearbyLivingEntity, dmgAmount, attacker);
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targets--;
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}
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}
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}
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}
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}
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}
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@ -275,9 +275,8 @@ public class Skills
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* @param player The player activating the ability
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* @param type The skill the ability is based on
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*/
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public static void abilityCheck(Player player, SkillType type)
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public static void abilityCheck(Player player, PlayerProfile PP, SkillType type)
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{
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PlayerProfile PP = Users.getProfile(player);
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AbilityType ability = type.getAbility();
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if(type.getTool().inHand(player.getItemInHand()))
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{
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@ -33,112 +33,93 @@ import com.gmail.nossr50.party.Party;
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public class Swords
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{
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public static void bleedCheck(Player attacker, LivingEntity x, mcMMO pluginx)
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public static void bleedCheck(Player attacker, int skillLevel, LivingEntity target, mcMMO pluginx)
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{
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PlayerProfile PPa = Users.getProfile(attacker);
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if(target instanceof Wolf)
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{
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if(Taming.isFriendlyWolf(attacker, (Wolf) target, pluginx))
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return;
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}
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if(x instanceof Wolf)
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{
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Wolf wolf = (Wolf)x;
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if(Taming.getOwner(wolf, pluginx) != null)
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{
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if(Taming.getOwner(wolf, pluginx) == attacker)
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return;
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if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
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return;
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}
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}
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if(mcPermissions.getInstance().swords(attacker) && m.isSwords(attacker.getItemInHand())){
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if(PPa.getSkillLevel(SkillType.SWORDS) >= 750)
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if(skillLevel >= 750)
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{
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if(Math.random() * 1000 <= 750)
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{
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if(!(x instanceof Player))
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pluginx.misc.addToBleedQue(x);
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if(x instanceof Player)
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{
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Player target = (Player)x;
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Users.getProfile(target).addBleedTicks(3);
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}
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if(!(target instanceof Player))
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pluginx.misc.addToBleedQue(target);
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else if(target instanceof Player)
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Users.getProfile((Player) target).addBleedTicks(3);
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attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
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}
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}
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else if (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.SWORDS))
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else if(Math.random() * 1000 <= skillLevel)
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{
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if(!(x instanceof Player))
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pluginx.misc.addToBleedQue(x);
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if(x instanceof Player)
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{
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Player target = (Player)x;
