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	More work on Crossbows & Tridents
This commit is contained in:
		@@ -1,8 +1,14 @@
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.archery.Archery;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.text.TextComponentFactory;
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import net.kyori.adventure.text.Component;
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@@ -13,6 +19,9 @@ import java.util.List;
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public class CrossbowsCommand extends SkillCommand {
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    private boolean canSSG;
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    private boolean canTrickShot;
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    private boolean canPoweredShot;
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    private int bounceCount;
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    public CrossbowsCommand() {
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        super(PrimarySkillType.CROSSBOWS);
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@@ -27,17 +36,42 @@ public class CrossbowsCommand extends SkillCommand {
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    protected void permissionsCheck(Player player) {
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        canSSG = RankUtils.hasUnlockedSubskill(player, SubSkillType.CROSSBOWS_SUPER_SHOTGUN)
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                && Permissions.superShotgun(player);
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        canTrickShot = RankUtils.hasUnlockedSubskill(player, SubSkillType.CROSSBOWS_TRICK_SHOT)
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                && Permissions.trickShot(player);
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        canPoweredShot = RankUtils.hasUnlockedSubskill(player, SubSkillType.CROSSBOWS_POWERED_SHOT)
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                && Permissions.poweredShot(player);
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    }
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    @Override
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    protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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        List<String> messages = new ArrayList<>();
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        McMMOPlayer mmoPlayer = UserManager.getPlayer(player);
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        if (mmoPlayer == null) {
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            return messages;
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        }
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        if (canPoweredShot) {
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            messages.add(getStatMessage(SubSkillType.ARCHERY_SKILL_SHOT, percent.format(mmoPlayer.getCrossbowsManager().getDamageBonusPercent(player))));
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        }
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        if (canSSG) {
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            messages.add("Super Shotgun");
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            //TODO: Implement SSG
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        }
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        if (canTrickShot) {
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            messages.add(getStatMessage(SubSkillType.CROSSBOWS_TRICK_SHOT,
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                    String.valueOf(mmoPlayer.getCrossbowsManager().getTrickShotMaxBounceCount())));
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        }
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        if(Permissions.canUseSubSkill(player, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK)) {
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            messages.add(getStatMessage(SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK,
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                    String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK, 1000))));
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        }
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        return messages;
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    }
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@@ -11,7 +11,6 @@ import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
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import com.gmail.nossr50.util.skills.PerksUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillTools;
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import com.gmail.nossr50.util.text.StringUtils;
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import com.gmail.nossr50.util.text.TextComponentFactory;
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@@ -29,7 +28,6 @@ import java.text.DecimalFormat;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Locale;
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import java.util.Set;
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public abstract class SkillCommand implements TabExecutor {
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    protected PrimarySkillType skill;
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@@ -294,14 +292,4 @@ public abstract class SkillCommand implements TabExecutor {
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    protected abstract List<Component> getTextComponents(Player player);
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    /**
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     * Checks if a player can use a skill
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     * @param player target player
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     * @param subSkillType target subskill
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     * @return true if the player has permission and has the skill unlocked
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     */
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    protected boolean canUseSubskill(Player player, SubSkillType subSkillType)
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    {
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        return Permissions.isSubSkillEnabled(player, subSkillType) && RankUtils.hasUnlockedSubskill(player, subSkillType);
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    }
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}
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@@ -9,6 +9,7 @@ import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.text.TextComponentFactory;
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import net.kyori.adventure.text.Component;
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import org.bukkit.entity.Player;
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@@ -69,8 +70,8 @@ public class SwordsCommand extends SkillCommand {
