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0.9.22!
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@ -1,5 +1,8 @@
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Changelog:
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#Versions without changelogs probably had very small misc fixes, like tweaks to the source code#
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Version 0.9.22
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Fixed bug where chimaera wing was unusable after being hurt even after the cooldown
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Version 0.9.21
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/mcrefresh fixed to work properly with the new ability monitoring system
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Ability lengths are now based on your skill level directly rather than a tiered system
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@ -29,7 +29,7 @@ public class mcItem {
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ItemStack is = player.getItemInHand();
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Block block = player.getLocation().getBlock();
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if(mcPermissions.getInstance().chimaeraWing(player) && is.getTypeId() == 288){
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if(mcUsers.getProfile(player).getRecentlyHurt() == 0 && is.getAmount() >= mcLoadProperties.feathersConsumedByChimaeraWing){
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if(mcSkills.getInstance().cooldownOver(player, mcUsers.getProfile(player).getRecentlyHurt(), 60) && is.getAmount() >= mcLoadProperties.feathersConsumedByChimaeraWing){
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Block derp = player.getLocation().getBlock();
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int y = derp.getY();
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ItemStack[] inventory = player.getInventory().getContents();
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@ -65,7 +65,7 @@ public class mcItem {
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player.teleportTo(player.getWorld().getSpawnLocation());
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}
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player.sendMessage("**CHIMAERA WING**");
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} else if (mcUsers.getProfile(player).getRecentlyHurt() >= 1 && is.getAmount() >= 10) {
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} else if (!mcSkills.getInstance().cooldownOver(player, mcUsers.getProfile(player).getRecentlyHurt(), 60) && is.getAmount() >= 10) {
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player.sendMessage("You were injured recently and must wait to use this."
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+ChatColor.YELLOW+" ("+mcSkills.getInstance().calculateTimeLeft(player, mcUsers.getProfile(player).getRecentlyHurt(), 60)+"s)");
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} else if (is.getTypeId() == 288 && is.getAmount() <= 9){
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