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Fixed Shake Mob level not being displayed correctly
Another bug introduced in previous commits
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@ -41,7 +41,7 @@ public class FishingCommand extends SkillCommand {
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magicChanceLucky = treasureHunterStrings[1];
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magicChanceLucky = treasureHunterStrings[1];
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//SHAKE
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//SHAKE
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String[] shakeStrings = calculateAbilityDisplayValues(ShakeMob.getShakeProbability(lootTier));
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String[] shakeStrings = calculateAbilityDisplayValues(ShakeMob.getShakeProbability((int) skillValue));
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shakeChance = shakeStrings[0];
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shakeChance = shakeStrings[0];
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shakeChanceLucky = shakeStrings[1];
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shakeChanceLucky = shakeStrings[1];
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