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    @Override
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    protected void permissionsCheck(Player player) {
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        canRupture = canUseSubskill(player, SubSkillType.SWORDS_RUPTURE);
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        canCounter = canUseSubskill(player, SubSkillType.SWORDS_COUNTER_ATTACK);
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        canRupture = SkillUtils.canUseSubskill(player, SubSkillType.SWORDS_RUPTURE);
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        canCounter = SkillUtils.canUseSubskill(player, SubSkillType.SWORDS_COUNTER_ATTACK);
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        canSerratedStrike = RankUtils.hasUnlockedSubskill(player, SubSkillType.SWORDS_SERRATED_STRIKES) && Permissions.serratedStrikes(player);
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    }
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@@ -101,13 +102,13 @@ public class SwordsCommand extends SkillCommand {
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                    + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
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        }
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        if(canUseSubskill(player, SubSkillType.SWORDS_STAB))
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        if(SkillUtils.canUseSubskill(player, SubSkillType.SWORDS_STAB))
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        {
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            messages.add(getStatMessage(SubSkillType.SWORDS_STAB,
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                    String.valueOf(UserManager.getPlayer(player).getSwordsManager().getStabDamage())));
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        }
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        if(canUseSubskill(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK)) {
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        if(SkillUtils.canUseSubskill(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK)) {
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            messages.add(getStatMessage(SubSkillType.SWORDS_SWORDS_LIMIT_BREAK,
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                    String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK, 1000))));
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        }
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@@ -3,6 +3,7 @@ package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.text.TextComponentFactory;
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import net.kyori.adventure.text.Component;
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import org.bukkit.entity.Player;
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@@ -27,12 +28,12 @@ public class TridentsCommand extends SkillCommand {
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    protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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        List<String> messages = new ArrayList<>();
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        if (canUseSubskill(player, SubSkillType.TRIDENTS_SUPER)) {
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        if (SkillUtils.canUseSubskill(player, SubSkillType.TRIDENTS_SUPER)) {
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            messages.add("Tridents Super Ability");
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            //TODO: Implement Tridents Super
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        }
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        if(canUseSubskill(player, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK)) {
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        if(SkillUtils.canUseSubskill(player, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK)) {
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            messages.add(getStatMessage(SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK,
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                    String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK, 1000))));
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        }
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@@ -693,6 +693,15 @@ public class AdvancedConfig extends BukkitConfig {
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        return config.getDouble("Skills.Axes.SkullSplitter.DamageModifier", 2.0D);
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    }
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    /* CROSSBOWS */
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    public double getPoweredShotRankDamageMultiplier() {
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        return config.getDouble("Skills.Crossbows.PoweredShot.RankDamageMultiplier", 10.0D);
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    }
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    public double getPoweredShotDamageMax() {
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        return config.getDouble("Skills.Archery.SkillShot.MaxDamage", 9.0D);
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    }
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    /* EXCAVATION */
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    //Nothing to configure, everything is already configurable in config.yml
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@@ -36,6 +36,7 @@ public enum SubSkillType {
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    CROSSBOWS_SUPER_SHOTGUN(1),
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    CROSSBOWS_CROSSBOWS_LIMIT_BREAK(10),
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    CROSSBOWS_TRICK_SHOT(3),
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    CROSSBOWS_POWERED_SHOT(20),
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    /* Excavation */
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    EXCAVATION_ARCHAEOLOGY(8),
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@@ -101,6 +102,7 @@ public enum SubSkillType {
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    /* Tridents */
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    TRIDENTS_SUPER(1),
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    TRIDENTS_IMPALE(10),
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    TRIDENTS_TRIDENTS_LIMIT_BREAK(10),
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    /* Unarmed */
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@@ -3,7 +3,9 @@ package com.gmail.nossr50.skills.crossbows;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.archery.Archery;
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import com.gmail.nossr50.util.BowType;
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import com.gmail.nossr50.util.MetadataConstants;
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import com.gmail.nossr50.util.Permissions;