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Users.getProfile(target).addBleedTicks(2);
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}
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if(!(target instanceof Player))
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pluginx.misc.addToBleedQue(target);
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else if(target instanceof Player)
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Users.getProfile((Player) target).addBleedTicks(2);
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attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
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}
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}
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}
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public static void applySerratedStrikes(Player attacker, EntityDamageByEntityEvent event, mcMMO pluginx)
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|
||||
public static void applySerratedStrikes(Player attacker, LivingEntity target, int damage, mcMMO pluginx)
|
||||
{
|
||||
int targets = 0;
|
||||
|
||||
int dmgAmount = (event.getDamage()/4);
|
||||
int dmgAmount = damage / 4;
|
||||
|
||||
//Setup minimum damage
|
||||
if(dmgAmount < 1)
|
||||
dmgAmount = 1;
|
||||
|
||||
if(event.getEntity() instanceof LivingEntity)
|
||||
{
|
||||
LivingEntity x = (LivingEntity) event.getEntity();
|
||||
targets = m.getTier(attacker);
|
||||
|
||||
for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
|
||||
for(Entity derp : target.getNearbyEntities(2.5, 2.5, 2.5))
|
||||
{
|
||||
//Make sure the Wolf is not friendly
|
||||
if(derp instanceof Wolf)
|
||||
{
|
||||
Wolf hurrDurr = (Wolf)derp;
|
||||
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
|
||||
continue;
|
||||
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
|
||||
if (Taming.isFriendlyWolf(attacker, (Wolf) target, pluginx))
|
||||
continue;
|
||||
}
|
||||
|
||||
//Damage nearby LivingEntities
|
||||
if(derp instanceof LivingEntity && targets >= 1)
|
||||
{
|
||||
if(derp instanceof Player)
|
||||
{
|
||||
Player target = (Player)derp;
|
||||
Player nearbyPlayer = (Player) derp;
|
||||
|
||||
if(target.getName().equals(attacker.getName()))
|
||||
if(nearbyPlayer.getName().equals(attacker.getName()))
|
||||
continue;
|
||||
|
||||
if(Users.getProfile(target).getGodMode())
|
||||
if(Users.getProfile(nearbyPlayer).getGodMode())
|
||||
continue;
|
||||
|
||||
if(Party.getInstance().inSameParty(attacker, target))
|
||||
if(Party.getInstance().inSameParty(attacker, nearbyPlayer))
|
||||
continue;
|
||||
if(targets >= 1 && derp.getWorld().getPVP())
|
||||
|
||||
if(targets >= 1 && nearbyPlayer.getWorld().getPVP())
|
||||
{
|
||||
Combat.dealDamage(target, dmgAmount, attacker);
|
||||
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
|
||||
Users.getProfile(target).addBleedTicks(5);
|
||||
Combat.dealDamage(nearbyPlayer, dmgAmount, attacker);
|
||||
nearbyPlayer.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
|
||||
Users.getProfile(nearbyPlayer).addBleedTicks(5);
|
||||
targets--;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!pluginx.misc.bleedTracker.contains(derp))
|
||||
pluginx.misc.addToBleedQue((LivingEntity)derp);
|
||||
LivingEntity neabyLivingEntity = (LivingEntity) derp;
|
||||
|
||||
LivingEntity target = (LivingEntity)derp;
|
||||
Combat.dealDamage(target, dmgAmount, attacker);
|
||||
if(!pluginx.misc.bleedTracker.contains(neabyLivingEntity))
|
||||
pluginx.misc.addToBleedQue(neabyLivingEntity);
|
||||
|
||||
Combat.dealDamage(neabyLivingEntity, dmgAmount, attacker);
|
||||
targets--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void counterAttackChecks(EntityDamageByEntityEvent event)
|
||||
{
|
||||
@ -210,9 +191,7 @@ public class Swords
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
Combat.dealDamage(x, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.party.Party;
|
||||
|
||||
public class Taming
|
||||
{
|
||||
@ -169,4 +170,11 @@ public class Taming
|
||||
if(cause == DamageCause.FIRE_TICK)
|
||||
event.getEntity().setFireTicks(0);
|
||||
}
|
||||
|
||||
public static boolean isFriendlyWolf(Player player, Wolf wolf, mcMMO pluginx)
|
||||
{
|
||||
if(getOwner(wolf, pluginx) == player || Party.getInstance().inSameParty(player, getOwner(wolf, pluginx)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -18,31 +18,25 @@ package com.gmail.nossr50.skills;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
|
||||
public class Unarmed {
|
||||
|
||||
public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event)
|
||||
public class Unarmed
|
||||
{
|
||||
public static int unarmedBonus(int skillLevel)
|
||||
{
|
||||
int bonus = 3;
|
||||
|
||||
//Add 1 DMG for every 50 skill levels
|
||||
bonus += Users.getProfile(attacker).getSkillLevel(SkillType.UNARMED)/50;
|
||||
int bonus = skillLevel / 50;
|
||||
|
||||
if(bonus > 8)
|
||||
bonus = 8;
|
||||
|
||||
event.setDamage(event.getDamage() + bonus);
|
||||
return bonus;
|
||||
}
|
||||
|
||||
public static void disarmProcCheck(Player attacker, Player defender)
|
||||
public static void disarmProcCheck(Player attacker, int skillLevel, Player defender)
|
||||
{
|
||||
int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.UNARMED);
|
||||
if(defender.getItemInHand() != null && defender.getItemInHand().getType() != Material.AIR)
|
||||
{
|
||||
if(skillLevel >= 1000)
|
||||
|
Loading…
Reference in New Issue
Block a user