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Fixing merge conflicts
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@ -12,12 +12,13 @@ import com.gmail.nossr50.util.Users;
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public class AcrobaticsManager {
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private Player player;
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private PlayerProfile profile;
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private int skillLevel;
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private int skillLevel;
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public AcrobaticsManager (Player player) {
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this.player = player;
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this.profile = Users.getProfile(player);
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this.skillLevel = profile.getSkillLevel(SkillType.ACROBATICS);
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this.permissionInstance = Permissions.getInstance();
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}
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/**
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@ -38,13 +39,20 @@ public class AcrobaticsManager {
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RollEventHandler eventHandler = new RollEventHandler(this, event);
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int randomChance = 1000;
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int randomChance = 100;
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if (Permissions.luckyAcrobatics(player)) {
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randomChance = (int) (randomChance * 0.75);
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}
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if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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float chance = (float) (((double) Acrobatics.ROLL_MAX_CHANCE / (double) Acrobatics.ROLL_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Acrobatics.ROLL_MAX_CHANCE) chance = Acrobatics.ROLL_MAX_CHANCE;
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if (eventHandler.isGraceful) {
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chance = (float) (((double) Acrobatics.GRACEFUL_MAX_CHANCE / (double) Acrobatics.GRACEFUL_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Acrobatics.GRACEFUL_MAX_CHANCE) chance = Acrobatics.GRACEFUL_MAX_CHANCE;
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}
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if (chance > Acrobatics.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessage();
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.ROLL_XP_MODIFIER);
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@ -69,13 +77,16 @@ public class AcrobaticsManager {
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DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
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int randomChance = 4000;
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int randomChance = 100;
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if (Permissions.luckyAcrobatics(player)) {
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randomChance = (int) (randomChance * 0.75);
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}
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if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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float chance = (float) (((double) Acrobatics.DODGE_MAX_CHANCE / (double) Acrobatics.DODGE_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Acrobatics.DODGE_MAX_CHANCE) chance = Acrobatics.DODGE_MAX_CHANCE;
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if (chance > Acrobatics.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessage();
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.DODGE_XP_MODIFIER);
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