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@@ -12,6 +14,7 @@ import com.gmail.nossr50.util.skills.RankUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Player;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.projectiles.ProjectileSource;
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@@ -41,13 +44,9 @@ public class CrossbowsManager extends SkillManager {
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        if (originalArrow.hasMetadata(MetadataConstants.METADATA_KEY_BOUNCE_COUNT)) {
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            bounceCount = originalArrow.getMetadata(MetadataConstants.METADATA_KEY_BOUNCE_COUNT).get(0).asInt();
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            Bukkit.broadcastMessage("Bounce count: " + bounceCount);
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            if (bounceCount >= getTrickShotMaxBounceCount()) {
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                Bukkit.broadcastMessage("No more bounces.");
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                return;
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            }
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        } else {
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            Bukkit.broadcastMessage("No bounce count metadata");
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        }
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        final ProjectileSource originalArrowShooter = originalArrow.getShooter();
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@@ -59,10 +58,7 @@ public class CrossbowsManager extends SkillManager {
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        // check the angle of the arrow against the inverse normal to see if the angle was too shallow
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        // only checks angle on the first bounce
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        if (bounceCount == 0 && arrowInBlockVector.angle(inverseNormal) < Math.PI / 4) {
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            Bukkit.broadcastMessage("No bouncing.");
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            return;
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        } else {
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            Bukkit.broadcastMessage("Bouncing.");
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        }
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        // Spawn new arrow with the reflected direction
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@@ -82,4 +78,23 @@ public class CrossbowsManager extends SkillManager {
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    public int getTrickShotMaxBounceCount() {
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        return RankUtils.getRank(mmoPlayer, SubSkillType.CROSSBOWS_TRICK_SHOT);
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    }
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    public double getPoweredShotBonusDamage(Player player, double oldDamage)
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    {
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        double damageBonusPercent = getDamageBonusPercent(player);
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        double newDamage = oldDamage + (oldDamage * damageBonusPercent);
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        return Math.min(newDamage, (oldDamage + mcMMO.p.getAdvancedConfig().getPoweredShotDamageMax()));
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    }
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    public double getDamageBonusPercent(Player player) {
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        return ((RankUtils.getRank(player, SubSkillType.CROSSBOWS_POWERED_SHOT)) * (mcMMO.p.getAdvancedConfig().getPoweredShotRankDamageMultiplier()) / 100.0D);
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    }
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    public double poweredShot(double oldDamage) {
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        if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.CROSSBOWS_POWERED_SHOT, getPlayer())) {
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            return Archery.getSkillShotBonusDamage(getPlayer(), oldDamage);
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        } else {
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            return oldDamage;
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        }
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    }
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}
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@@ -2,9 +2,11 @@ package com.gmail.nossr50.skills.tridents;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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		||||
import com.gmail.nossr50.datatypes.skills.ToolType;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.skills.RankUtils;
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public class TridentsManager extends SkillManager {
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    public TridentsManager(McMMOPlayer mmoPlayer) {
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@@ -18,4 +20,16 @@ public class TridentsManager extends SkillManager {
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    public boolean canActivateAbility() {
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        return mmoPlayer.getToolPreparationMode(ToolType.TRIDENTS) && Permissions.tridentsSuper(getPlayer());
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		||||
    }
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    public double impaleDamageBonus() {
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        int rank = RankUtils.getRank(getPlayer(), SubSkillType.TRIDENTS_IMPALE);
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        if(rank > 1) {
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            return (1.0D + (rank * .5D));
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		||||
        } else if(rank == 1) {
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		||||
            return 1.0D;
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		||||
        }
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		||||
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		||||
        return 0.0D;
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		||||
    }
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}
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@@ -229,6 +229,7 @@ public final class Permissions {
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    /* CROSSBOWS */
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    public static boolean superShotgun(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.crossbows.supershotgun"); }
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    public static boolean trickShot(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.crossbows.trickshot"); }
 | 
			
