JSON hover objects now follow different templates based on the subskill's properties

This commit is contained in:
nossr50
2019-01-03 07:16:05 -08:00
parent fe90f1e7eb
commit 6dc75760d0
4 changed files with 146 additions and 25 deletions

View File

@ -15,6 +15,24 @@
#
# --Shatteredbeam
#JSON
# !!!! Do not use color codes here !!!!
# !!!! Do not use color codes here !!!!
JSON.Rank=Rank
JSON.RankPossesive=of
JSON.DescriptionHeader=Description
JSON.Activation=How to use
JSON.Type.Passive=Passive
JSON.Type.Active=Active
JSON.Type.SuperAbility=Super Ability
JSON.SuperAbility.Charges=Charges
JSON.SuperAbility.Duration=Duration
JSON.Locked=-=[LOCKED]=-
JSON.LevelRequirement=Level Requirement
# !!!! Do not use color codes here !!!!
# !!!! Do not use color codes here !!!!
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**