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Fixing merge conflicts
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@ -7,10 +7,12 @@ import com.gmail.nossr50.config.AdvancedConfig;
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public class Swords {
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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public static final int BLEED_CHANCE_MAX = AdvancedConfig.getInstance().getBleedChanceMax();
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public static final int BLEED_MAX_BONUS_LEVEL = advancedConfig.getBleedMaxBonusLevel();
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public static final int MAX_BLEED_TICKS = advancedConfig.getBleedMaxTicks();
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public static final int BASE_BLEED_TICKS = advancedConfig.getBleedBaseTicks();
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public static final int COUNTER_ATTACK_CHANCE_MAX = advancedConfig.getCounterChanceMax();
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public static final int COUNTER_ATTACK_MAX_BONUS_LEVEL = advancedConfig.getCounterMaxBonusLevel();
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public static final int COUNTER_ATTACK_MODIFIER = advancedConfig.getCounterModifier();
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@ -3,7 +3,6 @@ package com.gmail.nossr50.skills.swords;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.util.Combat;
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@ -37,15 +36,15 @@ public class SwordsManager {
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if (Combat.shouldBeAffected(player, defender)) {
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BleedEventHandler eventHandler = new BleedEventHandler(this, defender);
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int bleedChanceMax = AdvancedConfig.getInstance().getBleedChanceMax();
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int bleedMaxLevel = AdvancedConfig.getInstance().getBleedMaxBonusLevel();
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int randomChance = 100;
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if (Permissions.luckySwords(player)) {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillLevel);
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float chance = (float) (((double) Swords.BLEED_CHANCE_MAX / (double) Swords.BLEED_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Swords.BLEED_CHANCE_MAX) chance = Swords.BLEED_CHANCE_MAX;
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if (chance > Swords.getRandom().nextInt(randomChance)) {
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eventHandler.addBleedTicks();
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eventHandler.sendAbilityMessages();
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@ -65,15 +64,16 @@ public class SwordsManager {
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if (eventHandler.isHoldingSword()) {
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eventHandler.calculateSkillModifier();
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int counterChanceMax = AdvancedConfig.getInstance().getCounterChanceMax();
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int counterMaxLevel = AdvancedConfig.getInstance().getCounterMaxBonusLevel();
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int randomChance = 100;
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if (Permissions.luckySwords(player)) {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillLevel);
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float chance = (float) (((double) Swords.COUNTER_ATTACK_CHANCE_MAX / (double) Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Swords.COUNTER_ATTACK_CHANCE_MAX) chance = Swords.COUNTER_ATTACK_CHANCE_MAX;
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if (chance > Swords.getRandom().nextInt(randomChance)) {
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eventHandler.dealDamage();
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eventHandler.sendAbilityMessages();
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