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    public static boolean poweredShot(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.crossbows.poweredshot"); }
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    /* TRIDENTS */
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		||||
    public static boolean tridentsSuper(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.tridents.superability"); }
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		||||
 
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		||||
@@ -144,8 +144,12 @@ public final class CombatUtils {
 | 
			
		||||
            mcMMOPlayer.checkAbilityActivation(PrimarySkillType.TRIDENTS);
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		||||
        }
 | 
			
		||||
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		||||
        if (SkillUtils.canUseSubskill(player, SubSkillType.TRIDENTS_IMPALE)) {
 | 
			
		||||
            boostedDamage += (tridentsManager.impaleDamageBonus() * mcMMOPlayer.getAttackStrength());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(canUseLimitBreak(player, target, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK)) {
 | 
			
		||||
            boostedDamage+=(getLimitBreakDamage(player, target, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK) * mcMMOPlayer.getAttackStrength());
 | 
			
		||||
            boostedDamage += (getLimitBreakDamage(player, target, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK) * mcMMOPlayer.getAttackStrength());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        event.setDamage(boostedDamage);
 | 
			
		||||
@@ -154,7 +158,8 @@ public final class CombatUtils {
 | 
			
		||||
        printFinalDamageDebug(player, event, mcMMOPlayer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void processCrossbowsCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event, @NotNull Projectile arrow) {
 | 
			
		||||
    private static void processCrossbowsCombat(@NotNull LivingEntity target, @NotNull Player player,
 | 
			
		||||
                                               @NotNull EntityDamageByEntityEvent event, @NotNull Projectile arrow) {
 | 
			
		||||
        double initialDamage = event.getDamage();
 | 
			
		||||
 | 
			
		||||
        McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
 | 
			
		||||
@@ -167,6 +172,11 @@ public final class CombatUtils {
 | 
			
		||||
 | 
			
		||||
        double boostedDamage = event.getDamage();
 | 
			
		||||
 | 
			
		||||
        if (SkillUtils.canUseSubskill(player, SubSkillType.CROSSBOWS_POWERED_SHOT)) {
 | 
			
		||||
            //Not Additive
 | 
			
		||||
            boostedDamage = mcMMOPlayer.getCrossbowsManager().poweredShot(initialDamage);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(canUseLimitBreak(player, target, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK)) {
 | 
			
		||||
            boostedDamage+=getLimitBreakDamage(player, target, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK);
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -13,6 +13,7 @@ import com.gmail.nossr50.mcMMO;
 | 
			
		||||
import com.gmail.nossr50.metadata.ItemMetadataService;
 | 
			
		||||
import com.gmail.nossr50.util.ItemUtils;
 | 
			
		||||
import com.gmail.nossr50.util.Misc;
 | 
			
		||||
import com.gmail.nossr50.util.Permissions;
 | 
			
		||||
import com.gmail.nossr50.util.player.NotificationManager;
 | 
			
		||||
import com.gmail.nossr50.util.player.UserManager;
 | 
			
		||||
import com.gmail.nossr50.util.text.StringUtils;
 | 
			
		||||
@@ -352,4 +353,15 @@ public final class SkillUtils {
 | 
			
		||||
 | 
			
		||||
        return quantity;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if a player can use a skill
 | 
			
		||||
     * @param player target player
 | 
			
		||||
     * @param subSkillType target subskill
 | 
			
		||||
     * @return true if the player has permission and has the skill unlocked
 | 
			
		||||
     */
 | 
			
		||||
    public static boolean canUseSubskill(Player player, SubSkillType subSkillType)
 | 
			
		||||
    {
 | 
			
		||||
        return Permissions.isSubSkillEnabled(player, subSkillType) && RankUtils.hasUnlockedSubskill(player, subSkillType);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -183,6 +183,7 @@ Archery.SubSkill.ArcheryLimitBreak.Stat=Limit Break Max DMG
 | 
			
		||||
Archery.Listener=Archery:
 | 
			
		||||
Archery.SkillName=ARCHERY
 | 
			
		||||
Archery.SubSkill.ExplosiveShot.Name=Explosive Shot
 | 
			
		||||
Archery.SubSkill.ExplosiveShot.Description=Fire an explosive arrow
 | 
			
		||||
Archery.Skills.ExplosiveShot.Off=
 | 
			
		||||
Archery.Skills.ExplosiveShot.On=&a**EXPLOSIVE SHOT ACTIVATED**
 | 
			
		||||
Archery.Skills.ExplosiveShot.Other.Off=Explosive Shot&a has worn off for &e{0}
 | 
			
		||||
@@ -428,6 +429,9 @@ Crossbows.Ability.Lower=&7You lower your crossbow.
 | 
			
		||||
Crossbows.Ability.Ready=&3You &6ready&3 your Crossbow.
 | 
			
		||||
Crossbows.Skills.SSG.Refresh=&aYour &eSuper Shotgun &aability is refreshed!
 | 
			
