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Skill Shot is now multiplicative instead of additive
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@ -3,6 +3,7 @@ Version 2.1.112
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Fixed a NPE that can occur if a player engages in combat with specific skills before their profile is loaded
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mcMMO is now more compatible with certain mob stacking plugins
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Improved behaviour for mob health bars
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Archery's Skill Shot bonus damage is now multiplicative instead of additive (nerfing early game skill shot ranks)
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Version 2.1.111
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mcMMO is compatible with the following versions of MC: 1.15 / 1.14.4 / 1.14.3 / 1.14.2 / 1.14.1 / 1.14 / 1.13.2
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@ -70,6 +70,6 @@ public class Archery {
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}
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public static double getDamageBonusPercent(Player player) {
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return ((RankUtils.getRank(player, SubSkillType.ARCHERY_SKILL_SHOT)) * AdvancedConfig.getInstance().getSkillShotRankDamageMultiplier()) / 100.0D;
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return ((RankUtils.getRank(player, SubSkillType.ARCHERY_SKILL_SHOT)) * (AdvancedConfig.getInstance().getSkillShotRankDamageMultiplier()) / 100.0D);
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}
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}
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@ -248,7 +248,8 @@ public final class CombatUtils {
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}
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if (archeryManager.canSkillShot()) {
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finalDamage+=archeryManager.skillShot(initialDamage);
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//not additive
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finalDamage = archeryManager.skillShot(initialDamage);
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}
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if (archeryManager.canDaze(target)) {
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