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Unarmed now uses the ActionBar
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parent
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commit
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@ -1,6 +1,7 @@
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package com.gmail.nossr50.skills.unarmed;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
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@ -13,6 +14,7 @@ import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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@ -94,7 +96,7 @@ public class UnarmedManager extends SkillManager {
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}
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defender.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
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defender.sendMessage(LocaleLoader.getString("Skills.Disarmed"));
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NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Skills.Disarmed");
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}
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}
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@ -103,7 +105,7 @@ public class UnarmedManager extends SkillManager {
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*/
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public boolean deflectCheck() {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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getPlayer().sendMessage(LocaleLoader.getString("Combat.ArrowDeflect"));
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
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return true;
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}
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@ -141,8 +143,8 @@ public class UnarmedManager extends SkillManager {
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*/
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private boolean hasIronGrip(Player defender) {
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if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkillType.UNARMED_IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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defender.sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Defender"));
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getPlayer().sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Attacker"));
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NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");
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return true;
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}
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