Implemented XP drain/transfer for bone alt-fire.

This commit is contained in:
GJ 2012-03-22 01:46:46 -04:00
parent 136debfee5
commit 6c70f9e677

View File

@ -124,9 +124,13 @@ public class Staves {
if (type.equals(PotionEffectType.SLOW)) {
shooter.sendMessage("Your enemy was slowed!"); //TODO: Use mcLocale
if (target instanceof Player) {
((Player) target).sendMessage("You were slowed!"); //TODO: Use mcLocale
}
}
else {
shooter.sendMessage("Your ally's speed was boosted!"); //TODO: Use mcLocale
((Player) target).sendMessage("Your speed was boosted!"); //TODO: Use mcLocale
}
}
@ -137,16 +141,73 @@ public class Staves {
* @param shooter Player who fired the projectile
*/
private static void snowballEffect(Player target, Player shooter) {
int expLost = expLossCalculate();
int expGained = expGainCalculate();
float xpLost = expLossCalculate();
float xpGained = expGainCalculate();
float shooterXP = shooter.getExp();
float targetXP = target.getExp();
int shooterLevel = shooter.getLevel();
int targetLevel = target.getLevel();
if (Party.getInstance().inSameParty(target, shooter)) {
target.giveExp(expGained);
//Drain XP
if (shooterXP - xpLost < 0f) {
if (shooterLevel != 0) {
shooter.setLevel(shooterLevel - 1);
shooter.setExp(1f - xpLost);
shooter.sendMessage("You transfered some XP to your ally!"); //TODO: Use mcLocale
}
else {
shooter.sendMessage("You don't have enough XP to transfer!"); //TODO: Use mcLocale
return;
}
}
else {
shooter.setExp(shooterXP - xpLost);
shooter.sendMessage("You transfered some XP to your ally!"); //TODO: Use mcLocale
}
//Reward XP
if (targetXP + xpGained >= 1f) {
target.setLevel(targetLevel + 1);
target.setExp(0f + xpGained);
target.sendMessage("You were given XP from your ally!"); //TODO: Use mcLocale
}
else {
target.setExp(targetXP + xpGained);
target.sendMessage("You were given XP from your ally!"); //TODO: Use mcLocale
}
}
else {
System.out.println(shooter.getLevel());
shooter.setLevel(shooter.getLevel() - 2);
System.out.println(shooter.getLevel());
//Drain XP
if (targetXP - xpLost < 0f) {
if (targetLevel != 0) {
target.setLevel(targetLevel - 1);
target.setExp(1f - xpLost);
target.sendMessage("You were drained of XP!"); //TODO: Use mcLocale
}
else {
shooter.sendMessage("Your enemy doesn't have enough XP to drain!"); //TODO: Use mcLocale
return;
}
}
else {
target.setExp(targetXP - xpLost);
target.sendMessage("You were drained of XP!"); //TODO: Use mcLocale
}
//Reward XP
if (shooterXP + xpGained >= 1f) {
shooter.setLevel(shooterLevel + 1);
shooter.setExp(0f + xpGained);
shooter.sendMessage("You gained XP from your enemy!"); //TODO: Use mcLocale
}
else {
shooter.setExp(shooterXP + xpGained);
shooter.sendMessage("You gained XP from your enemy!"); //TODO: Use mcLocale
}
}
}
@ -160,13 +221,13 @@ public class Staves {
return 10;
}
private static int expLossCalculate() {
private static float expLossCalculate() {
//TODO: Calculate exp lost based on time held
return 1000;
return 0.25f;
}
private static int expGainCalculate() {
private static float expGainCalculate() {
//TODO: Calculate exp gained based on skill level
return 500;
return 0.10f;
}
}