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Add potion effect for Daze.
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@ -3,6 +3,8 @@ package com.gmail.nossr50.skills.archery;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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@ -40,11 +42,12 @@ public class DazeEventHandler {
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}
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}
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defender.teleport(location);
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defender.teleport(location);
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defender.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, 20 * 10, 10));
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event.setDamage(event.getDamage() + Archery.dazeModifier);
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event.setDamage(event.getDamage() + Archery.dazeModifier);
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}
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}
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protected void sendAbilityMessages() {
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protected void sendAbilityMessages() {
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defender.sendMessage(LocaleLoader.getString("Combat.TouchedFuzzy"));
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manager.getMcMMOPlayer().getPlayer().sendMessage(LocaleLoader.getString("Combat.TargetDazed"));
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manager.getMcMMOPlayer().getPlayer().sendMessage(LocaleLoader.getString("Combat.TargetDazed"));
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}
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}
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}
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}
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