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Stripping Wood is no longer annoying.
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@ -73,6 +73,7 @@ Version 2.1.0
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! (Experience) Skills now start at level 1 (configurable in advanced.yml)
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! (Item) Improved some of the messages sent to the player regarding the Chimaera Wing
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! (Party) Party member list will only include members of the party that you can see (aren't vanished)
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! (Skills) Stripping wood and right clicking on stripped wood will no longer ready your Axe
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! (Skills) Some skill level rank requirements have changed
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! (Skills) Green Thumb now uses a rank system
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! (Skills) Farmer's Diet & Fisherman's Diet now use a rank system
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@ -509,7 +509,7 @@ public class PlayerListener implements Listener {
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BlockState blockState = block.getState();
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/* ACTIVATION & ITEM CHECKS */
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if (BlockUtils.canActivateAbilities(blockState)) {
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if (BlockUtils.canActivateTools(blockState)) {
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if (Config.getInstance().getAbilitiesEnabled()) {
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if (BlockUtils.canActivateHerbalism(blockState)) {
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mcMMOPlayer.processAbilityActivation(PrimarySkillType.HERBALISM);
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@ -128,6 +128,132 @@ public final class BlockUtils {
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}
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}
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/**
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* Check if a given block should allow for the activation of tools
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* Activating a tool is step 1 of a 2 step process for super ability activation
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*
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* @param blockState
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* The {@link BlockState} of the block to check
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* @return true if the block should allow ability activation, false
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* otherwise
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*/
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public static boolean canActivateTools(BlockState blockState) {
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switch (blockState.getType()) {
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case BLACK_BED:
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case BLUE_BED:
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case BROWN_BED:
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case CYAN_BED:
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case GRAY_BED:
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case GREEN_BED:
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case LIGHT_BLUE_BED:
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case LIGHT_GRAY_BED:
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case LIME_BED:
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case MAGENTA_BED:
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case ORANGE_BED:
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case PINK_BED:
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case PURPLE_BED:
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case RED_BED:
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case WHITE_BED:
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case YELLOW_BED:
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case BREWING_STAND :
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case BOOKSHELF :
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case CAKE:
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case CHEST :
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case DISPENSER :
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case ENCHANTING_TABLE:
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case ENDER_CHEST :
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case OAK_FENCE_GATE:
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case ACACIA_FENCE_GATE :
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case DARK_OAK_FENCE_GATE :
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case SPRUCE_FENCE_GATE :
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case BIRCH_FENCE_GATE :
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case JUNGLE_FENCE_GATE :
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case FURNACE :
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case JUKEBOX :
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case LEVER :
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case NOTE_BLOCK :
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case STONE_BUTTON :
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case OAK_BUTTON:
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case BIRCH_BUTTON:
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case ACACIA_BUTTON:
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case DARK_OAK_BUTTON:
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case JUNGLE_BUTTON:
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case SPRUCE_BUTTON:
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case ACACIA_TRAPDOOR:
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case BIRCH_TRAPDOOR:
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case DARK_OAK_TRAPDOOR:
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case JUNGLE_TRAPDOOR:
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case OAK_TRAPDOOR:
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case SPRUCE_TRAPDOOR:
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case WALL_SIGN :
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case CRAFTING_TABLE:
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case BEACON :
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case ANVIL :
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case DROPPER :
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case HOPPER :
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case TRAPPED_CHEST :
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case IRON_DOOR :
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case IRON_TRAPDOOR :
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case OAK_DOOR:
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case ACACIA_DOOR :
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case SPRUCE_DOOR :
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case BIRCH_DOOR :
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case JUNGLE_DOOR :
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case DARK_OAK_DOOR :
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case OAK_FENCE:
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case ACACIA_FENCE :
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case DARK_OAK_FENCE :
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case BIRCH_FENCE :
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case JUNGLE_FENCE :
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case SPRUCE_FENCE :
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case ARMOR_STAND :
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case BLACK_SHULKER_BOX :
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case BLUE_SHULKER_BOX :
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case BROWN_SHULKER_BOX :
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case CYAN_SHULKER_BOX :
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case GRAY_SHULKER_BOX :
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case GREEN_SHULKER_BOX :
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case LIGHT_BLUE_SHULKER_BOX :
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case LIME_SHULKER_BOX :
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case MAGENTA_SHULKER_BOX :
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case ORANGE_SHULKER_BOX :
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case PINK_SHULKER_BOX :
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case PURPLE_SHULKER_BOX :
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case RED_SHULKER_BOX :
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case LIGHT_GRAY_SHULKER_BOX:
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case WHITE_SHULKER_BOX :
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case YELLOW_SHULKER_BOX :
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case STRIPPED_ACACIA_LOG:
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case STRIPPED_ACACIA_WOOD:
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case STRIPPED_BIRCH_LOG:
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case STRIPPED_BIRCH_WOOD:
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case STRIPPED_DARK_OAK_LOG:
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case STRIPPED_DARK_OAK_WOOD:
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case STRIPPED_JUNGLE_LOG:
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case STRIPPED_JUNGLE_WOOD:
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case STRIPPED_OAK_LOG:
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case STRIPPED_OAK_WOOD:
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case STRIPPED_SPRUCE_LOG:
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case STRIPPED_SPRUCE_WOOD:
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case ACACIA_LOG:
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case ACACIA_WOOD:
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case BIRCH_LOG:
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case BIRCH_WOOD:
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case DARK_OAK_LOG:
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case DARK_OAK_WOOD:
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case JUNGLE_LOG:
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case JUNGLE_WOOD:
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case OAK_LOG:
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case OAK_WOOD:
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case SPRUCE_LOG:
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case SPRUCE_WOOD:
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return false;
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default :
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return !isMcMMOAnvil(blockState) && !mcMMO.getModManager().isCustomAbilityBlock(blockState);
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}
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}
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/**
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* Check if a given block is an ore
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*
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