Skill Shot is now multiplicative instead of additive

This commit is contained in:
nossr50 2020-01-14 19:53:37 -08:00
parent 24b3bf1100
commit 7c156319be
3 changed files with 4 additions and 2 deletions

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@ -3,6 +3,7 @@ Version 2.1.112
Fixed a NPE that can occur if a player engages in combat with specific skills before their profile is loaded
mcMMO is now more compatible with certain mob stacking plugins
Improved behaviour for mob health bars
Archery's Skill Shot bonus damage is now multiplicative instead of additive (nerfing early game skill shot ranks)
Version 2.1.111
mcMMO is compatible with the following versions of MC: 1.15 / 1.14.4 / 1.14.3 / 1.14.2 / 1.14.1 / 1.14 / 1.13.2

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@ -70,6 +70,6 @@ public class Archery {
}
public static double getDamageBonusPercent(Player player) {
return ((RankUtils.getRank(player, SubSkillType.ARCHERY_SKILL_SHOT)) * AdvancedConfig.getInstance().getSkillShotRankDamageMultiplier()) / 100.0D;
return ((RankUtils.getRank(player, SubSkillType.ARCHERY_SKILL_SHOT)) * (AdvancedConfig.getInstance().getSkillShotRankDamageMultiplier()) / 100.0D);
}
}

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@ -248,7 +248,8 @@ public final class CombatUtils {
}
if (archeryManager.canSkillShot()) {
finalDamage+=archeryManager.skillShot(initialDamage);
//not additive
finalDamage = archeryManager.skillShot(initialDamage);
}
if (archeryManager.canDaze(target)) {