		||||
Crossbows.Skills.SSG.Other.On=&a{0}&2 used &Super Shotgun!
 | 
			
		||||
Crossbows.SubSkill.PoweredShot.Name=Powered Shot
 | 
			
		||||
Crossbows.SubSkill.PoweredShot.Description=Increases damage done with crossbows
 | 
			
		||||
Crossbows.SubSkill.PoweredShot.Stat=Powered Shot Bonus Damage
 | 
			
		||||
Crossbows.SubSkill.SuperShotgun.Name=Super Shotgun
 | 
			
		||||
Crossbows.SubSkill.SuperShotgun.Description=Shoot dozens of arrows at once
 | 
			
		||||
Crossbows.SubSkill.SuperShotgun.Stat=Per Projectile damage &a{0}
 | 
			
		||||
@@ -450,6 +454,9 @@ Tridents.Skills.TA.Other.On=&a{0}&2 used Trident &Super!
 | 
			
		||||
Tridents.SubSkill.SuperAbility.Name=Tridents Super Ability
 | 
			
		||||
Tridents.SubSkill.SuperAbility.Description=N/A
 | 
			
		||||
Tridents.SubSkill.SuperAbility.Stat=N/A
 | 
			
		||||
Trients.SubSkill.Impale.Name=Impale
 | 
			
		||||
Tridents.SubSkill.Impale.Description=Increases damage done with tridents
 | 
			
		||||
Tridents.SubSkill.Impale.Stat=Impale Bonus Damage
 | 
			
		||||
Tridents.SubSkill.TridentsLimitBreak.Name=Tridents Limit Break
 | 
			
		||||
Tridents.SubSkill.TridentsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether it will boost damage in PVE.
 | 
			
		||||
Tridents.SubSkill.TridentsLimitBreak.Stat=Limit Break Max DMG
 | 
			
		||||
 
 | 
			
		||||
@@ -340,6 +340,7 @@ permissions:
 | 
			
		||||
            children:
 | 
			
		||||
                mcmmo.ability.crossbows.supershotgun: true
 | 
			
		||||
                mcmmo.ability.crossbows.trickshot: true
 | 
			
		||||
                mcmmo.ability.crossbows.poweredshot: true
 | 
			
		||||
                mcmmo.ability.crossbows.crossbowslimitbreak: true
 | 
			
		||||
    mcmmo.ability.crossbows.supershotgun:
 | 
			
		||||
            description: Allows access to the Super Shotgun super ability
 | 
			
