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	Fixed Shake Mob level not being displayed correctly
Another bug introduced in previous commits
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		| @@ -41,7 +41,7 @@ public class FishingCommand extends SkillCommand { | ||||
|         magicChanceLucky = treasureHunterStrings[1]; | ||||
|  | ||||
|         //SHAKE | ||||
|         String[] shakeStrings = calculateAbilityDisplayValues(ShakeMob.getShakeProbability(lootTier)); | ||||
|         String[] shakeStrings = calculateAbilityDisplayValues(ShakeMob.getShakeProbability((int) skillValue)); | ||||
|         shakeChance = shakeStrings[0]; | ||||
|         shakeChanceLucky = shakeStrings[1]; | ||||
|  | ||||
|   | ||||
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