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Fixing merge conflicts
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@ -4,24 +4,16 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class ArcheryManager {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private Player player;
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private PlayerProfile profile;
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private int skillLevel;
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private float dazeBonusMax = advancedConfig.getDazeBonusMax();
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private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel();
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private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
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private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
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public ArcheryManager (Player player) {
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this.player = player;
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this.profile = Users.getProfile(player);
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@ -52,7 +44,10 @@ public class ArcheryManager {
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if (Permissions.luckyArchery(player)) {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillLevel);
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float chance = (float) (((double) Archery.ARROW_TRACKING_MAX_BONUS / (double) Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Archery.ARROW_TRACKING_MAX_BONUS) chance = Archery.ARROW_TRACKING_MAX_BONUS;
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.addToTracker();
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}
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@ -80,7 +75,9 @@ public class ArcheryManager {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillLevel);
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float chance = (float) (((double) Archery.DAZE_MAX_BONUS / (double) Archery.DAZE_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Archery.DAZE_MAX_BONUS) chance = Archery.DAZE_MAX_BONUS;
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.handleDazeEffect();
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eventHandler.sendAbilityMessages();
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