Merge pull request #4027 from QuantumToasted/master

Add additional info about horse speed in Beast Lore
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Robert A. C 2019-08-21 14:06:15 -07:00 committed by GitHub
commit 861552bcd8
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2 changed files with 8 additions and 0 deletions

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@ -27,6 +27,7 @@ import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType; import com.gmail.nossr50.util.sounds.SoundType;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.attribute.Attribute;
import org.bukkit.entity.*; import org.bukkit.entity.*;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
@ -254,6 +255,12 @@ public class TamingManager extends SkillManager {
} }
message = message.concat(LocaleLoader.getString("Combat.BeastLoreHealth", target.getHealth(), target.getMaxHealth())); message = message.concat(LocaleLoader.getString("Combat.BeastLoreHealth", target.getHealth(), target.getMaxHealth()));
if (beast instanceof AbstractHorse) {
AbstractHorse horse = (AbstractHorse) beast;
message = message.concat("\n" + LocaleLoader.getString("Combat.BeastLoreHorseSpeed", horse.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).getValue() * 43));
}
player.sendMessage(message); player.sendMessage(message);
} }

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@ -555,6 +555,7 @@ Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]Horse Movement Speed ([[GREEN]]{0} blocks/s[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**GORED** Combat.Gore=[[GREEN]]**GORED**
Combat.StruckByGore=**YOU HAVE BEEN GORED** Combat.StruckByGore=**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed