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Skill Shot is now multiplicative instead of additive
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@ -70,6 +70,6 @@ public class Archery {
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}
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public static double getDamageBonusPercent(Player player) {
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return ((RankUtils.getRank(player, SubSkillType.ARCHERY_SKILL_SHOT)) * AdvancedConfig.getInstance().getSkillShotRankDamageMultiplier()) / 100.0D;
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return ((RankUtils.getRank(player, SubSkillType.ARCHERY_SKILL_SHOT)) * (AdvancedConfig.getInstance().getSkillShotRankDamageMultiplier()) / 100.0D);
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}
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}
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@ -248,7 +248,8 @@ public final class CombatUtils {
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}
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if (archeryManager.canSkillShot()) {
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finalDamage+=archeryManager.skillShot(initialDamage);
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//not additive
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finalDamage = archeryManager.skillShot(initialDamage);
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}
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if (archeryManager.canDaze(target)) {
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