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JSON hover objects now follow different templates based on the subskill's properties
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@ -17,6 +17,9 @@ Version 2.1.0
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+ (Commands) Added toggle command /mcchatspy
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+ (Permissions) Added permission node mcmmo.commands.mcchatspy & mcmmo.commands.mcchatspy.others
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+ (Permissions) Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
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+ (Locale) Added locale strings for new Woodcutting abilities
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+ (Locale) Added locale strings for mcchatspy command
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+ (Locale) Added locale strings for JSON integration
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- (Config) Removed SkillShot's IncreaseLevel & IncreasePercentage (replaced by RankDamageMultiplier)
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- (Config) Removed AxeMastery's MaxBonus & MaxBonusLevel (replaced by RankDamageMultiplier)
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! (Skills) Woodcutting's Double Drop subskill is now named Harvest Lumber
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@ -3,6 +3,7 @@ package com.gmail.nossr50.util;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.datatypes.skills.SubSkillFlags;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.RankUtils;
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@ -17,30 +18,28 @@ import java.util.HashMap;
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public class SkillTextComponentFactory {
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public static HashMap<SubSkill, TextComponent> subSkillTextComponents;
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public static HashMap<SubSkill, BaseComponent[]> subSkillHoverComponents;
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//Yeah there's probably a better way to do this
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public static HashMap<SubSkill, BaseComponent[]> lockedComponentMap;
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//This is a nested map because each JSON component for a different rank is going to be a bit different.
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public static HashMap<Integer, HashMap<SubSkill, BaseComponent[]>> hoverComponentOuterMap;
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public static TextComponent getSubSkillTextComponent(Player player, SubSkill subSkill, int localeKeyName, int localeKeyDescription)
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{
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boolean playerHasUnlocked = false;
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//Init our maps
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if (subSkillTextComponents == null)
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{
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subSkillTextComponents = new HashMap<>();
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subSkillHoverComponents = new HashMap<>();
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lockedComponentMap = new HashMap<>();
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hoverComponentOuterMap = new HashMap<>();
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}
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int curRank = RankUtils.getRank(player, subSkill);
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if(curRank > 0)
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playerHasUnlocked = true;
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//The skill milestone holds relevant information about the ranks of a skill
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PlayerProfile playerProfile = UserManager.getPlayer(player).getProfile();
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//Get skill name & description from our locale file
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String skillName = LocaleLoader.getString(subSkill.getLocalKeyRoot()+localeKeyName);
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String skillDescription = LocaleLoader.getString(subSkill.getLocalKeyRoot()+localeKeyDescription);
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if(subSkillTextComponents.get(subSkill) == null)
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{
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@ -49,7 +48,7 @@ public class SkillTextComponentFactory {
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textComponent.setColor(ChatColor.DARK_AQUA);
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//Hover Event
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textComponent.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, getBaseComponent(player, subSkill, skillName, skillDescription, curRank, playerHasUnlocked)));
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textComponent.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, getBaseComponent(player, subSkill, localeKeyName, localeKeyDescription)));
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//Insertion
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textComponent.setInsertion(skillName);
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@ -61,26 +60,126 @@ public class SkillTextComponentFactory {
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}
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}
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private static BaseComponent[] getBaseComponent(Player player, SubSkill subSkill, String skillName, String skillDescription, int curRank, boolean playerHasUnlocked)
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private static BaseComponent[] getBaseComponent(Player player, SubSkill subSkill, int localeKeyName, int localeKeyDescription)
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{
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if(subSkillHoverComponents.get(subSkill) != null)
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//If the player hasn't unlocked this skill yet we use a different JSON template
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if(subSkill.getNumRanks() > 0 && RankUtils.getRank(player, subSkill) == 0)
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{
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return subSkillHoverComponents.get(subSkill);
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//If the JSON component already exists
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if(lockedComponentMap.get(subSkill) != null)
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return lockedComponentMap.get(subSkill);
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BaseComponent[] newComponents = getSubSkillHoverEventJSON(subSkill, player, localeKeyName, localeKeyDescription);
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lockedComponentMap.put(subSkill, newComponents);
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return lockedComponentMap.get(subSkill);
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}
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BaseComponent[] newComponents;
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int curRank = RankUtils.getRank(player, subSkill);
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//TODO: Clean this up
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if(subSkill.getNumRanks() == 0)
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newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.GOLD).append("\n\nDescription").bold(true).color(ChatColor.GREEN).append("\n"+skillDescription).bold(false).color(ChatColor.WHITE).create();
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else if(playerHasUnlocked)
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newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.GOLD).append("\nRank "+curRank).bold(false).color(ChatColor.GREEN).append(" of ").color(ChatColor.WHITE).append(String.valueOf(subSkill.getNumRanks())).color(ChatColor.GOLD).append("\n\nDescription").bold(true).color(ChatColor.GREEN).append("\n"+skillDescription).bold(false).color(ChatColor.WHITE).create();
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else
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newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.RED).append("\n-=LOCKED=-").color(ChatColor.GRAY).append("\n\nUnlock Requirements").color(ChatColor.YELLOW).append("\nLevel "+ AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, 1)+" "+subSkill.getParentNiceNameLocale()).bold(false).create();
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//If the inner hashmap for this rank isn't made yet
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if(hoverComponentOuterMap.get(curRank) == null)
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hoverComponentOuterMap.put(curRank, new HashMap<>());
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subSkillHoverComponents.put(subSkill, newComponents);
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return subSkillHoverComponents.get(subSkill);
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//Inner Hashmap for current rank
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HashMap<SubSkill, BaseComponent[]> innerMap = hoverComponentOuterMap.get(curRank);
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if(innerMap.get(subSkill) == null)
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innerMap.put(subSkill, getSubSkillHoverEventJSON(subSkill, player, localeKeyName, localeKeyDescription));
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return innerMap.get(subSkill);
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}
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/**
