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Modified mcMMO's onEntityDamage to have better compatibility.
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@ -2,7 +2,7 @@ Changelog:
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#Versions without changelogs probably had very small misc fixes, like tweaks to the source code
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Version 1.2.12
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- Changed priority of onEntityDamage to come dead last to respect other plugins event cancelling
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- Modified onEntityDamage to have better compatibility with other plugins
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- Fixed /mcgod, & /mmoedit defaulting to true
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- Fixed Fishing not handing out any XP
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@ -33,6 +33,7 @@ import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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@ -52,9 +53,13 @@ public class mcEntityListener implements Listener
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this.plugin = plugin;
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}
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@EventHandler(priority = EventPriority.MONITOR)
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@EventHandler(priority = EventPriority.LOW)
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public void onEntityDamage(EntityDamageEvent event)
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{
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//Pass around a fake event to see if any plugins cancel it
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if(!m.EntityDamageEventSimulate(event.getEntity(), event.getCause(), event.getDamage()))
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return;
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if(event.isCancelled())
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return;
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@ -26,8 +26,10 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.*;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.*;
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import com.gmail.nossr50.datatypes.FakeEntityDamageEvent;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.FakeBlockBreakEvent;
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import com.gmail.nossr50.datatypes.SkillType;
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@ -144,6 +146,19 @@ public class m
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return false; //Return false if something went wrong
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}
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}
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public static boolean EntityDamageEventSimulate(Entity damagee, DamageCause cause, int damage)
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{
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FakeEntityDamageEvent event = new FakeEntityDamageEvent(damagee, cause, damage);
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Bukkit.getServer().getPluginManager().callEvent(event);
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if(!event.isCancelled())
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{
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return true; //Return true if not cancelled
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} else {
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return false; //Return false if cancelled
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}
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}
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public static void damageTool(Player player, short damage)
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{
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