Fixing merge conflicts

This commit is contained in:
Glitchfinder
2013-01-06 17:59:31 -08:00
30 changed files with 191 additions and 107 deletions

View File

@ -9,10 +9,13 @@ public class Unarmed {
public static final int BONUS_DAMAGE_MAX_BONUS_MODIFIER = advancedConfig.getIronArmBonus();
public static final int BONUS_DAMAGE_INCREASE_LEVEL = advancedConfig.getIronArmIncreaseLevel();
public static final int DEFLECT_MAX_CHANCE = advancedConfig.getDisarmChanceMax() ;
public static final int DEFLECT_MAX_BONUS_LEVEL = advancedConfig.getDisarmMaxBonusLevel();
public static final int DISARM_MAX_CHANCE = advancedConfig.getDeflectChanceMax();
public static final int DISARM_MAX_BONUS_LEVEL = advancedConfig.getDeflectMaxBonusLevel();
public static final int IRON_GRIP_MAX_CHANCE = advancedConfig.getIronGripChanceMax();
public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();

View File

@ -3,7 +3,6 @@ package com.gmail.nossr50.skills.unarmed;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Permissions;
@ -38,15 +37,15 @@ public class UnarmedManager {
if (eventHandler.isHoldingItem()) {
eventHandler.calculateSkillModifier();
int disarmChanceMax = AdvancedConfig.getInstance().getDisarmChanceMax();
int disarmMaxLevel = AdvancedConfig.getInstance().getDisarmMaxBonusLevel();
int randomChance = 100;
if (Permissions.luckyUnarmed(player)) {
randomChance = (int) (randomChance * 0.75);
}
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillLevel);
float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.DISARM_MAX_CHANCE) chance = Unarmed.DISARM_MAX_CHANCE;
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
if (!hasIronGrip(defender)) {
eventHandler.sendAbilityMessage();
@ -72,15 +71,15 @@ public class UnarmedManager {
DeflectEventHandler eventHandler = new DeflectEventHandler(this, event);
int deflectChanceMax = AdvancedConfig.getInstance().getDeflectChanceMax();
int deflectMaxLevel = AdvancedConfig.getInstance().getDeflectMaxBonusLevel();
int randomChance = 100;
if (Permissions.luckyUnarmed(player)) {
randomChance = (int) (randomChance * 0.75);
}
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillLevel);
float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.DEFLECT_MAX_CHANCE) chance = Unarmed.DEFLECT_MAX_CHANCE;
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
eventHandler.cancelEvent();
eventHandler.sendAbilityMessage();
@ -122,15 +121,15 @@ public class UnarmedManager {
IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
int ironGripChanceMax = AdvancedConfig.getInstance().getIronGripChanceMax();
int ironGripMaxLevel = AdvancedConfig.getInstance().getIronGripMaxBonusLevel();
int randomChance = 100;
if (Permissions.luckyUnarmed(defender)) {
randomChance = (int) (randomChance * 0.75);
}
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * skillLevel);
float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.IRON_GRIP_MAX_CHANCE) chance = Unarmed.IRON_GRIP_MAX_CHANCE;
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
eventHandler.sendAbilityMessages();
return true;