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Skill Shot is now multiplicative instead of additive

This commit is contained in:
nossr50
2020-01-14 19:53:37 -08:00
parent 24b3bf1100
commit 7c156319be
3 changed files with 4 additions and 2 deletions
Changelog.txt
src/main/java/com/gmail/nossr50
skills
util

@ -248,7 +248,8 @@ public final class CombatUtils {
}
if (archeryManager.canSkillShot()) {
finalDamage+=archeryManager.skillShot(initialDamage);
//not additive
finalDamage = archeryManager.skillShot(initialDamage);
}
if (archeryManager.canDaze(target)) {