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JSON hover objects now follow different templates based on the subskill's properties
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@ -15,6 +15,24 @@
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#
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# --Shatteredbeam
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#JSON
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# !!!! Do not use color codes here !!!!
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# !!!! Do not use color codes here !!!!
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JSON.Rank=Rank
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JSON.RankPossesive=of
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JSON.DescriptionHeader=Description
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JSON.Activation=How to use
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JSON.Type.Passive=Passive
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JSON.Type.Active=Active
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JSON.Type.SuperAbility=Super Ability
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JSON.SuperAbility.Charges=Charges
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JSON.SuperAbility.Duration=Duration
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JSON.Locked=-=[LOCKED]=-
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JSON.LevelRequirement=Level Requirement
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# !!!! Do not use color codes here !!!!
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# !!!! Do not use color codes here !!!!
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#ACROBATICS
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Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
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Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
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