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Update player names immediately when change is detected
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@ -1,5 +1,6 @@
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Version 2.1.177
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Environmentally aware will now protect Wolves from Magma blocks
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Fixed a bug where mcMMO would fail to update a players name when it detected a name change
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Version 2.1.176
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Another fix for Double Smelt bringing item stack size to illegal values
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@ -14,6 +14,7 @@ import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.runnables.database.UUIDUpdateAsyncTask;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.text.StringUtils;
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import org.bukkit.OfflinePlayer;
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import org.jetbrains.annotations.NotNull;
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@ -477,6 +478,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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}
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public PlayerProfile loadPlayerProfile(String playerName, UUID uuid, boolean create) {
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boolean updateRequired = false;
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BufferedReader in = null;
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String usersFilePath = mcMMO.getUsersFilePath();
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@ -504,11 +506,12 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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// Update playerName in database after name change
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if (!character[USERNAME].equalsIgnoreCase(playerName)) {
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mcMMO.p.debug("Name change detected: " + character[USERNAME] + " => " + playerName);
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// mcMMO.p.debug("Name change detected: " + character[USERNAME] + " => " + playerName);
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character[USERNAME] = playerName;
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updateRequired = true; //Flag profile to update
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}
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return loadFromLine(character);
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return loadFromLine(character, updateRequired);
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}
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// Didn't find the player, create a new one
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@ -563,7 +566,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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String[] character = line.split(":");
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try {
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destination.saveUser(loadFromLine(character));
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destination.saveUser(loadFromLine(character, false));
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}
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catch (Exception e) {
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e.printStackTrace();
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@ -1146,7 +1149,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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}
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}
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private PlayerProfile loadFromLine(String[] character) {
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private PlayerProfile loadFromLine(@NotNull String[] character, boolean updateRequired) {
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Map<PrimarySkillType, Integer> skills = getSkillMapFromLine(character); // Skill levels
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Map<PrimarySkillType, Float> skillsXp = new EnumMap<>(PrimarySkillType.class); // Skill & XP
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Map<SuperAbilityType, Integer> skillsDATS = new EnumMap<>(SuperAbilityType.class); // Ability & Cooldown
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@ -1212,6 +1215,13 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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uniquePlayerDataMap.put(UniqueDataType.CHIMAERA_WING_DATS, 0);
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}
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PlayerProfile playerProfile = new PlayerProfile(character[USERNAME], uuid, skills, skillsXp, skillsDATS, mobHealthbarType, scoreboardTipsShown, uniquePlayerDataMap);
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if(updateRequired) {
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playerProfile.markProfileDirty();
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playerProfile.scheduleSyncSave(); //Save profile since fields have changed
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}
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return new PlayerProfile(character[USERNAME], uuid, skills, skillsXp, skillsDATS, mobHealthbarType, scoreboardTipsShown, uniquePlayerDataMap);
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}
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