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* Checks to see if a bit is flagged in the subskill
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* @param flag1 The flag to check for
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* @param subSkill The target subskill
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* @return returns true if the bit is flagged in the subskill
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*/
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private static boolean checkFlags(int flag1, SubSkill subSkill)
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{
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return (flag1 & subSkill.getFlags()) == flag1;
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}
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private static BaseComponent[] getSubSkillHoverEventJSON(SubSkill subSkill, Player player, int localeKeyName, int localeKeyDescription)
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{
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String skillName = LocaleLoader.getString(subSkill.getLocalKeyRoot()+localeKeyName);
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String skillDescription = LocaleLoader.getString(subSkill.getLocalKeyRoot()+localeKeyDescription);
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/*
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* Hover Event BaseComponent color table
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*/
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ChatColor ccSubSkillHeader = ChatColor.GOLD;
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ChatColor ccRank = ChatColor.BLUE;
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ChatColor ccCurRank = ChatColor.GREEN;
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ChatColor ccPossessive = ChatColor.WHITE;
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ChatColor ccNumRanks = ccCurRank;
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ChatColor ccDescriptionHeader = ChatColor.DARK_PURPLE;
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ChatColor ccDescription = ChatColor.WHITE;
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ChatColor ccLocked = ChatColor.DARK_GRAY;
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ChatColor ccLevelRequirement = ChatColor.BLUE;
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ChatColor ccLevelRequired = ChatColor.RED;
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//SubSkill Name
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ComponentBuilder componentBuilder = new ComponentBuilder(skillName);
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componentBuilder.bold(true).color(ccSubSkillHeader);
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componentBuilder.append("\n");
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if(RankUtils.getRank(player, subSkill) == 0)
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{
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//Skill is not unlocked yet
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componentBuilder.append(LocaleLoader.getString("JSON.Locked")).color(ccLocked).bold(true);
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componentBuilder.append("\n").append("\n").bold(false);
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componentBuilder.append(LocaleLoader.getString("JSON.LevelRequirement") +": ").color(ccLevelRequirement);
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componentBuilder.append(String.valueOf(AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, 1))).color(ccLevelRequired);
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} else {
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addSubSkillTypeToHoverEventJSON(subSkill, componentBuilder);
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//RANK
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if(subSkill.getNumRanks() > 0)
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{
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//Rank
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componentBuilder.append(LocaleLoader.getString("JSON.Rank") + ": ").bold(false).color(ccRank);
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//x of y
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componentBuilder.append(String.valueOf(RankUtils.getRank(player, subSkill))).color(ccCurRank);
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componentBuilder.append(" "+LocaleLoader.getString("JSON.RankPossesive")+" ").color(ccPossessive);
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componentBuilder.append(String.valueOf(subSkill.getNumRanks())).color(ccNumRanks);
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}
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//Empty line
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componentBuilder.append("\n").bold(false);
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componentBuilder.append("\n");
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//Description Header
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componentBuilder.append(LocaleLoader.getString("JSON.DescriptionHeader")).bold(false).color(ccDescriptionHeader);
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componentBuilder.append("\n").bold(false);
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//Description
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componentBuilder.append(skillDescription).color(ccDescription);
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//componentBuilder.append("\n");
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}
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return componentBuilder.create();
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}
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private static void addSubSkillTypeToHoverEventJSON(SubSkill subSkill, ComponentBuilder componentBuilder)
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{
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if(checkFlags(SubSkillFlags.SUPERABILITY, subSkill))
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{
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componentBuilder.append(LocaleLoader.getString("JSON.Type.SuperAbility")).color(ChatColor.LIGHT_PURPLE);
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componentBuilder.bold(true);
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} else if(checkFlags(SubSkillFlags.ACTIVE, subSkill))
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{
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componentBuilder.append(LocaleLoader.getString("JSON.Type.Active")).color(ChatColor.DARK_RED);
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componentBuilder.bold(true);
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} else {
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componentBuilder.append(LocaleLoader.getString("JSON.Type.Passive")).color(ChatColor.GREEN);
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componentBuilder.bold(true);
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}
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componentBuilder.append("\n");
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}
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}
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@ -89,7 +89,8 @@ public class RankUtils {
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HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkill);
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System.out.println("[DEBUG]: Rank "+rank+" for "+subSkill.toString()+" requires skill level "+getUnlockLevel(subSkill, rank));
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//TODO: Remove this debug code
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//System.out.println("[DEBUG]: Rank "+rank+" for "+subSkill.toString()+" requires skill level "+getUnlockLevel(subSkill, rank));
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rankMap.put(rank, getUnlockLevel(subSkill, rank));
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}
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@ -15,6 +15,24 @@
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#
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# --Shatteredbeam
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#JSON
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# !!!! Do not use color codes here !!!!
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# !!!! Do not use color codes here !!!!
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JSON.Rank=Rank
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JSON.RankPossesive=of
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JSON.DescriptionHeader=Description
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JSON.Activation=How to use
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JSON.Type.Passive=Passive
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JSON.Type.Active=Active
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JSON.Type.SuperAbility=Super Ability
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JSON.SuperAbility.Charges=Charges
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JSON.SuperAbility.Duration=Duration
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JSON.Locked=-=[LOCKED]=-
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JSON.LevelRequirement=Level Requirement
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# !!!! Do not use color codes here !!!!
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# !!!! Do not use color codes here !!!!
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#ACROBATICS
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Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
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Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
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