		||||
@@ -347,6 +348,8 @@ permissions:
 | 
			
		||||
            description: Adds damage to crossbows
 | 
			
		||||
    mcmmo.ability.crossbows.trickshot:
 | 
			
		||||
            description: Allows access to the Trick Shot ability
 | 
			
		||||
    mcmmo.ability.crossbows.poweredshot:
 | 
			
		||||
        description: Allows access to the Powered Shot ability
 | 
			
		||||
    mcmmo.ability.excavation.*:
 | 
			
		||||
        default: false
 | 
			
		||||
        description: Allows access to all Excavation abilities
 | 
			
		||||
@@ -720,9 +723,12 @@ permissions:
 | 
			
		||||
        description: Allows access to all Trident abilities
 | 
			
		||||
        children:
 | 
			
		||||
            mcmmo.ability.tridents.superability: true
 | 
			
		||||
            mcmmo.ability.tridents.impale: true
 | 
			
		||||
            mcmmo.ability.tridents.tridentslimitbreak: true
 | 
			
		||||
    mcmmo.ability.tridents.superability:
 | 
			
		||||
        description: Allows access to tridents super ability
 | 
			
		||||
    mcmmo.ability.tridents.impale:
 | 
			
		||||
        description: Allows access to tridents Impale ability
 | 
			
		||||
    mcmmo.ability.tridents.tridentslimitbreak:
 | 
			
		||||
        description: Adds damage to tridents
 | 
			
		||||
    mcmmo.ability.unarmed.*:
 | 
			
		||||
 
 | 
			
		||||
@@ -216,6 +216,49 @@ Crossbows:
 | 
			
		||||
            Rank_1: 50
 | 
			
		||||
            Rank_2: 200
 | 
			
		||||
            Rank_3: 400
 | 
			
		||||
    PoweredShot:
 | 
			
		||||
        Standard:
 | 
			
		||||
            Rank_1: 1
 | 
			
		||||
            Rank_2: 10
 | 
			
		||||
            Rank_3: 15
 | 
			
		||||
            Rank_4: 20
 | 
			
		||||
            Rank_5: 25
 | 
			
		||||
            Rank_6: 30
 | 
			
		||||
            Rank_7: 35
 | 
			
		||||
            Rank_8: 40
 | 
			
		||||
            Rank_9: 45
 | 
			
		||||
            Rank_10: 50
 | 
			
		||||
            Rank_11: 55
 | 
			
		||||
            Rank_12: 60
 | 
			
		||||
            Rank_13: 65
 | 
			
		||||
            Rank_14: 70
 | 
			
		||||
            Rank_15: 75
 | 
			
		||||
            Rank_16: 80
 | 
			
		||||
            Rank_17: 85
 | 
			
		||||
            Rank_18: 90
 | 
			
		||||
            Rank_19: 95
 | 
			
		||||
            Rank_20: 100
 | 
			
		||||
        RetroMode:
 | 
			
		||||
            Rank_1: 1
 | 
			
		||||
            Rank_2: 100
 | 
			
		||||
            Rank_3: 150
 | 
			
		||||
            Rank_4: 200
 | 
			
		||||
            Rank_5: 250
 | 
			
		||||
            Rank_6: 300
 | 
			
		||||
            Rank_7: 350
 | 
			
		||||
            Rank_8: 400
 | 
			
		||||
            Rank_9: 450
 | 
			
		||||
            Rank_10: 500
 | 
			
		||||
            Rank_11: 550
 | 
			
		||||
            Rank_12: 600
 | 
			
		||||
            Rank_13: 650
 | 
			
		||||
            Rank_14: 700
 | 
			
		||||
            Rank_15: 750
 | 
			
		||||
            Rank_16: 800
 | 
			
		||||
            Rank_17: 850
 | 
			
		||||
            Rank_18: 900
 | 
			
		||||
            Rank_19: 950
 | 
			
		||||
            Rank_20: 1000
 | 
			
		||||
    CrossbowsLimitBreak:
 | 
			
		||||
        Standard:
 | 
			
		||||
            Rank_1: 10
 | 
			
		||||
@@ -273,6 +316,29 @@ Tridents:
 | 
			
		||||
            Rank_1: 5
 | 
			
		||||
        RetroMode:
 | 
			
		||||
            Rank_1: 50
 | 
			
		||||
    Impale:
 | 
			
		||||
        Standard:
 | 
			
		||||
            Rank_1: 5
 | 
			
		||||
            Rank_2: 15
 | 
			
		||||
            Rank_3: 25
 | 
			
		||||
            Rank_4: 35
 | 
			
		||||
            Rank_5: 45
 | 
			
		||||
            Rank_6: 55
 | 
			
		||||
            Rank_7: 65
 | 
			
		||||
            Rank_8: 75
 | 
			
		||||
            Rank_9: 85
 | 
			
		||||
            Rank_10: 100
 | 
			
		||||
        RetroMode:
 | 
			
		||||
            Rank_1: 50
 | 
			
		||||
            Rank_2: 150
 | 
			
		||||
            Rank_3: 250
 | 
			
		||||
            Rank_4: 350
 | 
			
		||||
            Rank_5: 450
 | 
			
		||||
            Rank_6: 550
 | 
			
		||||
            Rank_7: 650
 | 
			
		||||
            Rank_8: 750
 | 
			
		||||
            Rank_9: 850
 | 
			
		||||
            Rank_10: 1000
 | 
			
		||||
Taming:
 | 
			
		||||
    BeastLore:
 | 
			
		||||
        Standard:
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user